Dark Souls II roughly 25% done and will revolve mainly around the concept of time
According to the directors for Dark Souls II, Tomohiro Shibuya and Hidetaka Miyazaki, the game is roughly 25% done, but a few details and plans were revealed for the game.
Shibuya states while the game won't take place in Lordran, it is still a direct sequel to the original game and the story itself still centers around a cursed character.
Another detail includes the concept of time playing a huge role in the game's overall story and gameplay. This could mean the gameplay might be similar to the Artorias of the Abyss expansion pack, which involved time traveling.
The storyline itself is being planned to be more direct and explained as the game progresses than the original game, which was more implied and minimalist.
Also hinted was the game being very unlikely to be released this year due to current pace of development. The former director of the series, Miyazaki, is lending support for the project but only in a supervisor role and nothing hands-on with development.
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g1 DISCUSSIONS
darkhyrulelord
Time travel with a super difficult game? Sounds like an awesome match.
supermatt64
If video games have taught me anything its that time travel makes everything more awesome.
JxL
I'm still having fun with the first one I cannot wait for the sequel. I wish the SA crew had gotten into it more, some forest PVP would be damn entertaining for an episode of Screwin Around.
Quark
Time Travel is usually quite fun in games. I honestly think there's a heck of a lot of potential for time travel in games that hasn't been explored yet, though I'm not sure Dark Souls 2 will be the game to tap into that potential.
I love Demon's Souls, and I love Dark Souls, but I AM worried for Dark Souls 2. The new director means the game's probably taking a new direction, which scares me, and the fact that the story is going to be "more direct" and "less minimalistic" also scares me. I loved the minimalist way the story of the first Dark Souls was told, and actually thought it was quite artistic in the way it was presented. I was hoping more games would start telling their stories that way, not for Dark Souls to jump into the mainstream bandwagon.
Maybe I'm being a little too quick to judge it, but as much as I want this game to rock I'm looking at it cautiously.
Angelwrath
love story telling without cutscenes, all presented through gameplay
Kainin
Waaaaaaaaaaaaaaant
KataWolf
Regarding the story, I just hope the make it clear enough so that we can get a better picture of what the hell is going on, while still remaining with the franchise's traditional "hidden away for you to discover" lore.
Zrox345
Honestly Time Travel for some reason or another annoys me.
Lloyf
Time travel makes everything better.