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Capcom discusses Rockman Xover's gameplay features with Famitsu

10/13/12 9:20am

Ah yes, Rockman Xover. The big 25th Anniversary iOS title for the Mega Man franchise that will bring all of the established Mega Men from each individual series together, hasn’t exactly made the best impression with fans of the Blue Bomber, well Blue Bombers in this case. 

From its Mega Man X iOS influenced “HD”, to its limited controls (IE automatically scrolling to the right of the screen), to its Skip and Auto Play options, this upcoming Mega Man outing has been leaving a sour taste in the mouths of fans ever since it was announced. Not to mention a weak TGS trailer didn’t do Capcom any favors either. 
 
Knowing that drawing fans into Xover will be an uphill battle, Capcom presented the folks over at Famitsu some fresh new details about this “epic” crossover, which have been translated by Rockman Corner’s Protodude
 
Here’s the full list of these new details:
  • Kalinka Cossack (daughter of Dr. Cossack) will act as the game’s navigator, offering the player helpful hints and operating the game’s item shop. An interesting thing to note is that she is now 14 instead of 9, so if this game is indeed canon, it would take place 5 years after Mega Man 4. So Rock meets Volnutt, X, and all the rest in the year 20XXV?
  • You will be able to choose the order in which you complete each mission. Which should have been pretty obvious when you think about it.
  • If you choose to use the Auto Play option, you will not be able to collect the items and upgrades that are in each level.
  • The game will implement a Battle Memory Card System, reminiscent of the Battle Chip System of the Battle Network series. Each chip will grant OVER-1 (this game’s Mega Man) a special ability that can either unleash a special neutral or elemental attack (fire, ice/water, wood, electric), or give him an HP or defense stat boost and in true Mega Man fashion, certain enemies will be weak against certain attacks. However, OVER-1 only has a limited amount of storage space, so he can only hold so many cards at a time.
  • There will be a total of five additional armor options for OVER-1, which can be unlocked by collecting different parts throughout the game. These suits of armor will each grant OVER-1 some unique abilities, as well as increase his storage space. The only two suits to be revealed were the OVER-2 and OVER-3 options. OVER-2 grants you 6 extra slots for Battle Memory and a boost in attack power. OVER-3’s details weren’t discussed but given his rather large shield, I think it’s safe to say that this armor will boost your Reploid’s defense a smidge. 
  • Special “Map Parts” can also be found within in the game and once a particular map is completed, players will be given the option to challenge a Master Boss, which is like a standard boss fight except you can win better Memory Cards and items with each victory… and the difficulty is amped up. Oh and you can also summon your friends to lend a hand as well and share your bounty. But the winnings are divided based on the performance of each character, so it’s not guaranteed to be an even split. 
  • Team Battle Mode allows players to team up and take on a unique set of bosses, with the goal being to take out the boss before it can escape. This can be played competitively as well, with teams of two competing to see who can defeat the boss first.     
  • The release date is currently unknown but given the fact that Famitsu will be giving away exclusive Memory Cards (which work in-game) with a December 17 expiry date, it’s safe to say Rockman Xover will launch in Japan before December 17. Barring some unforeseeable delay of course.    
Sigh. I like these gameplay options, I really do and I think they’d be worthy addition to any entry in the franchise but I can’t help but feel they are being wasted in this game. Rockman Xover still looks like an overall weak package and the restrictive mobility options are just awful for a Mega Man game. 
 
Maybe I’m wrong. I know I certainly want to be. Sadly, I don’t think that’s going to be the case.
 
A gallery of screenshots featured in the original Famitsu article can be seen below:
 
 

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Digiwario

October 13, 2012 - 7:16pm

As far as the design of Xover goes, he looks really cool! But I'm still not sold on the game yet. :/

MagnumMagnus

October 13, 2012 - 4:44pm

Novel ideas, but still not enough Capcom.

Never forget...

sozeman

October 13, 2012 - 3:52pm

Why is THIS the title that's coming through, yet MM Universe and MM Legends 3 were cancelled? I'm starting to feel the same way about Mega Man as Spoony does about Ultima. It's only gonna be a matter of time before Capcom destroys my favorite video game franchise.

CraigGame

October 13, 2012 - 3:21pm

Looks like the only descent thing that will come from megaman's 25th anniversary is the arrange albums...hopefully

CursedSeishi

October 13, 2012 - 3:20pm

And most all of this will more than likely be over-ridden by the what is to be guaranteed blatantly obnoxious item shop. They probably will refuse to say what will be sold in it until the game is released, but I'm willing to bet you'll probably see booster parks for these "Cards", which gives you random cards that will probably (I.E most likely) be stronger than a lot of the crap the bosses give, if not outright just giving you them.

Also, where the hell is Mega Man then if this game is within the timeline? Unless Over-1 is a Cossack-made Reploid, I don't see much of a reason for this. Though to be fair, I see no reason why this game is being made in the first place besides so Capcom can go "See this you whiny twats, we're making mega man, now buy our IOS game and shut the f%^& up, and while you're at it you better pay hard in our cash shop, otherwise Mega Man might have to go out back for a bit".

Hell, the cash shop is the only reason this game hasn't been canned.

Sckarton

October 13, 2012 - 3:02pm

i give up. all my hopes for megaman has died and it'll never come back. a game where i can make my level and my megaman got canned because “some bad gameplay”, a game where the fans were begging for the last decade canned because we didn’t begged enough , a game where many gamer can play as their favorite megaman character and becoming the character themselves got canned because i guess 3rd time is the charm but this where hated by many (fans and critics alike), can’t make my megaman other than changing colors and a shield and can’t play and becoming my favorite megaman character is a okay? NO, i won’t let that go.

8thRann

October 14, 2012 - 2:09pm

So they don't listen to the opinions of gamers who know better and begged on hands and knees for legends 3, but then they decide to release something they think will do better by their own opinion? They just trying to be cheap and release it to IOS and not give it the money and attention it deserves I guess. Thanks crapcom for the mega man scraps. I guess a cheap, crappy playing ios version is better than a full fledged actual fun adventure. This is what he gets after 20 years. Too lazy to even make playing mechanics for the game and instead just went made a simple auto-runner. AUTO-RUNNER TO MEGA MAN? I give up with these bastards and mega man. his time has come and went.

8thRann

October 14, 2012 - 2:09pm

WOAH you're right!

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