Could More Innovation Come to Pokemon?
Kyd doesn't report gaming news. Plenty of others do that. Kyd also likes misleading titles. This is just an analysis of how different ideas could be used in the Pokemon series to keep it feeling new.
Oh the rage I could expect for this. Yes, I used a misleading title. Yes, I think Pokemon needs some changes. I'm sick of the same game. The best changes in Pokemon were made within the first 3 generations, now it's all the same stale experience to me. I don't speak for every Pokemon fan, hell I don't speak for a large portion of them. I just think there are quite a few fronts that Pokemon could improve on.
EDIT: Due to comments that are aimed at my complete lack of acknowledgement of the competitive aspect of Pokemon I'd also like to go ahead and add that this analysis does not cover aspects of the games that are catering to competitive players. This blog is focused on the story progression and the things that the players regularly interact with in the story. Aside from arcade fighting games I don't purchase anything for the multiplayer and consequently I only pay attention to the campaign/story.
Improving Pokemon? That's blasphemy. It's Perfect!!!
No. It's not perfect in any way to be quite honest. Yes everyone's favorite Rock-Paper-Scissors RPG that instills amazing values, such as forcing pets to fight, sending 10-year olds into the world alone, and speaking to every stranger in sight to the children of today doesn't really need to change for the sake of sales. It will sell, that's the best part of being called "Pokemon". The name alone sells, much like Mario. But really think about it, has much changed to make the games more worth buying than before?
New Pokemon, better graphics, touch screen compatibility, wireless multiplayer, new continents, etc.
Cool, ya got me. There's a lot to each new game. But is it really new? New Pokemon? They're new in name and appearance, but their types and moves don't really have as big of a variation as you might want to think. Every generation you start with a Fire, Grass, or Water type. Every time (sans Yellow). From said 3 potential starters, you venture to find a small Normal-type animal (the Rattata of each gen), a small Normal/Flying-Type bird (the Pidgey), the Early-game Bug Pokemon (Weedle/Caterpie), etc. Tell me which main title game didn't feature this? Choosing the Grass starter usually feels underwhelming as grass Pokemon are also typically the first starter type you come across in the wild.
But they do have different moves, stats, characteristics, abilities, and appearances.
I think this start has been beated to death. Something new please.
Different moves? Forgive me for not seeing much of a difference between generic normal moves or generic fire moves. Fact is, the differences in attacks are extremely minor when considering the levels the Pokemon learn them at. There's nothing special about them. Stats? Those can hardly play any real difference between generations unless considering tiers. There's a small combination of strong points and weaknesses in Pokemon and, unless you're playing against other competitive players, they're scarcely even noteworthy in the game. Characteristics and appearances are the biggest difference between generations, but offer no difference to gameplay. Lastly, abilities are most alike between generations but even the newer ones provide a minimal difference to the game.
The legendaries are different between generations, though.
They are, but if you take ANY Pokemon type, buff it up and give it a catchy name, it can be a legendary Pokemon. I admit that type differences between generations for legendary Pokemon can be refreshing, but they will run out of new combinations and continue to recycle the old ones.
The Gym Leaders and Elite 4 are different each game...
Yes, but about as different as the Pokemon. They use a different combination of the same thing. They all specialize into a type and usually those types are very abusable before the fight. The difficulty comes from unbalanced level differences (assuming no level grinding took place) and forced back-to-back battles without the use of a Pokemon Center. The difference in Gyms and the League really are just small variation. Gym Leader 1 will use low leveled X-type Pokemon and will have between 1 to 3 trainers to battle beforehand. Gym Leader 8 will use high levels X-Type Pokemon and will have a more puzzling gym with more trainers.
Okay so you're saying NOTHING good has come from newer generations?
Double Battles as introduced in Generation 3.
