[Community Showcase] Wii-U Panarama Mode Demo
Wii-U allows you to use "peripheral vision" while you play.
I don't know how else to describe this aside from simply amazing. One of the techs, which was indicated in the Wii-U demo from E3 last year, but not talked about much, is the ability to use the tablet’s screen as your peripheral vision.
In the video, you can see the real time demonstration. As a virtual “car” travels down a recreation of a Tokyo street, the user can move the tablet around in 3-D space and get real time video of what they’re seeing from those angles.
Say, for example, that you’re playing a FPS and you’re walking down a narrow corridor with large windows on one side. You could, in effect, keep walking straight down the corridor, but physically turn your body and use the tablet’s screen to look around and observe your environment without deviating from your path.
The second demo in the video is the same Zelda demo we’ve already seen before. While it is impressive, don’t get your hopes up. Much like the infamous GameCube tech demo showcasing Link and Ganondorf fighting, this is merely a tech demo and not an indication of a new Zelda game. Even though a new Zelda game IS assuredly on its way to the Wii-U, it’s unrealistic to hold this demo up as your lofty expectation for what the game will ultimately be.
Overall, though, pretty nifty tech if you ask me!
Holy Shiz! :O Must. Have!
Why are you such a dick to everyone?
Why are you such an asshole? I mean, I know you complained about me being a Nintendo fanboy, but you're even worse than me in many respects. Seriously, why are you here if you're just going to be a dick to everyone?
....I'm sorry, what? I don't get the connection.
Well, there's this amazjng new technology coming out from Sony that can allow you to look around yourself even better than this thing. They call it the - sorry if I'm pronouncing this wrong - the right analog stick. See, you use it to move around the camera on the screen you're looking at without having to move around a second screen you would have to be looked at instead of the main screen. Supposedly its far faster since you can just move a tiny stick to rotate your characters head instantly instead of moving a controller.
Try to think these things through - what you said was just stupid-sounding
Don't worry. The dude always has a stick shoved up his ass.
I can't wait until E3, when we will finally be able to see some full fledged games running on this system.(pikmin is the first that comes to mind)
No need to be a super jerk. I was talking about the crazy possibilities for cool new survival horror titles utilizing that technology. Like having to use the tablet to look around yourself. I'm not really going to get into it any further with you though because quite frankly I don't like your attitude.
Pretty interesting, however I wonder how useful the 360 vision would be in actual gameplay. If it's Zelda or other platforming/puzzle games I guess it would be helpful. However in shooters and action games, I doubt it will be used.
I agree with you that the developers try to make it seem more innovated than it is. That said, the technology is very cool and seems to deliver an intuitive and immersive experience.
Battlezone, Mechwarrior, Tribes
Looks good. Nothing spectacular yet though so I'll keep waiting. On a sidenote, I hate the term "HD". I mean, sure, 1080p looks good on 40" screens but so does 720p on a 32" screen. I hate how the words "Full HD" are always connected to an exact resolution.
imagine a fatal frame game where the Tablet controller is the camera that would be awesome
we call it something else and all the sheeps will believe it. It is a major problem in gaming in general
I actually want to see more of the tokyo street thing itself. From what we can see it looks pretty good
Sure, it would be nice if 3rd parties utilize the capabilities... but it's guaranteed that Nintendo's first party development teams will.
...the fuck? Okay, read through this list of everything that is bad about the survival horror genre (that happens to be arranged into a review for a game the reviewer obviously made up, as no game could be that bad)
Enlighten me, which of these problems does this thing solve, exactly?
"Say, for example, that you’re playing a FPS and you’re walking down a narrow corridor with large windows on one side. You could, in effect, keep walking straight down the corridor, but physically turn your body and use the tablet’s screen to look around and observe your environment without deviating from your path."
....thank you for describing to us the ability to strafe, a feature thats been in FPS's for about, ooh, 15 years.
Hey, lookit me. I've got a controllable camera, rendering this idea completely pointless, and in a lot of ways really stupid.
Quite impressive tech. I wonder if developers will actually end up utilizing the capabilities of the system though.
Well this is pretty damn promising!
Although many things are still unknown.... -_-