We had NO idea know where to go
I like the huge open world thing. The only thing that sucks is that the game didn't give you a progression-map like Zelda or the Super Metroid (that fills in when you enter that room). But the huge open world is why I loved the first Zelda game, Super Metroid, and Castlevania SotN.
Yes, this was such a HUGE issue for me. To this day I haven't beaten the game. I stopped playing after I think 5 years or so as a kid and wrote it up as impossible. I was like 10 at the time with no guides so yeah...it was fucking hard to beat.
Now THIS is the main bullshit that keeps me away from the original Metroid. Zero Mission FTW.
thats the reason why people made their own maps and this again was one of the reasons why people loved this game!
How the hell were you supposed to know that you could bomb one of the blocks in Norfar? I had to look at the Nintendo Power map on this site just to beat it.
GET THE POWER, NINTENDO POWER.
The help line was free. The only cost to you was the long distance phone bill charges if you lived outside the Redmond area. You could also write them a letter if you don't mind a good wait.
I manged to beat it without a map. Besides, I plan to create my own map using screenshots from my 3DS.
Now THAT is dedication right there.
Without the maps in Nintendo Power, I don't think I would have ever finished this game.
Metroid and A Boy and His Blob were games I played with graph paper to map out everything, it was the only way to survive.
Heck, even with the map it got aggravating. You could see there was a room somewhere but you just couldn't seem to get to it.
wasn't this kind of a good thing though. it brought a sense of adventure
Not having a map in the original was a huge handicap
Sometimes I think Nintendo made games like Simon's Quest and Metroid just for the sole purpose of selling Nintendo Power alongside the games. Also the Nintendo help line which would eat up money like nothing.