No. Some additions were actually good. The held items in generation 2 were something that worked very well. The abilities and double battles were extremely well done in generation 3. From there on all they've done was improve graphics and try to use more features of the console they were from (touch screen for DS, wireless battles and trades, etc). But beyond generation 3 I can't find any good contributions that weren't directly linked to the features of the consoles. So why do people continue to buy them? Well for the name of the brand. Even if the features and Pokemon added aren't truly new, there's still a fresh feel to most of the players with each game. Team BadGuys are always going to be there, you will always have your rivals, your Professors are always going to be the start of your adventure, and you will still have these types of Pokemon that use these types of attack variants. The fact that they can still be as successful as they are while making these minimal changes is a credit to their procedures.
So if they don't need to change, why do you say they should?
In Stadium, the Gym Leader matches the player's highest
leveled Pokemon in order to keep difficulty consistent.
It's a personal preference really. I, as a fan of single-player games, would like to see more done in these games to make them more challenging and add to the replay value. Let's assume that all Gym Leaders and Elite 4 were treated like their counterparts from the first Pokemon Stadium? By this I mean they automatically match your Party's highest level and it is given to all of their Pokemon. This dynamic could create different fights with different evolutions of Pokemon, and they could be taught different moves than if you'd faced them after level grinding. Adding a level minimum for each gym leader will give players incentive to face other trainers and wild Pokemon along the way.
Broke told Ash that each trainer would
only be allowed to use 1 Pokemon each.
What if they played closer to their counterparts in the television show (assuming they still do what they did in the first saga)? Let's say the gym leader says you can only use a specific number of your Pokemon? Instead of making you pre-select them, you can choose in the battle. Say your limit is 3, that means your first Pokemon and 2 others, but you can choose those 2 others when the time arises. Once you've sent out 3 active Pokemon, the rest of your party will lock out of the battle.
These two changes could change the entire flow of the game, changing the difficulty of the gyms and Elite 4. I find the concept of battling 4 people without a healing center in reach to be garbage since beating any one of them should prove you're "better" than that one, and the champion saying you need to beat the rest then beat the champ too just to be better than 1 trainer is garbage. They could also have difficulty modifiers in-game, with harder difficulties making the gym leaders have a fixed level ABOVE your party or limiting the usage of your party more.
Simple changes like this would give me reason to jump back into this series, but the fact of the matter is Nintendo and Game Freak are making their money without the need of implementing these changes and for that they're only losing 1 consumer. The changes I suggest could drive people away but unless they tried it we will never know. I'm not saying it's a bad series and that you shouldn't play it, I'm just saying that it isn't for me anymore because the difficulty just isn't there and without new changes I feel I could just play gen 3 and get the same feeling...
So my fellow g1s I ask you, what would YOU prefer in Pokemon? Should they add or take away anything? Should they change the concept entirely? Should they play it safe and keep everything the same? What's next for this franchise?
That's actually a pretty swell idea. I agree.
I think it would be interesting if each gym had it own rules or challenges like one Pokemon allowed only or something.
http://www.screwattack.com/news/what-do-people-want-or-not-want-pok%C3%A... This is a great blog to read if you disagree with my opinions here. This guy addresses the flaws (as he sees them) of some ideas I have here. Due to the fact that I can't edit my blog after it being promoted to News I will simply leave this comment here.
"This blog is focused on the story progression and the things that the players regularly interact with in the story. Aside from arcade fighting games I don't purchase anything for the multiplayer and consequently I only pay attention to the campaign/story." " I didn't pay attention to who had a higher Defense or even take note in the difference between Physical and Special stats and attacks. Even in Gens 4 & 5 I didn't pay attention to these things (though I was aware of them) and managed to beat the game with little difficulty. " "To the casual gamer the stats don't matter." "The point of my argument was to make stats and move sets matter."
Do you not see a problem here? This blog is supposed to be aimed at the (non-existent until Gen 5) "story" of the game and you claim to not pay attention to the competitive aspect of the game, yet your trying to implement more competitive aspects of the game into the story which you're already aware that it doesn't need it? If stats "don't matter" then why do you want them to matter? You made the decision to ignore stats and apparently it worked out for you, so why are you trying to take something that works and change it into something that goes against the reason it works in the first place? You wanna know why "Stats don't matter" during the story? (I'm putting heavy quotations because regardless on whether you want ignore it, the fact is stats DO matter. This game runs on math, every RPG does, every video game does, Stats and numbers are important to everything.) The story is as you said, is catered to casual players. Mutliplayer is catered to casuals AND competitive players, but is currently dominated by the competitive scene.
