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Into the Archives: New SSB: The Subspace Emissary: Part 5

6/23/12 8:17am
tl;dr

 Just read the damn thing... and the previous parts.

 This is not a walkthrough of the Subspace Emissary storyline but rather a remake of it. I said that out of the blue there because I hope people don't gloss this over while looking at the Recent Posts page.

Anyway, before reading this, please click on the previous parts so you get the gist of the story. And, no, I don't know why this part is so friggin short in comparison to the rest of the parts but, hey, what are you gonna do?

http://screwattack.com/blogs/Flashpennys-blog/New-SSB-The-Whole-Walkthrough-Part-1
http://screwattack.com/blogs/Flashpennys-blog/New-SSB-The-Whole-Walkthrough-Part-2
http://screwattack.com/blogs/Flashpennys-blog/New-SSB-The-Whole-Walkthrough-Part-3
http://screwattack.com/blogs/Flashpennys-blog/New-SSB-The-Whole-Walkthrough-Part-4

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Photobucket

Level # 78: The Great Maze

Ah yes, the Great Maze. This level starts off without any intro cut-scene so you just pick your four favorite characters in the game. No real strategy involved but I'd say pick some averaged-out characters that you know how to use well. However this level is different from the Subspace Maze in the first SSBB game for a few reasons.

First is that you start in the Subspace area at the center with all the characters that you have to fight. This means that you have to exit from one of two doors and work your way around from there. Also there will be more areas on account of the fact that this game is bigger than the last one.

Other than that, much of the level is the same. Just go around to all the doors and defeat the radioactive (Subspace) clones of all the characters. As a bonus, the map screen will show you the remaining doors right off the bat. Anyway, just enjoy picking and choosing your favorite songs from the respective games and daydreaming radioactive battles against the characters.

And yes, since there's more characters, it's longer than last time so enjoy! At the end of the level, go back to the starting area where a cut-scene ensues. Here The Crazy Master exits through the doors. The Ancient Minister's head says to him, "We've outnumbered you! We have one basic condition for your survival, leave Subspace and never return!"

The Crazy Master chuckles, "Fools! The Crazy Master is Subspace. Now if you'll excuse us, we have problems to attend to at the core." The head floats away leaving his hands behind which begins the next fight.

==========================================================================

Boss # 95: Master Hand & Crazy Hand

Playable Characters: Mario, Link, Pit, Kirby, Yoshi, Princess Peach, Princess Zelda, Viewtiful Joe, the Primid, Donkey Kong, Diddy Kong, Chunky Kong, Toon Link, Fox McCloud, Falco Lombardi, Slippy Toad, Billy Rizer, Captain Falcon, Captain Olimar, Samus Aran, Mega Man, Ike, Simon Belmont, Marth, the Ice Climbers, Lucas, Sonic the Hedgehog, Banjo & Kazooie, Little Mac, Meta Knight, Okami Amaterasu, Wario, Waluigi, Pokemon Trainer, Gengar, Paper Mario, Paper Bowser, Pikachu, Travis Touchdown, Wolf O'Donnell, Bowser Jr., Mr. Game & Watch, Count Dracula, Ridley, King K. Rool, King DeDeDe, Yami, Andross, Bowser, Ganondorf, Count Bleck, Dimentio, Ness, Fawful, Tabuu, Gruntilda, Toon Ganondorf, Mewtwo, Majora

Health: 4.75 bars

 

You May Call Me Father~Bayonetta

This fight is a bit easier than some of the previous battles in Subspace but only because you fought both Master Hand and Crazy Hand before. Also they share the health bar so you could just attack the one you feel safer attacking. For this fight you want characters like Donkey Kong and King DeDeDe who are good at attacking in the air.

The dual Hands' attacks are the same as before although this time they can also do another attack. Specifically they can do clapping attacks that cause a lot of damage. In addition to that, occasionally they'll both charge in from the background, forcing you to stand in a very small safe area in order to dodge the attack.

Other than that, the fight proceeds like normal. Just defeat them so you can continue onwards and finish the game.

==========================================================================

After the fight's over, all the characters deliver a bombardment of attacks upon the two hands between energy blasts, arrows and thrown projectiles. The hands finally retreat back into the core. "Follow them!" yelled Zelda as they all pursued Master Hand and Crazy Hand. STAGE OVER

Level # 79: Subspace Core

 

Tension Rising~Kingdom Hearts II

The characters all arrive into the Subspace Core which is an area that looks like any other area of Subspace, except that there's a great big purple ball in the middle from which all the purplish mist extends. "Welcome to the Subspace Core," says the Crazy Master's voice. "From here, the great world known as Subspace extends. It grants its power to all who rule the dimension. We will harness that power."

The Crazy Master descends and puts his hands onto the Core before becoming blessed with glowing purple energy: "We feel it! The power! The true power! We are immortal. Nothing will ever stop us! We are the King of the world." "You?" yells the Ancient Minister's head, "You're King of nothing!"

At that remark, the Crazy Master uses one hand to pick up the Ancient Minister, smashes it into the other hand which squishes it and then drops the remain into his mouth where he chews the Ancient Minister into oblivion. The Crazy Master continues, "It ends now! We will not trophify you! You have outlived your needlessness. Good-bye!"

