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Could voice acting work in The Legend of Zelda series?

12/3/11 5:20pm

The potential use of voice acting for the Legend of Zelda franchise has always been an interesting topic of debate among many Zelda fans. Some think that the use of spoken dialogue could help make the stories more engaging, while others believe that it could take the charm away from the Hyrule inhabitants.

Should voice actors be brought in to give the characters more depth? Or would taking away the giggles, sighs, grunts, and emphasis on body language take away their respective personalities?

GameInformer’s Phil Kollar had the chance to ask two of the most important members of Zelda’s development team, producer Eiji Aonuma and Nintendo sound group manager Koji Kondo about the issue.

Where do these gentlemen stand? Well, Kondo said he thinks giving Link a voice would damage his connection to the player.

"The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on."

What does Aonuma think? Well, he agrees that giving Link a voice would also be a bad idea. However, his reason is a bit different. He thinks that it would look just a little too strange if Link remained a silent protagonist, as everyone else became more vocal. However, he didn’t completely rule out the possibility of voice acting become a new staple for the series somewhere down the line.

"Of course, this was the first time we went with fully orchestrated songs in the game, and we’ve seen what that can do to help bring the world alive and make the game that much more fun. We’re continually looking at ways that we can evolve the series. We’re not confident that we can find the right balance with full voice, so we’ll see."

He also joked about how even if there were voiced actors brought in to fill the roles of these characters, they would have to be speak Hylian, which no gamer could possibly understand.

But all joking aside, it seems that we aren’t going to see (or hear in this instance) voice acting in a Zelda title any time soon. Which is too bad. I mean, I can’t see how giving an epic hero like Link a voice could be anything but a positive.

Yup. Nothing can possibly go wrong in that situation. Absolutely nothing….

 OK. So, maybe that was a bad example. But surely if Link, Zelda, and the rest of Hyrule Kingdom were given speaking roles in an actual game made by developers that had Nintendo’s approval, then things would turn out better right?….Right?….Why isn’t anyone answering?

 Sigh. On second thought, maybe the citizens of Hyrule were never meant to talk. 

In all seriousness though, I don't see how Nintendo couldn't keep Link as the silent hero and have a talented voice cast fill the rest of the roles. Maybe they can make Link's voiceless tendencies a pivital plot point?

But hey, I can see why they wouldn't want to change an established winning formula. I mean if it aint broke, don't fix it, right?   

That's all I have to say about this topic for today, as I must go, for it is time for DINNER!

What do you think about this g1s? Should Link be given the gift of speach?

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g1 DISCUSSIONS

Tony_Knightcrawler

December 4, 2011 - 2:11am

All voice acting carries with it information beyond simply what is being stated and the emotional state of the character. When you hear a voice, you'll try to place its accent to a country or region, judge the intelligence of the speaker, etc.. Do you think it's right if someone from Skyloft has an English accent? Maybe his child has a Welsh accent. Maybe Ganon will sound kinda stupid. Do any of these things make sense in a true fantasy setting? People really need to think things through before asking for them. :-P

Scar Symmitry

December 4, 2011 - 12:46am

Link doesn't need to talk, hes too badass to say anything.

Fayt Saratome

December 3, 2011 - 11:40pm

As long as Link just keeps his grunts, then giving the Legend of Zelda series voicing acting could work. As long as Link stays silent. (Also The Legend of Zelda has voice acting and voice actors, just saying.)

CupOfYasakani

December 4, 2011 - 12:05am

Lol, funny how you just mention about the grunting XD... Honestly it's true. I kinda got used to it too XD

OddRocker

December 3, 2011 - 11:27pm

The only reason zelda fanboys dont want voice acting is because of nostalgia nothing more. For example: if nintendo decides to change the characters and the setting like Link gone, Zelda gone, Ganon gone, Triforce gone, Hyrule gone, green tunic gone and change with a new cast of character but the core gameplay and the zelda filing is there how do you think the fans will react. That is my problem with the zelda fanboys they need to let go of the past and led the franchise evolve (and now i am going to totally blow your minds) the Zelda games are mostly intended for kids and surprise surprise kids dont like to read just like us when we were kids (I know right my jaw is also on the floor). Small changes like that could put the franchise back on top

Board_games_r_evil

December 3, 2011 - 11:57pm

i dont think zelda is solely intended for kids, as you can see almost everyone enjoys it even non-zelda fans, and adding in voice acting would require a massive overhaul for all the characters which would require careful planning and even more money. it's better to leave things be than to try something so different that it might change the whole experience, they'd rather not risk another metroid other M scenario

OddRocker

December 4, 2011 - 2:03am

1st: Other M was a failure because they give a character that at the time had 0% personality to whine under developed cunt was Metroid Prime a failure because it had voice acting NO thats because Retro studios were smart they give the characters around the player personality but kept Samus quiet 2nd: The Zelda universe and characters have a tone of personality voice acting only can improve on that 3rd: I'm going to go out on a limb here but i am pretty sure you know this one but i am going to say it anyway every zelda game has different characters same name but different characters and so different personality. I didn't see anyone complain that in Skyward Sword Zelda`s personality is different than in Twilight Princess Zelda`s i dont see how voice acting can ruin that. And do you really think if Other M was all text samus character will be any better??? 4th: Um...... seems that critics and casual zelda players biggest problem in SS is that it still does not have voice acting the only people that dont have problem with that are the zelda fanboys. And that's my problem with the fanboys they need to realize that they need to back off a little and stop being so afraid of such small changes such as voice acting and stop being so selfish so that more casual gamers can get into the series. Like i said the franchise evolve for it to be back on top

Mike Dynamo

December 4, 2011 - 6:38am

punctuations are your friend.......

OddRocker

December 4, 2011 - 7:22am

Mrs. Smith? Are you stalking me? I told you correct punctuation doesn't matter on the internet. School is over, YOU CANT KEEP FAILING ME!!!!

Board_games_r_evil

December 4, 2011 - 4:49am

when i say massive overhaul i meant implementing voice actors to fit the character which isnt always an easy job, you might get some voices that fit while others just sound weird, they also have to work on script and delivering the lines, in the end it's pretty much a small improvement compared to the actual cost and time spent on it, it's much faster and simpler to comb through text rather than listen to hours of dialogue for developers; i'd much rather have them working on the core elements of the game then work on something that is not really needed. Also people had problems with the voice acting in other M as well, it wasnt bad but it wasnt good either, and if the voice acting is lacking then it's difficult to get immersed in the story which is why you folks want voice acting in the first place. Characters in Other M displayed little emotion in their dialogue or they were overdramatic which is another risk carried with voice acting. A game doesnt always become better because you add more bells and whistles; it actually benefits everyone when you trim out the useless fat and avoid adding unnecessary elements; a game may be filled with hours of voice acting but if the story doesnt captivate me then all that was for naught; im pretty sure nintendo dabbled with the idea of voice acting but it probably felt it was not worth spending resources on compared to other elements of the game, we all like to think that Nintendo can do everything but they cant and folks will just have to accept that, once you start an ambitious project its best to not overextend your resources

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