(I'll separate this as a new paragraph because this is important because, I want you to pay close attention to the capitalized words)
During the story, you catch wild pokemon, you battle wild pokemon, and you battle trainers all with VARYING strengths, but get STRONGER as you progress. The OBJECT OF THE GAME, is to TRAIN your pokemon by battling trainers, and GRINDING when necessary, so you'll be STRONG ENOUGH, to take on and DEFEAT the pokemon league and become Champion, and fill the pokedex...
"Gym difficulty is unbalanced by them either out-leveling you if you haven't grinded levels, being moderately difficult if you've grinded enough to meet their levels, or be a complete walk in the park if you've over-grinded."
Only an idiot who's never played an RPG in his life would say some dumb shit like this. You call the game unbalanced, because you'll be too weak if you don't train your pokemon? The game is unbalanced because training your pokemon makes battles fairly easier? The game is unbalanced because over-grinding makes the game easy? the GAME isn't unbalanced, the difficulty of the game is determined by what the PLAYER does! Gym Leaders kicking your ass? It's YOUR fault for either not training hard enough or using the wrong tactics. Battles are too easy and makes the game boring because you over grinded? That's YOUR fault for grinding so much, when you claim to want challenge or difficulty, plus you have access to more than 6 pokemon, so if you want a challenge, switch your team up a bit. Don't blame the game for being unbalanced becuase YOU don't know how to play it. Level grinding is a part of RPGs, even when there's no actual levels involved, the key factor to an RPG that makes it an RPG in the first place is that whatever you're doing, whatever the game is about, you're going to have to get better, and stronger to progress and finish the game. Extra shit like Type advantages, exploiting weakness, and items are to help tip the odd in your favor, that's it nothing more nothing less. This applies to moves in pokemon as well.
"By trying to state that they contradict my argument you're actually proving my point."
How? Like i said before, either explain your point, or give an example. Otherwise you've proven nothing.
"To make stats and move sets more meaningful it would be a good addition to the story."
Again, HOW? EXPLAIN YOURSELF. You obviously don't know how meaningful move sets already are. There are 559 moves in the game, and like i said NONE of them share the same exact effect. What you also fail to understand is how much access you have to these moves in the first place.
"What's the difference between Fire Blast and Sacred Fire in Pokemon Gold to the casual player in a gamer where stats can be ignored?"
If we're ignoring your Pokemon stats, and not the MOVEs stats theres a very important difference, Fire Blast is a special move and is stronger than Sacred Fire, but has shit accuracy no matter what your pokemon's stats are, BUT pretty much every fire type in the game can learn it by TM, and only a handful by level up. Sacred Fire special move up until Gen4 where it was changed into a physical move. It's not as strong as Fire Blast, but has better accuracy and a 50% to burn. But the most important difference is that unlike Fire Blast where almost every fire type and a good chunk of non-fire types can learn it, Sacred fire is a HO-OH EXCLUSIVE MOVE. Ho-oh and Smeargle are the only 2 pokemon out of 649 that can learn Sacred Fire. Not even Mew can learn it. So this question is only valid if you're about to teach a Ho-Oh in Gen 2 Fire Blast, because Sacred Fire was changed into a physical move to complement (dare I say it) IT'S SUPERIOR PHYSICAL ATTACK STAT. But we're ignoring stats, remember? So now it just boils down to you asking a dumb question.
"Communicating with other players wirelessly was a console spec. Pokemon trading and linking has always existed but the DS gave them the ability to make it global. This also does not do anything for the story of the game unless you wish to collect all the Pokemon."
