Bayonetta 2 would “not exist without Nintendo” according to producer Atsushi Inaba

Posted on September 23, 2012 - 6:30pm by Ryan Conway

It’s been well over a week since Nintendo revealed the Wii U exclusive release for Bayonetta 2, which resulted in cheers from Bayonetta fans … and hostility from “betrayed” 360 and PS3 owners who also happen to be Bayonetta fans.

While the disappointment the angrier fans feel is understandable (to a degree), it totally doesn’t justify the huge negative backlash aimed at Nintendo and developer Platinum Games. Many fans and journalists (myself included) tried to point out that the game probably wouldn’t have ever seen the light of day if it weren’t for Nintendo’s intervention. But the attempts to cool things down didn’t seem to work for the most part and the outrage continued on. 
However, during a chat with Polygon’s Michael McWhertor at TGS, Platinum producer Atsushi Inaba pretty much confirmed Nintendo as the only publisher who was interested in making the game a reality when he said this, "Would Bayonetta 2 not exist without Nintendo? The answer is yes."
"We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U."
Now that we have all the facts, here’s hoping those who are still fuming about this can calm down a bit and see things from Platinum’s perspective. 
After all, the development team was only doing what it felt needed to be done in order to get the project off the ground. Can the developers (and Nintendo for that matter), really be faulted for this decision? 
I think not.

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