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Can Cliff Bleszinski "save" Resident Evil?

11/1/12 1:01pm

The recent news that broke out about former Epic Games designer and creator of the Gears of War franchise Cliff Bleszinski wanting to tackle Resident Evil has folks like myself wondering. Could he be serious? What would this mean for the franchise if Capcom decided to to work with him? Let's dig a little deeper on this and find out.

It's a surprise to no one that Capcom has focused on a more action-oriented experience in the Resident Evil series over the years. This has come under fire for multiple reasons. There are the "diehard fanboys" who aren't willing to let go of the survival horror roots that made the franchise popular from the beginning. A more logical criticism, however, is that Capcom hasn't made the transition the right way. Going from "tank controls" and battling back a few monsters at a time at most to all out war with machine guns isn't going to be smooth experience unless you're willing to overhaul the system entirely.

Cliff's experience with Gears of War could potentially make for a good base to work from. The Chris campaign in Resident Evil 6 already tried to do this but still held on to the usual tropes from the series. The result? You got a shoddy camera swinging wildly as you melee like a madman because there's no more ammo left for the machine gun not to mention dealing with a piss-poor cover system. Frustrations from the gameplay can easily turn anyone off from wanting to continue.

What Cliff can do to easily remedy this will include a few tropes of his own. Make the cover system simple with a similar "sticky" mechanic that turns it into a viable strategy. Be sure there's plenty of ammo available because this is an action game now, not survival horror. Also, if co-op has to be integrated then I can't think of anyone else more qualified to fix it. Even the way the AI in the past couple of Resident Evil games handles your partners when playing by yourself could learn a few lessons from Gears of War.

I've said it before and I'll say it again here. Resident Evil needs a major overhaul and Capcom would be smart to have someone of Bleszinski's caliber take control. He already has the credentials to make a successful action game both critically and financially. If this is truly where you want the franchise to go, he's the guy you need behind the wheel.

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g1 DISCUSSIONS

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November 15, 2012 - 10:49pm

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Steeler

November 2, 2012 - 8:12pm

Capcom designers seem lazy. Bleszinski works hard and I bet he wouldn't settle for anything half assed. Maybe thats what RE (or Capcom) needs, someone who's ambitious.

Fezzdogg

November 2, 2012 - 8:25am

Lancers in RE. Enough said.

Ataeru

November 2, 2012 - 2:03am

I'm all for it if Epic gets their hands on it.

logicallydashing

November 2, 2012 - 9:28am

It would be Cliff specifically in this case since he doesn't work for Epic Games anymore.

Metsu Nero

November 1, 2012 - 9:04pm

"Evil Ivan November 1, 2012 - 5:17pm new Why would it be illogical to prefer the survival horror experience of earlier Resident Evil games? Or to point out that there isn't exactly a dearth of action-shooters in today's market?

Capcom can do as they please with their creative property, but that doesn't obligate anyone to like or agree with a chosen direction.

Regardless, I'm on the same page with respect to Cliff Bleszinski's suitability for helming RE's transition into Gears of Evil. At least then we would see games free from clumsy design and identity crises."

This. Never been scary with the exception of Lisa Trevor in the remake. A jump scare here and there but never horrifying.

Evil Ivan

November 2, 2012 - 1:19am

Why would it be illogical to prefer the survival horror experience of earlier Resident Evil games? Or to point out that there isn't exactly a dearth of action-shooters in today's market?

Capcom can do as they please with their creative property, but that doesn't obligate anyone to like or agree with a change in direction.

Regardless, I'm on the same page with respect to Cliff Bleszinski's suitability for helming RE's transition into Gears of Evil. At least then we would see games free from clumsy design and identity crises.

Custers Revenge

November 1, 2012 - 3:07pm

I don't get why people think RE has lost it's horror aspect. I've been playing since the RE1 director's cut on PS1. It's ALWAYS been action first, puzzles second, and lots of jump scares. If you played RE for horror, you were doing it wrong, it's like reading Playboy for the articles.

alondite345

November 2, 2012 - 2:08am

I have to disagree with you about RE always being action first. Yes there's gunplay and combat involved, but old resident evil games are not action games by any means. I wrote a blog explaining why. http://www.screwattack.com/news/rebuttal-kaibaman41s-recent-blog-re-hate...

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