And your point is?..............................................Stop acting like the pokemon league is the only thing to do in the game. It's only your fault that you feel this way, because you're so desperate to avoid anything that has nothing to do with the (nonexistent) plot. There are casual players who just want to collect pokemon, or fill the pokedex, you know, THE OTHER OBJECT OF THE GAME, which would be impossible without trading or using a cheating device.
"When I'm referencing generic moves I mean that they either do damage or change the state of the game."
You're trying real hard not to say the word "status" huh? Yeah you're right, there are two types of moves. Moves that do direct damage, and moves with non damaging effects. But once again (NO 2 moves are the same) There is one move that does a set amount of damage and nothing else. Tackle, the only "Generic" move in the game. Everything else, whether you decide to ignore it or not, is a unique move with it's other stats and abilities, because of the Typing, the strength of the move, the side effects, the draw backs, the requirements, whether its a physical or special move, how it affects the opponent, how it affects your pokemon, how it affects your party, how it affects the trainer, how the moves are affected by abilities, how moves are affected my other moves. There's so much to take into account with pokemon moves, but they only seem generic to you because you chose to ignore them.
"To the competitive player this can seem trivial but I don't play multiplayer and I'm not exaggerating when I say I could complete any Pokemon video game using this logic and lack of knowledge of the deeper concepts within the numeric values and probabilities for secondary effects linked to everything. Any casual player could dismiss these things entirely in any game."
That's what makes this blog so idiotic. Yes you can dismiss most of these concepts and finish the game. But unless you're playing the game just for the sake of being able to say "I played and beat a pokemon game" why would you? This blog is like riding a roller coaster with your eyes closed, and then complaining about certain aspects of the ride. You barely qualify as a casual gamer because you're clearly not even playing the game for the reasons it was meant to be played. I didn't say this blog is pointless because it's opinionated, I'm saying your opinion is wrong. If you want to change a perfectly working formula, because you want have everyone's cake and eat it too, then YOU'RE PLAYING THE WRONG GAME. You're complaining about shit that you claim to not care about, but want to change the system so you can care about it, because you're not satisfied with what you Do care about. The system the way is it is built to cater to casuals and competitive (kind of) players alike. Going by these changes you want, you clearly don't fall under either category, so what are you even playing pokemon for? You don't even understand the game enough to be able to defend these changes? Grinding isn't strategic enough for you? Go play chess. Stats don't matter? Then how can you complain about gym leader's levels being unbalanced if that was true? Should be able beat game with a level one smeargle in that case, and I chose smeargle so you can't bitch about have the "generic" moves you hate so much.
I hate the phrase "If you don't like it, don't [play] it", it's one of the stupidest points to make ever. But this is one of those rare moments where it applies. You're playing the game for the wrong reasons, you're complaining about the key factors that make pokemon what it is. If you want to play a game for it's story, don't play pokemon. It's not designed for it's campaign, because once you do finish it, the REAL purpose of pokemon becomes the community based stuff. You HAVE to trade if you want to fill the pokedex, you HAVE to research stats if you want to get good competitively. Pokemon's story, even in Gen 5, is the smallest least important part of the game. That's what the anime, and the mangas are for. pokemon is one of those games that its purpose lies AFTER you beat it. If you're playing a fighting for the story, you're doing it wrong. Same goes for pokemon, you're doing it wrong. All of your complaints and changes are rooted from your lack and refusal to understand why pokemon is the way it is. You're playing the wrong game, Play Persona.
What's ironic, to me at least, is that people are appalled by the idea of fixing what isn't broken. Why would Nintendo do such a thing? Well look at almost every one of their first party franchises. None of them play as close to their original installments as Pokemon.
In all honesty, I have the same perspective of the Pokemon series. Not only because of what you said above, but because it can be abused so easily. The Pokemon series is infamous for being one of the most abused games in existence. A significant amount of people use cheating to make their Pokemon perfect, rather than go through the legitimate process of breeding, which in of itself is outdated. Personally, I think the entirety of Pokemon needs a reboot in every aspect.
