Capcom announces new Mega Man X RPG for iOS
Capcom is just proving to us that they don't give two shits about the franchise, or its fans, anymore.
Capcom may have announced stuff like Remember Me and the Resident Evil 6's online additions at Gamescom, but, unless I'm wrong, there was one announcement that may have slipped under the radar: a new Mega Man RPG, titled Mega Man Xover. (Maybe it's pronounced Crossover? X-over? But I digress.)
Capcom is no stranger to RPGs, with the Breath of Fire series, Mega Man X Command Mission, and more recently, Dragon's Dogma. They're certainly no strangers to ports, updates (ahem, Ultimate MvC3), and on-disc/data DLC (ahem, Street Fighter x Tekken), either. But this one is entirely original.
In the 25th anniversary iOS social RPG (you heard me correctly, folks - 25th anniversary... iOS... social RPG), franchise villains Dr. Wily and Sigma have locked away the Mega Man heroes (Classic, X, Zero, MM Z Zero, Volnutt, and .EXE) in a separate dimension. Dr. Light and Dr. Cossack (Mega Man 4) develop a new kind of robot to thwart Wily's evil plan. Players play as this new robot, and build up their very own Mega Man, while teaming up with players from around the world to destroy Wily (and Sigma?) once and for all.
Looking at the screenshots from the source link below, this greatly reminds me of the terrible iOS port of Mega Man X. That port was completely butchered by DLC, slow movement, and the areas being split off in parts. Oh, and the fact that it looks like a Flash game, too. If this is how Xover will be, then it's a pretty bad way of celebrating Mega Man's 25th anniversary. You're doing it RIGHT with Street Fighter's, so why butcher Mega Man's? If we can get games like Infinity Blade on iOS, why can't we get a GOOD Mega Man game? Or better yet, why can't we get ports of the best Mega Man games? Like X4, X5, X8, or Command Mission?
I think I'll be keeping my Crapcom pitchfork out until they give us a good Mega Man game. Like X9. Oh, and there's a video I posted that spells out exactly what Capcom has seriously screwed up, so go check that out!
That would be the explanation that I'd want to believe, but I get the feeling it has more to do with greed and shifts in the market. Not a bad guess though.
"More than anything (aside from proper respect for the franchise) I just wanna know what's spinning through the corporate brain across the sea."
Management (or stockholders) started smoking crack, got high (or drunk) and thought it was funny to betray their fans. Much like how I sometimes think it's funny to suddenly (and randomly) betray all of my teammates in Halo: Reach.
You have to wonder what their thought process here is.
As a company, how do they view this franchise, and why does Capcom seem to believe that there's little to no profit left in it?
I can only imagine that the rather ambitious failure of Mega Man Legends 3 (y'know, the "hey gamers! help us design the game!" game?) said to Capcom "well, they don't care enough to pitch in, so fuck 'em!"
More than anything (aside from proper respect for the franchise) I just wanna know what's spinning through the corporate brain across the sea.
You know that saying "There's no sense in beating a dead horse"? Well, Capcom's version of that is "We just killed our horse. Let's stab it about 30 more times, that makes sense, right?" Capcom literally KILLED Megaman, and the last few years show us that they either don't give a shit or they're just fucking stupid.
Hoo, well it's good to know I still have my SNES copy of Rockman and Forte around here somewhere.....shame, really. Ah well, part of me expected this, part of me didn't.
Yeah, I mean they're doing it BIG with Street Fighter by including anime movies, ALL of the games released this gen to date, AND lots of soundtracks to go with it. Now THAT is how you celebrate an anniversary.
Why can't they do that for Mega Man? Granted, all of the games can fit on one disc, but at least give us updated versions of MMAC and MMXC (to include Leaderboards, Achievement/Trophy support, and HD sprites (NOT JUST UPSCALED)), download codes for MM9 and 10, get X7, X8, Command Mission, and Legends 1 and 2 on XBLA/PSN (and give us download codes for those games as well), soundtracks for ALL of those games, and maybe the 1st season of Mega Man NT Warrior (anime series based off of the Mega Man Battle Network/Rockman .EXE series) or something.
At least Capcom Japan is offering the classics' soundtracks..... but the X series had MUCH better music IMO.
