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Beyond: Two Souls gameplay is revealed at Comic Con panel

7/13/12 3:59pm

David Cage’s IPs Indigo Prophecy and Heavy Rain are probably the furthest games from actual games. Personally I consider them a form of interactive media, but essentially there is more story than there is gameplay. As Comic Con is in full-swing, there was a recent panel regarding Beyond: Two Souls, its creator David Cage, and the protagonist as portrayed by Ellen Page of Inception fame. While the panel mostly discussed how the team came together, there were a few details revealed about the actual gameplay elements behind the game.

The story will follow Page’s character Jodie and a ghost named Aiden. Aiden has been with Jodie for a long time and will possess her and the people around her. Aiden’s form also affords him the ability to walk through walls and uniquely interact with the environment. There will of course be various decisions that affect the outcome of various scenarios, including one scenario where Jodie pilots a submarine. While the gameplay is described as “fully interactive” I still don’t hear anything that makes this sound like more than a series of QTEs, but I guess we will have to wait and see. Are any g1s looking forward to this? 

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g1 DISCUSSIONS

IamRizer

July 14, 2012 - 9:13am

I'm looking forward to this game. Quantic Dreams have made nothing but awesome games, as soon as I saw it at E3 I wanted it.

OddRocker

July 13, 2012 - 7:45pm

Hell Yeah im excited. Quantic Dream is one of the few video game studios that actually tries to push the industry to new levels in storytelling

LousyTactician

July 14, 2012 - 2:00pm

...My temptation...To bitch about how much I hate Quantic Dreams...And how they're a bunch of overrated hacks...SO...GREAT!

OddRocker

July 14, 2012 - 3:22pm

Also i don't get people like you. Those games don't directly affect you it's not like they are everywhere and it doesn't look like most video game companies are going to follow Quantic Dreams footsteps. So why not just leave this genre and the small fanbase it has alone? Act like it does not exist

Smoofy

July 14, 2012 - 4:30pm

What if it grows huge?

OddRocker

July 14, 2012 - 4:46pm

Then the outside crowd will take the video game industry more seriously

Smoofy

July 15, 2012 - 9:52am

Meh, I don't think I'd like that kind of game to represent the gaming industry and anyway, why do we need their approval? I feel that by trying to get their consensus all we do is subject our games to mainstreaming. Look at the ''games'' Quantic Dreams make, they're more movies then anything. And while I'm open to new ideas for the industry, the term ''interactive media'' just sounds like a fancy way to say, ''We put less gameplay into your game.''

OddRocker

July 15, 2012 - 4:00pm

So... you're not as open minded as you think

Smoofy

July 15, 2012 - 5:03pm

I am open minded but this trend of games being movies needs to die. Movies already exist, games don't have to become mainstream. A cutscene with a cinematic feel, why not but for the entire game to be a gigantic quick time event? I'm not against them existing in small quantity though. Heavy Rain is one of the better exemples of interactive movie though. Unlike a certain Asura's Wrath.

Oh and what's the industry's obssession with Elen Page suddenly?

OddRocker

July 14, 2012 - 3:02pm

Now i do agree that Quantic Dreams is not the best example of good storytelling. Indigo Prophecy story was just stupid and if Heavy Rain was a movie it would have been pretty forgettable (i would probably never finish watching it). i really can't explain why i like it so much. It's how immersive the game is you feel like you have a part in the story, you feel a connection with the characters so you feel their pain. IDK maybe is just me. I am one of the few gamers that actually prefer story over gameplay

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