Capcom explains why Resident Evil: Revelations isn't making a PlayStation Vita appearance
After Capcom recently revealed that the once 3DS exclusive, Resident Evil: Revelations, will be making it's way onto the Xbox 360, PS3, Wii U and PC this May; many Vita owners and fans of the series wondered why Capcom wouldn't bring their latest zombie-killing game to Sony's most recent handheld. Well, Capcom's Mike Lunn explained why in the comment section of a PlayStation Blog post.
According to one of Lunn's replies to a comment that questioned Revelation's absence from the handheld, the company thinks that the Vita doesn't supply the right requirements to fully engage the user...
» Source: http://blog.us.playstation.com/2013/01/22/resident-evil-revelations-creeps-to-ps3-may-21-with-new-features/
» Tagged In: #3ds, #capcom, #community showcase, #g1, #G1 Blog, #News, #PC, #Playstation Vita, #PS Vita, #PS3, #quote, #Resident Evil: Revelations, #Sony, #ThatPunkAdam, #vita, #Xbox 360
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g1 DISCUSSIONS
darkhyrulelord
In other words, they probably don't think it will be worth the time and money to put it on the Vita. Poor thing.
Renegadeexer
If you're trying to recoup money for a game that was limited to one console and a game that a fiscal bomb, you tend not to want to waste your effort trying to support a console who maker isn't trying to support.
Discomaster
It seems the Vita is a remarkable piece of hardware that falling squarely between the well established 3DS and the tablet/smartphone platforms. It's also quite apparent that between 3DS and Android/iOS, there's a distinct divide in developer focus. Non-Japanese developers tend to develop for the phones/tablets while Japanese developers are focusing on 3DS since it's by far the most popular platform in Japan right now. Vita is stuck in between them with Japanese devs ignoring it due to poor sales, and western devs focusing on the phone/tablet market instead. The Vita is an amazing piece of hardware, but it's failing to be relevant.
Board_games_r_evil
it's rather obvious, Vita has too much risk vs too little reward. If a game is widely available on all other consoles then why would they make it for something like the Vita, i'm pretty sure Vita owners have at least one home console and if they don't well then not having a vita port is the least of ur problems
alondite345
"The horror vibe." What horror?
pre10do64
Vita sucks and nobody has one
yuna66
Funny, because in the UK a lot of people in certain areas i.e. where I live have one. Also, it doesn't suck because it has Golden Abyss and Gravity Rush. It just has sucky support, is all :S.
killur143
I would love to see capcom explain why the collectors edition for revelations is worth more than 400$. it would be Jokes to see how bad capcom owns themselves
wato
i guess a vita port would be to expensive since the 3ds and vita are very similar, porting a game from one to the other would have needed to start all the coding from scratch. when the home consoles are more powerfull machines and they can work with many programing lenguages.
And also the vita sales don't help the cause...
RiaraTan
3rd party companies are known to not support a system that has a low install base simply because they won't earn money, but what's weird is I assume that the vita is a portable ps3. Crossplay/Crossbuy and all those other ps3 ports leave me wondering just how hard is it really to port a ps3 game to the vita?