[Community Showcase] Fortune Summoners Demo and Release Date
Fortune Summoners, from the same guys that localized Recettear and Chantelise, now has a demo of the game along with a release date of january 17th.
If you happen to have played Recettear: An Item Shop's Tale or Chantelise, or just happen to like indie-developed Japanese games (otherwise known as doujin-soft games), then this will be of interest to you. Carpe Fulgur, the mostly two-man team that localized the previously mentioned games, has just announced the release date of their third project, Fortune Summoners: Secret of the Elemental Stone.
Just what is Fortune Summoners? To quote the game's website;
A demo has been released of the game and can be found here.
Also, CF has stated that the release date of the game will be January 17th, 2012. The game will be distributed through Steam, Gamersgate, and more retailers will be confirmed in the future.
Carpe Fulgur's games are amazing, but $20 is kinda steep for one of their games. Nevertheless, it's a definite buy sometime in the future.
I really liked Recettear and Chantelise, will definitely check this out.
loved Recettear:and Chantelise decent, hoping third 1 is just as good :) really like these's asian indie games, Recettear is my fav :) soooooooooooooo many hours spent in that game lol
Yeah, like Mr. Mallard said, the Doujin market is a bit different from our indie market. Though, if you're counting, the Japanese have had a unified indie market for longer than video gaming has existed; Comiket and similar doujin events sold, well, doujin manga, doujin music, etc. It's where things like the original Visual Novel Fate/Stay Night was sold (and then became a hit), it's where literally thousands of doujin manga (series, spin-offs, interesting what if stories, etc, and, of course, hentai) are. It is also, once gaming became a thing, where doujin games have been sold. Touhou Project, for example, is probably the biggest doujin game out there, and has resulted in Comiket, a doujin event so large it makes every other doujin market pale in comparison, becoming somewhat jokingly known as "Touhouket," as well over 2000 "circles" or doujin groups, released Touhou fan works at the most recent Comiket (which was December 29-31). Summer comiket is sometime in August. Also, there is a Touhou focused event almost every week, and a big one called "Hakurei Jinja Reitaisai" once a year.
Anyway, unlike the western indie scene, limited copies is the name of the game in the east. You make a certain amont of the game, you sell it at the doujin event, and then, unless you are one of the hugely popular circles like Team Shanghai Alice (the one man circle, consisting of ZUN only, that makes Touhou), and then you never release that game again. And even then, chances of rerelease are incredibly slim so as to be nonexistant. Instead, you make a new game, or a sequel, or whatever, Hell, rereleases are so rare that it can be extraordinarily expensive to buy even used copies of still working doujin games from the past; a copy of one of the original PC-98 Touhou games can go for upwards of a few thousand dollars. Others, like Plantine Dispositif, are a bit more modern, releasing there games both at doujin events and, at times, on things like PSN, but for the most part, once it's done, it's done, time for the next project. It'd also why any of the sites focusing on Japanese otaku/nerd culture tends to explode for a few days in August and December; it's when people are uploading their buys from COmiket to the internet, and everyone is dicussing what they got, what they wanted, how to set up one game, how to crack another, etc, etc.
Sorry if this is somewhat incoherent., I haven't slept in awhile, so my mind is working in circles right now.
lol. I actually believed the opposite, which I wrote below. xD Hahaha.
it had a disgustingly cutesy look, slow start and interesting combat. would've played the demo to the end but this kind of cutesy make me feel a bad taste in my mouth. so yeah you should totally check it out!
Ehhhh, it was okay. The game moved fairly quickly, which was nice but the dialogue and interaction was boring overall. The controls were floaty and the delay for swinging your sword and turning around was annoying. But the art style was cute and it was relatively fun to pick up and play. That's something.
Oh, I loved Recettear! I must now get this game! I must now get this game! I hope it's better than Chantelise...
it seems the community showcase is now mostly news.
Their PC indie market is different than ours. There isn't a big digital distribution (like Steam) presence in Japan, so most indie made games are physical editions (i.e. CDs), and are mostly distributed at Comiket.
Surprising to know the Japs have an indie market. I wonder how big it is.