==========================================================================

Final Boss: The Crazy Master

Playable Characters: Mario, Link, Pit, Kirby, Yoshi, Princess Peach, Princess Zelda, Viewtiful Joe, the Primid, Donkey Kong, Diddy Kong, Chunky Kong, Toon Link, Fox McCloud, Falco Lombardi, Slippy Toad, Billy Rizer, Captain Falcon, Captain Olimar, Samus Aran, Mega Man, Ike, Simon Belmont, Marth, the Ice Climbers, Lucas, Sonic the Hedgehog, Banjo & Kazooie, Little Mac, Meta Knight, Okami Amaterasu, Wario, Waluigi, Pokemon Trainer, Gengar, Paper Mario, Paper Bowser, Pikachu, Travis Touchdown, Wolf O'Donnell, Bowser Jr., Mr. Game & Watch, Count Dracula, Ridley, King K. Rool, King DeDeDe, Yami, Andross, Bowser, Ganondorf, Count Bleck, Dimentio, Ness, Fawful, Tabuu, Gruntilda, Toon Ganondorf, Mewtwo, Majora

Health: 5 bars

 

The Seal Is Broken~Blue Dragon

For this fight you're fighting the Crazy Master, Master Hand and Crazy Hand simultaneously. And, given that this is the final boss, it's obviously going to be very hard. Seriously, even on easy mode you're going to die at least three times and he's going to be an absolute monster on Intense mode. Why? Because this guy's attacks border on complete bomardment.

All of them have their frequent attacks but they all shoot lasers at once. Also they charge in from the backgorund all at once which can cover the entire platform forcing you to jump at the last second to dodge. By far their most dangerous attack is when all three body parts migrate to the top of the screen and shoot lasers down below. The only way to avoid this is to jump off the platform and grip the side.

In addition to this, hitting Master Hand and Crazy Hand do absolutely no damage, only the Crazy Master's head is vulnerable. Incidentally it's the one that's the hardest to reach. If you want to stand a chance against this guy, you really want to use the characters with the best aerial attacks. Use King DeDeDe (his hammer), Donkey Kong (his spinning fists attack), Mr. Game & Watch (Up-A), Count Bleck (his aerial combos), Majora's Mask (he also has impressive aerial combos) and one of the Star Fox characters (sans Slippy).

As the fight goes on, the Crazy Master only gets more erratic and unpredictable. By the end he's doing the laser attacks nearly every other second. Another attack that will kill you very easily is when he comes slamming down. He also has another attack where he turns gigantic and comes in from the side to eat you, an attack that is also only evaded if you grip on the absolute side of the platform.

And like all good final bosses, the Crazy Master has quotes to taunt you, which can be heard over the hard rock and opera:

-"We are invincible. Give up this worthless cause."

-"The world is a total mess. Let us have it and we'll spruce it up."

-"You'll wear the face of despair." (said before his laser attack)

-"Begone!"

-"Die! Die! Die! Die! Die! DIE!"

-"Bon voyage, you jerk."

-"When you get to Hell, tell the Ancient Minister that he was quite tasty."

So yeah, this fight will take a bit of time. Inevitably, the patience will pay off and you'll have defeated him and beaten the game. Enjoy the following cut-scene.

==========================================================================

After the fight ends, the Crazy Master is clearly wiped out and pants before laughing maniacally. "Fools! We are the God of Subspace. As long as Subspace exits, so too shall we." At that remark, Link takes out a bomb and tosses it straight into the Subspace Core, causing it to explode. (If you chose Mario, Mario uses a fire tornado (akin to his Final Smash) to obliterate the Core.)

After that action, the Subspace Core erupts into an explosion and turns into a black hole of sorts. While all the characters remain stationary, everything from Subspace gets sucked into the Black Hole, specifically all the members of the Subspace Army. The Crazy Master is the last to go as he is holding on for dear life onto the ground as Subspace melts around him.

He screams in pain before he's ultimately ripped off the ground. His body is then ripped apart (half his head is ripped away before the other part follows) as it goes flying into the black hole. All of Subspace follows as the great sphere that swallowed the Earth disappears and the threat is neutralized. STAGE OVER

 

Intro~SSBB

The characters all stand on the cliffside over the sunset, looking onwards over the ocean below. As the lyrics point out, they're about to fight in joy and pride at all their disputes they vowed once everything ended. We get a slow montage of all the characters in battle-ready position and then the credits roll.

The credits follow the basic "watch previous parts of the story" cliche. It's fun to watch. And yes, that above tune is the credits song. At the end of the song, the words "Who will win? Decide for yourself," which is clearly encouraging you to try out the multiplayer mode.

Oh and because of the fact that I hated how easily the characters were unlocked in the original SSBB, this mode only served as a sampler for the characters. Yeah, when you beat it, the only character you unlock is Waluigi. If you 100% it, you get Count Bleck. If you beat the story on all 5 difficulties, you unlock Majora. And if you 100% it on all 5 difficulties, you unlock Tabuu. See you later!

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