Look how social we are.
Question can you even pause the game?
Buy a 6 button controller, problem solved. To be honest my neighbor had a Genesis and he only had six button controllers. Didn't even know there was a 3 button controller 'till much later
Or better yet the six button arcade fighting stick. I use it for everything!
i have SF2 on my Sega and it is bullCrap trying to press start so you can throw a hurricane kick
At least we got the 6 button controller to fill the void.
Genesis sucks monkey balls, its official.
Nintendo does what Genesis can't :D
Not to mention how AWFUL the audio was on the Genesis port!
Nintendoes what genesisn't
I think you mean "Nintendo is what Genesisn't"
I approve of this
Feel free to use it.
Actually, Sega's 'pro' controller had 6 buttons and in my opinion, felt better than the SNES controller
http://i.imgur.com/2v7yk.jpg 3rd party rebranded for the 3rd genesis
The concept was taken further for the Sega Saturn
Which was a dream to use.
The audio was still shit though in the genesis port :P
It was definitely an inspiration for all the fight pads to be sold by 3rd party accessory manufacturers down the road, but I'm talking in the context of life of a console. What you get when you buy your machine should cover the core experiences for the life of the machine, and then all the sudden towards the last couple of years six button controllers are the way to go. I felt that really was a slap in the face for the users. Granted the six button layout was better than the Genesis' original 3, but that didn't change the fact that the games that still used original 3 button controls weren't any less awkward to use unless you were using a 3rd party arcade stick. Nintendo got it right with the SNES by vertically stacking their buttons for their primary use. Using Super Mario World as an example you press and hold Y to run and B to jump and you can accomplish that by simply dropping down on on the B button without having to move your thumb. Ergonomics: this is what Nintendo had in mind.
And yes, the audio on the Genesis port was god AWFUL
Oh, I do love both controllers for sure (and there's probably a bigger library of SNES games I like, than Genesis games)
Nintendo certainly did something right, and it's really surprising going back to the controllers that look weird or whatever, and realize, hey, this controller's actually pretty darn good (ex: the n64 controller)
Funny story there's a controller that was officially licensed by Nintendo that was made by Hori for the N64 and I only found out about it recently and I'm getting one imported right now: http://www.horistore.com/images/items/detail/HN6-07.jpg
It has the L and R buttons on either side with the Z triggers mounted directly above. Had Nintendo had this controller at launch with the N64 I feel the console would have done much better.
That... looks really really weird, feel free to let me know how that thing handles when you get it, my mind can't even wrap around how to use that thing xD or at least the dpad
Well aside from Mischief Makers, how many games actually used the D-Pad for anything other than menu navigation?
I seem to recall playing Smash Bros with the d-pad over the stick, though I'll admit, the d-pad was mostly worthless for the N64
Regrettably Smash can only be played with the stick, the D-Pad is mapped to the taunts. I really felt that whole series could have controlled a whole lot better had it used the D-Pad
Are you sure? I distinctly remember using the dpad, but it's been many many years since I last played the original so my memory could be messed up.
Last memory I have of playing it, was sitting in the bed of one of my friend's gf at the time, playing against said gf, at 7am in the morning after I had been up all night repairing her computer, and I fell asleep while playing her and she slapped me, that's the last time I rememember playing the game xD
Audio shit on the Genesis port? Pardon me, but the Genesis version was more accurate to the Arcade version. Of course, this only applies to SFII', as Super was definitely crippled.
I'll dispute that all day long, hell the PC Engine (the Japanese Turbo Grafx 16) port of Street Fighter II looked and sounded better than the Genesis: http://youtu.be/0zfUhWzmAIE?t=2m6s
Also here is running footage of the PC Engine version http://youtu.be/H_Q2spNUuSA?t=11m31s
Remember I'm talking specifically about music, not graphics, but fair enough, but I remember that the music was actually ported from the Arcade version into the Genesis, while the SNES one had to be completely remade. That's why the SNES music has a different musical pitch in some of their tunes.
BTW unrelated note we NEED to get Classic Game Room into ScrewAttack. I do hope Mark doesn't see us as a bunch of haters (he's against hating video games for the sake of hating, something the AVGN has well established throughout the years...:/)
But AVGN is a character, not who James Rolfe really is. It is important to make that distinction.
I don't remember which version I had of the game, but yes, the audio was pretty shit, it sounded very muddled and there was noticeable slowdowns in the music (though that could just be because I'm european)
PAL 50 has a tendency to do that
Probotector is so shit because of it, it's also way easier than Contra thanks to it >.>
This was the reason for my buying 2 6 button controllers.
SERIOUSLY, YOU COULD SWITCH?!? When I was very little, my dad and I used to play, and whoever had the 3 button controller (we also had a 6 button) would pretty much always choose Chun-Li Cause by default she would kick with the 3 button controller lol. Didn't know you could switch!
Yo 3 button controllers, why the fuck even have an option to play with that.... the genesis cover of SF2 should've read. "Needs a 6 Button Controller to Play. GTFO with your 3 button controller!"
g1 Since: Version 1 (2006)
Hey I'm Craig. I founded this wonderful website.
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