I finished the first 3 generations of Pokemon games without knowing anything about the stats. This means I didn't pay attention to who had a higher Defense or even take note in the difference between Physical and Special stats and attacks. Even in Gens 4 & 5 I didn't pay attention to these things (though I was aware of them) and managed to beat the game with little difficulty. To the casual gamer the stats don't matter. I can honestly say I don't remember having any issues with Bugsy.
Now to take on your Stadium Gym Leader counter-argument. The point of my argument was to make stats and move sets matter. By trying to state that they contradict my argument you're actually proving my point. To make stats and move sets more meaningful it would be a good addition to the story. Level grinding to beat gym leaders takes no strategy or effort. It certainly doesn't feel rewarding for beating a gym leader after blindly level grinding.
To touch the queries within your comment: Gym difficulty is unbalanced by them either out-leveling you if you haven't grinded levels, being moderately difficult if you've grinded enough to meet their levels, or be a complete walk in the park if you've over-grinded. Communicating with other players wirelessly was a console spec. Pokemon trading and linking has always existed but the DS gave them the ability to make it global. This also does not do anything for the story of the game unless you wish to collect all the Pokemon. When I'm referencing generic moves I mean that they either do damage or change the state of the game. A casual player often would completely ignore the latter. This means I can have my fire type move that hurts my opponent and, depending on my level, it can be a stronger or weaker move with the same general effect.
What's the difference between Fire Blast and Sacred Fire in Pokemon Gold to the casual player in a gamer where stats can be ignored? To the casual player the only value placed on a move of any type is the level you learn it. Why use FlameThrower over Ember? Because I learn it at a later level and therefor it is probably a stronger move. To the competitive player this can seem trivial but I don't play multiplayer and I'm not exaggerating when I say I could complete any Pokemon video game using this logic and lack of knowledge of the deeper concepts within the numeric values and probabilities for secondary effects linked to everything. Any casual player could dismiss these things entirely in any game.
I also made it a point to state that this entire blog was my opinion and that it didn't speak for everybody. To say that my blog is pointless just because it's opinionated is quite hilarious. In the end it's your opinion against mine and since we play the games differently we won't be agreeing.
I wouldn't go that far. While you will likely already know the general weakness of a gym leader before facing them but being able to actually see their first Pokemon before you select your own makes it easier to exploit secondary weaknesses. I think the first Pokemon should be a blind pick.
I also think that the next Pokemon being sent out should be handled similar to multiplayer. Being warned about what their next Pokemon is and having time to switch without punishment has also made the Gym battles entirely too easy.
Re-battling trainers originated in Gen 2, it just wasn't as refined yet. Reusable TMs made the game easier to the point where you didn't need to even think about when the most opportune time to use them would be. I see reusable TMs as a means to improve the multiplayer aspect of the game.
I like your idea for level matching Gym Leaders and limited Pokemon use.
Personally, I think Black/White streamlined a lotta things in terms of gameplay; TMs are reuseable, so you can outfit your Pokemon as the need arises, and re are a number of trainers that can be rematched, meaning you always have a steady cash flow, albeit too much at times.
I actually had a few sns of my own, which you can find on my profile, if you feel so inclined.
Well since you asked. Even though this guy did put a disclaimer that a lot of his points aren't aimed at the competitive side of pokemon, he doesn't realize that a good chunk of the competive part of the game applies to just casually going along with the story. the second that strategy comes into play in a pokemon game you're already being competitive, not to other players but you're competing against the game itself. That's the point of the game, going on a journey to face challenges with the different pokemon you meet, and while detailed shit like Evs and Ivs don't really matter when just playing through the story, you still have basic competitive aspects like type advantages, which pokemon are more defensive than offensive, which pokemon have more special attack than physical strengh, does my opponent's pokemon have more defense or special defense. These basic concepts make the game more than a "Rock-Paper-Scissors" RPG. In fact comparing RPS to Pokemon already proves how ignorant and simple-minded this guy is.
