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Capcom explains why Resident Evil: Revelations isn't making a PlayStation Vita appearance

1/28/13 12:00pm

After Capcom recently revealed that the once 3DS exclusive, Resident Evil: Revelations, will be making it's way onto the Xbox 360, PS3, Wii U and PC this May; many Vita owners and fans of the series wondered why Capcom wouldn't bring their latest zombie-killing game to Sony's most recent handheld. Well, Capcom's Mike Lunn explained why in the comment section of a PlayStation Blog post.

According to one of Lunn's replies to a comment that questioned Revelation's absence from the handheld, the company thinks that the Vita doesn't supply the right requirements to fully engage the user...

"... We really wanted to hone in on experience you get with a large format screen, surround sound etc. This type of setup really helps players get sucked into the horror vibe and and enjoy the game to it's fullest extent."
 
Of course fans weren't satisfied with Lunn's response, and who can blame them? The Vita's current titles aren't anything special and most owners are still looking for the next big title. However, Lunn did make one final response in the comments saying that developing games for the 3DS and PS Vita isn't that easy because they're "two different beasts."
 
But why do you think Capcom snubbed the Vita g1s? Was it because they were to busy porting the game over to the more popular home consoles? Or was it because they simply did not want to? Let  me hear your thoughts in the comments below!

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g1 DISCUSSIONS

darkhyrulelord

February 2, 2013 - 1:54pm

In other words, they probably don't think it will be worth the time and money to put it on the Vita. Poor thing.

Renegadeexer

January 29, 2013 - 12:48am

If you're trying to recoup money for a game that was limited to one console and a game that a fiscal bomb, you tend not to want to waste your effort trying to support a console who maker isn't trying to support.

Discomaster

January 28, 2013 - 9:27pm

It seems the Vita is a remarkable piece of hardware that falling squarely between the well established 3DS and the tablet/smartphone platforms. It's also quite apparent that between 3DS and Android/iOS, there's a distinct divide in developer focus. Non-Japanese developers tend to develop for the phones/tablets while Japanese developers are focusing on 3DS since it's by far the most popular platform in Japan right now. Vita is stuck in between them with Japanese devs ignoring it due to poor sales, and western devs focusing on the phone/tablet market instead. The Vita is an amazing piece of hardware, but it's failing to be relevant.

Board_games_r_evil

January 28, 2013 - 7:02pm

it's rather obvious, Vita has too much risk vs too little reward. If a game is widely available on all other consoles then why would they make it for something like the Vita, i'm pretty sure Vita owners have at least one home console and if they don't well then not having a vita port is the least of ur problems

alondite345

January 28, 2013 - 4:47pm

"The horror vibe." What horror?

pre10do64

January 28, 2013 - 4:00pm

Vita sucks and nobody has one

yuna66

January 29, 2013 - 4:14pm

Funny, because in the UK a lot of people in certain areas i.e. where I live have one. Also, it doesn't suck because it has Golden Abyss and Gravity Rush. It just has sucky support, is all :S.

killur143

January 28, 2013 - 2:20pm

I would love to see capcom explain why the collectors edition for revelations is worth more than 400$. it would be Jokes to see how bad capcom owns themselves

wato

January 28, 2013 - 1:44pm

i guess a vita port would be to expensive since the 3ds and vita are very similar, porting a game from one to the other would have needed to start all the coding from scratch. when the home consoles are more powerfull machines and they can work with many programing lenguages.

And also the vita sales don't help the cause...

RiaraTan

January 28, 2013 - 1:43pm

3rd party companies are known to not support a system that has a low install base simply because they won't earn money, but what's weird is I assume that the vita is a portable ps3. Crossplay/Crossbuy and all those other ps3 ports leave me wondering just how hard is it really to port a ps3 game to the vita?

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