Gotta love Capcom's lame attempt to hide the fact they don't give a damn about their mascot anymore by making a Megaman iOS game instead of a console version of any Megaman series, with effortless sprites, a single button fuction, and calling this an anniversary as a public response not out of appreciation.
I have not tried Megaman X for IOS. After watching some gameplay footage of it, yeah, it does move a bit slow, but, still the graphics are nice and this new game is an RPG, which probably means there'll be less fastpaced action, which means it''ll hopefully run smoother.
My opinion remains the same. I'm looking forward to this game.
it looks okay but have you seen the movement of it? mega man x for IOS will give you an idea on why many people thinks it suck.
Considering how well their last iOS game went, I'd say we're in for a treat.
yeah it's X is pronounced [kros]
Can we at LEAST get the game as a 3DS/DSi eShop download, Capcom? You know, on an actual game system, that people who would play a MegaMan game would actually have?
No? Why am I not surprised...
Awesome a new Mega Man game! After reading the article: Oh it's some weird Mega Man social thing. I guess that's cool but not really cool at all and is lame as hell. 1 year later- Capcom: Yeah that Mega Man game. Yeah it's cancelled. Mega Man Fans: Okay didn't really care anyway.
"Hey guys, I got a great idea! People want a Mega Man game and are demanding the return of X so let's make a cheap X sequel that's not actually a sequel and not really a Mega Man game but a weird social iOS RPG that just so happens to have Mega Man in it! And it'll be the anniversary game!"
. . .
How does that even happen?
Judging by the atrocious trash that the IoS MMX was, I see this as being in the same vein, only worse. Now that Inafune is gone, it seems Capcom wants to destroy his legacy too. Despicable.
its like a rude joke at megaman fans... "hey i heard you wanted megaman game? here you go. a social rpg for iphone hahah umad bro?"
Don't worry guys, it's not like it'll actually be released.
Remember when Megaman was actually the mascot of Capcom and actually got the respect he deserved?
Okay, that's like saying "I didn't call you an asshole, you were BEING an asshole, so I merely pointed it out!" You're still insulting me by calling me "pretentious," no matter how "pretentious" I may have been objectively acting. And I did not insinuate that you guys WERE children, I said you guys were ACTING like children, which is completely different. So, in the end, we were insulting each other, which doesn't do any good for either of our arguments. BUT! That is completely beside the point, so let's get back to the topic at hand.
I guess we're both on entirely separate sides. I'll end this little debate here: I will not be buying this game. I am not a huge MM fan (as I have made clear in my comments), and I'm not a fan of turn-based RPG's outside of Pokémon. However, I have observed the reactions to MM-related announcements and I made a judgement that the fanbase is being very picky and will not cease labeling the Mega Man franchise as "dead" until they get a game that checks out on their figurative checklist, which I find to be in poor taste. Capcom wouldn't be developing a fucking Mega Man game if they didn't give a shit about the franchise in the first place!
And now, we wait for the damn thing to release.
I didn't insult you. You were being pretentious and assuming. You assumed all Mega Man fans are picky because they did not respond well to this news. You're pretentious, and making sweeping generalizations about the core Mega Man fanbase.
You, on the other hand, have insulted Mega Man fans (so, me, indirectly) multiple times. You called us picky because we did not respond well to this news and you insinuated that we were all children and did not have a basis for being upset with Capcom.
Capcom doesn't have to cater to the fans, but it is in their best interest to do so. You know why? Because the masses are fickle. They jump on whatever's popular, but will leave it behind for something else without a second glance. A devoted fanbase, on the other hand, will stand by you in times of hardship and will pour money into your projects. Sure, the fanbase is a smaller audience than the masses, but they should never be ignored. Also, if Capcom wants to try a new IP, that's fine. I bet their fanbase will support them (I bought Dragon's Dogma), but only if they're nice to their fans. If they metaphorically flip their fans the finger by gouging them with DLC costumes on the disk and ignoring their cries for a hardcore Mega Man game, why should their fans support them anymore?
You're right, I don't know the game will be bad. But I can tell you 2 things. 1) Since it's on iPhone, I won't respond well to it due to the touch controls. 2) The prior releases on iPhone were abysmal. That certainly warrants some cynicism from me.