The reason why you start off with Grass, Fire, and Water types in the beginning is because their advantages between each other and other types boil down to just common sense, so anyone who's never touched a pokemon game can figure it out without the game holding your hand like a 4 year old crossing the side walk. Water puts out fire, duh, fire burns grass, (and most other things but grass more than anything else), grass absorbs water. Ok i got the basic in a matter of seconds, and i didn't even need a tutorial, now off to adventure.
Excuse me? Stats don't matter? How about you explain why Bugsy's under leveled Scyther can quick attack a level 21 quilava to death in one shot huh? Maybe it has to do with the fact that A: Scyther is physically strong, and B: Quilava is defensively week? and keep in mind that this is a story related example so you HAVE to beat bugsy's scyther to beat the game right? So what are you gonna do? Keep letting your quilava get killed over and over again, or go catch either a stronger, faster or more defensive pokemon? Unless you're one of those psychopaths that like to train their pokemon to 50 before getting to the first gym.
Generic Normal Moves = Generic Fire moves? How about you stop talking out of your ass and give some damn examples of what the fuck you're talking about. It sound to me that you played the first pokemon gen for a maximum of 15 minutes and based this whole thing on that experience, or lack there of. But just to tear that logic to sheds. Every move has different properties to them. No 2 moves in the entire game are the same. Same animation? Maybe. same power. it's only fair. But not 2 moves in the games share the exact same properties, and that's where the variety lies, you just obvisouly don't know enough about the game to realize it. For example, Quick Attack and Mach Punch. both moves do the same thing, they allow the user to attack first, ignoring speed stats (unless your opponents used a similar move) Sure these moves do the same thing, but they're still varied. Quick Attack is a normal attack that's kinda weak, but most pokemon can learn it. Mach punch is a fighting type move which means there are type advantages to exploit. Its stronger but only a good handful of the existing pokemon can learn it. Why would you ever pick Quick attack over mach punch? First of all, you have to know if your pokemon can even learn Mach Punch, or any other priority move at that. If it can't then you'll have to deal. Sometimes that's how it is. Shadow Sneak is a ghost version of Mach punch. Why would you pick that over Mach Punch? Well Mach Punch can't hit ghost types...but Shadow Sneak can't hit normal types. OH look! We're talking about metagame! and i wasn't even trying!
This guy constantly complains that nothing was changed from Gen3-4 except for things that had to do with console features. I'm sorry, enriching the pokemon community by, say i don't know, allowing us to COMMUNICATE WASN'T ENOUGH. This guy's just being a fat ass at this point, we all get that Gen4 was disappointing because we didn't get enough new New NEW!!! But he acts as if they did absolutely NOTHING to improve the games themselves. This is not only a "if it ain't broke don't fix it" scenario, this is a "it ain't broke, so instead of fixing it we're gonna strap a cannon on it" scenario.
His Gym leader level cap idea is stupid for 2 reasons. 1: This point came from pokemon stadium which doesn't really qualify as an RPG, it's more like a Pokemon Battle Simulator than anything. You can't just rip and idea from a non-rpg and just duct tape it to the main series for multiple reasons. First off, the only reason the Gym leaders pokemon matched your highest level pokemon is so that people who want to use their own pokemon that they caught will have a fair chance. What the main series games don't have are lv100 Rental Pokemon. It they did, and we applied his level capping bullshit, all of your opponents pokemon will be at level 100 which is practically the same thing has battling level 1s together. What's that? All are pokemon are the same level? Guess what, Stats and move sets matter now! 2: Half of the fun of the gym battles is training your pokemon to out level them so you can beat the gyms with ease. That's the reward for all of your hard work. If the Gym leader's pokemon will always match your strongest pokemon all of your grinding is negated, and you'd have to rely on.....oh look, stats and moves sets. You know those things that don't matter apparently.
