Home › 11 Reasons We HATE DLC › Photo Gallery › It causes developers to think when games are “good enough for $60” › Photo Gallery for 11 Reasons We HATE DLC
I don't mind waiting on a game. GTA got pushed back? Good, now I can be sure it is quality, not buggy (although I wouldn't mind if the swingset got left in) and unwanted DLC riddled.
This is probably the biggest problem with the game development industry. Sure, there's no standard to how much content a game should have at each price point, but I wonder if the developers themselves would put down their own money to buy games that nickel and dime them. If they do, then I can somewhat understand their methods (actually, I still wouldn't understand), but I highly doubt it. At least we can still play retro games to remind us of how benevolent game developers used to be.
Guys - you're getting off easier with the Wii U game prices in the USA! Most of yours will probably release for $60! In the UK, Wii U games will sell for at least £45-50 - THAT'S $72-80!!!
Oh yeah... Forget value for the customers. They only get this much for $60, and they'll need to pay for anything more that we decided was over the limit. Screw you, developers who do this.
The bottom line is, DLC is the answer to the Portal compliant. That compliant is that you want more of it.
"Did you like Portal?" "Yeah, it was awesome and funny but it was only 2-3 hours. :/"
"We liked it too, so much we kept making stuff after it was finished. Here's some DLC so you can play more of the game you liked. :)"
That's not even remotely true. Portal was the perfect length because it said "here's all the good stuff we can think to do with this. No bullshit, no game padding, just what you need and what you want." It's that approach that gives Portal a very strong case as one of the top 5 best games ever made.
What's not remotely true? Portal wasn't 2-3 hours and people didn't complained about it? No, it is and they did.
I mean, I have the same opinion as you. I think it was awesome that it was the length it was. Sure it was two hours but that two hours was complete engaging. However, people did complain about it.
Also, the 'Here's all the good stuff we can think to do with this.' is a little off. The original Portal didn't have the extra challenge puzzles and were added at a later date I believe.
Remember when PC Games had expansion packs that were stand alone experiences that were completely separate and different from the main game it was based on? Why can't publishers give developers the free reign to do that? OH WAIT IT DOESN'T MAKE THEM MONEY FAST ENOUGH.
It seems that the only companies that do that anymore is Blizzard and Tecmo-Koei. Blizzard with World of Warcraft and TK with their Dynasty Warriors Xtreme Legends packs. It would be nice to see more companies do this with their games.
It also takes way longer and doesn't add replay value to the game at all. DLC does not take as much effort as an expansion pack (such as Brood War for example) and it's a generally low production cost. What's your argument? That all companies are money-grubbing scumbags? Or that developers nowadays are lazy and uncreative?
Let me build upon your statement by saying that the publishers are looking for the easy dollar because their business model has made them become money grubbing scumbags and as a result the developers have to take the easy and uncreative out to make DLC because they are concerned that a publisher won't pick up their title if they don't have any way to make residual income post release.
There is absolutely nothing wrong with making an honest dollar, there is everything wrong in making a dishonest dollar at the expense of the customer.
*sigh*.......*walks away, and has to compose himself*
Look, DLC started with developers looking at their customers, and saying "Man, they really seem to wish we had done this, or included that. Let's make it and give them what they want! Hey, they really liked this side character; maybe we should expand on that person's story a little. Dude, we had so many great ideas for this product, but just couldn't fit them all in within our time frame. Good thing we can add onto it later!" Get it? Announcing Day 1 DLC, locking stuff onto the disk, and offering things like a season or online pass DEFEATS THE POINT. You approach every game with the mindset of making the best product you possibly can. Everything else is an afterthought.
Always selling yourself short. Urgh......games that do DLC right are those that use it as an afterthought or if fans actually demand for more after a truly finished product.
SGC 2013 to host the Iguana/Acclaim Entertainment 20 Year Reunion!
Developers of games like the original Turok series, Southpark (N64) and NBA Jam will be on hand to tell never before heard stories and chat with you! Click here for more details!
g1 DISCUSSIONS
DirtyChump
No, they decide when they CANT possibly cram more into their release date. You don't like this? Then say hi to further release dates
Devs have to eat too. This is not greed. This is called people need to make a living, and deadlines need to be met.
SanjiSasuke
I don't mind waiting on a game. GTA got pushed back? Good, now I can be sure it is quality, not buggy (although I wouldn't mind if the swingset got left in) and unwanted DLC riddled.
Superzone
It IS greed when they decide to remove pieces of their game to sell later as DLC.
Nitroklop
Big one right here.
Overloading Toaster
If games costs less, I would buy them. Now they made me a pirate!
Berserker_81
No you wouldn't because as long as they cost money free games are always cheaper.
