A new Sony patent (or old I should say since it was originally filed in 2011) has been uncovered over the Internet. This time it’s yet another filing for a piece of anti-piracy technology for PlayStation hardware although unlike the last one, it is not designed to block out used games.
As it turns out, this piece of technology has two steps of determining whether or not a particular game is pirated. The first compares a pair of load times to a benchmark for the game currently inside the console’s disc drive. It should be said if the hardware itself is suffering from loading issues, the comparison data will take said issues into account.
The second (which only kicks in if the load times aren’t up to snuff) checks the game’s serial number and collects the user’s ID info (like say their account name, IP address, and their product’s serial number). The serial number and other scanned product data is then compared to data provided by the manufacture or possibly even the game’s developer.
Here’s a chart to help explain how this all works:
So basically, if this technology detects pirated software, it could very well prevent your console from playing the copy and possibly even block your PSN account.
Considering Sony won’t be implementing anti-used game technology into the PS4, perhaps this patent will be a reflection of the console’s anti-piracy measures but only time will tell I guess.