Anyone else notice that this guy hasn't given us one example to any of his points? "Gym Leaders difficulty is unbalanced" Okay, explain how. "Different moves? Forgive me for not seeing much of a difference between generic normal moves or generic fire moves. Fact is, the differences in attacks are extremely minor when considering the levels the Pokemon learn them at. There's nothing special about them." Nothing special about what? The moves the poekmon? the differences? Do you know know 1/3 of the of the game? "So why do people continue to buy them? Well for the name of the brand. Even if the features and Pokemon added aren't truly new, there's still a fresh feel to most of the players with each game" First off, you can't speak for anyone in that regard, and second if the second part of this sentence is true, THEN WHAT'S THE POINT OF THIS WHOLE FUCKING BLOG?!?!? Apparently this guy just wants new shit, and that's fine, but this whole thing is about changing a formula that's been working for years, with half brained suggestions but admits that everything they've done is enough to keep the series fresh. In a nutshell, he's saying that Game Freak has done everything to keep the series alive, but now needs to change everything about pokemon as we know it to appease me and only me, because I can't understand the concept of having a regulated system that won't overwhelm people who've been playing the game for a long time, and people who are just now picking it up for the first time with completely different gameplay elements after every installment.
The only thing I kind of agree on is having different challenges for each gym leader, but his reasoning is still idiotic because once again it's to "Change the flow of gym battles" when there's nothing wrong with the flow. Maybe for the sake of adding Challenge, without destroying the reward for training your pokemon properly, sure. But not with all this other shit he's suggested along with it. This dude clearly doesn't know a thing about how and why pokemon works, and you don't even have to be competitive to know such a thing. That's why I don't care for his opinion, he's another one of those 10 ten olds who likes to write pokemon/dbz crossover fan fics with Super Saiyan 7 Pikachu, with 80 foot long silver hair pointing in every direction with one angel wing and one demon wing and the ability to stop time and destroy the planet at will. One of the those bastards that think everything is a good idea.
Looks like x and Y changes some stuff in the gameplay. Like the point of view, grass showups, environment... etc. But I agree to what you say that something need to be done to make it more "new". Like your gym leader Idea, but I still feel they need more... Something special for a change.
Customable character could be a nice touch. Being able to decide the age as well as the gender and custom face, hair, colours, body structure and clothing as well as letting you change hairstyles and clothing a long the way. It would give it a more rpg feeling.
And they should let you chose which pokemon to carry out of the ball instead of just the first in your party and let you chose when to put it out and back in, instead of always having it stalking your back.
Another thing they could do is to add more minigames. A flight and swim mode that let you control your pokemon to do classic loops or dive for treasures for a limited time or maybe something like what's in the old stadium games only more fit for hand consoles. Could need more than the casino that have become less entertaining with the games and is so not fit for children character! Where in the world can you find a 10 year old gambling at a casino?!
I also love the pokemon games, though I haven't bought any of gen 5 and 6. And I'm looking forward to X and Y for some reason. But Nintendo need to do more, much more to the series to make it as entertaining as it was before.
I love the idea of locking a set amount of pokemon and deciding on the fly which one you want in battle. you could even take it a step further like the anime and have the gym leader send their first pokemon then you can choose which ever one you want and it doesn't have to be the first one in the party. that i think would be cool for gym battles.
As this has already been beaten to death in the comments, the Physcial-Special split in Gen 4 did nothing for the story. I never noticed and it didn't feel at all different. It's a feature for competitive play more than anything, and I actually like to play the single player of video games more than compete.
They're trash bags.
Feel free to add in ideas of your own. I'd love to see what others could come up with.
The only difference between my teams from generation to generation are the names of the Pokemon in them. Everything else is fairly identical.
As for making Pokemon "more deserving" of a dynamic leveling system, how about that they're already considerably different from most standard RPGs to begin with? Your team typically only fights 1 at a time in a more complex version of rock-paper-scissors. Why not add some depth to the story?
Also, evenly leveling your team wouldn't change with the restrictions within a gym. You'd simply choose specific Pokemon for that particular battle. With different gyms you'd use different team combinations. People who want only one over-powered Pokemon obviously wouldn't be hindered by a restricted team.
Nice to know I could be of some help.
You should do it anyway.