Overloading Toaster
I do buy Cheap games, mostly Indie games or on Steam sale, but some people like me, does not get enough money to buy new and shiny games!
Berserker_81
Yeah ok, you can't afford it...so you steal it? Really makes you look like the honorable guy.
What will you do if you want a Porsche but can't afford one? Oh wait, don't tell me. I know the answer.
Overloading Toaster
Of course, I would download the car :))
Discarded
I see what you did there...., arrr matey.
Ataeru
Tis a shame...
Mach5Mike
This is probably the biggest problem with the game development industry. Sure, there's no standard to how much content a game should have at each price point, but I wonder if the developers themselves would put down their own money to buy games that nickel and dime them. If they do, then I can somewhat understand their methods (actually, I still wouldn't understand), but I highly doubt it. At least we can still play retro games to remind us of how benevolent game developers used to be.
yuna66
Guys - you're getting off easier with the Wii U game prices in the USA! Most of yours will probably release for $60! In the UK, Wii U games will sell for at least £45-50 - THAT'S $72-80!!!
caboose_-1
And this is the most tragic reason of them all in my eyes.
FLoridian Joshua
It's always about the money.
Berserker_81
Developers, designers, story writers etc have to eat too.
DirtyChump
Thank you for being understanding unlike the rest of the whiny 14 year olds on this site that seem to expect devs to make long ass games for free.
Guile_Sasori
It's like people only do these things because they can get paid. And that's just really sad.
Sidescroller Def
Oh yeah... Forget value for the customers. They only get this much for $60, and they'll need to pay for anything more that we decided was over the limit. Screw you, developers who do this.
Sidescroller Def
I see what you did there... I absolutely agree.
AngelicSven
The bottom line is, DLC is the answer to the Portal compliant. That compliant is that you want more of it.
"Did you like Portal?" "Yeah, it was awesome and funny but it was only 2-3 hours. :/" "We liked it too, so much we kept making stuff after it was finished. Here's some DLC so you can play more of the game you liked. :)"
AsaiNeroTran
That's not even remotely true. Portal was the perfect length because it said "here's all the good stuff we can think to do with this. No bullshit, no game padding, just what you need and what you want." It's that approach that gives Portal a very strong case as one of the top 5 best games ever made.
AngelicSven
What's not remotely true? Portal wasn't 2-3 hours and people didn't complained about it? No, it is and they did.
I mean, I have the same opinion as you. I think it was awesome that it was the length it was. Sure it was two hours but that two hours was complete engaging. However, people did complain about it.
Also, the 'Here's all the good stuff we can think to do with this.' is a little off. The original Portal didn't have the extra challenge puzzles and were added at a later date I believe.
Tom the Iron Man
Remember when PC Games had expansion packs that were stand alone experiences that were completely separate and different from the main game it was based on? Why can't publishers give developers the free reign to do that? OH WAIT IT DOESN'T MAKE THEM MONEY FAST ENOUGH.
dude1286
It seems that the only companies that do that anymore is Blizzard and Tecmo-Koei. Blizzard with World of Warcraft and TK with their Dynasty Warriors Xtreme Legends packs. It would be nice to see more companies do this with their games.
SierraFoxtrot
It also takes way longer and doesn't add replay value to the game at all. DLC does not take as much effort as an expansion pack (such as Brood War for example) and it's a generally low production cost. What's your argument? That all companies are money-grubbing scumbags? Or that developers nowadays are lazy and uncreative?
Tom the Iron Man
Let me build upon your statement by saying that the publishers are looking for the easy dollar because their business model has made them become money grubbing scumbags and as a result the developers have to take the easy and uncreative out to make DLC because they are concerned that a publisher won't pick up their title if they don't have any way to make residual income post release.
There is absolutely nothing wrong with making an honest dollar, there is everything wrong in making a dishonest dollar at the expense of the customer.
Whatthefnu
*sigh*.......*walks away, and has to compose himself*
Look, DLC started with developers looking at their customers, and saying "Man, they really seem to wish we had done this, or included that. Let's make it and give them what they want! Hey, they really liked this side character; maybe we should expand on that person's story a little. Dude, we had so many great ideas for this product, but just couldn't fit them all in within our time frame. Good thing we can add onto it later!" Get it? Announcing Day 1 DLC, locking stuff onto the disk, and offering things like a season or online pass DEFEATS THE POINT. You approach every game with the mindset of making the best product you possibly can. Everything else is an afterthought.
Mad-Mutt
Well said my friend.
Hunt3rpwns
Thank you. Just, thank you.
Zrox345
Thank you!
darkhyrulelord
Always selling yourself short. Urgh......games that do DLC right are those that use it as an afterthought or if fans actually demand for more after a truly finished product.