David Jaffe leaves own studio for a fresh start
David Jaffe has barely had a moment to stop debating the Twisted Metal Online Pass and he already has a foot out the door. Apparently the Salt Lake City Tribune has broken news that David Jaffe will be leaving Eat Sleep Play and a number of employees have been laid off. The company stands at 26 employees (about 20% smaller) with co-founder Scott Campbell now at the helm. Part of the reason for the re-structuring is the studio is shifting its focus to mobile games on iOS. Scott Campbell had this to say,
Jaffe was reported to be leaving to also develop casual games, but come on, Jaffe hardly seems like the type to be satisfied with developing solely for the casual market. His decision to leave was propagated by the distance between himself and the studio (Eat Sleep Play is in SLC, Utah; Jaffe is in San Diego, CA), as well as a fondness for internal game development. In the future he will be creating a new company to develop "big, huge next gen game ideas” which include some "stuff in the browser space". Well you can play Bastion in a browser now, so maybe it isn’t as casual as we think.
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its still gonna get it according to jaffe.
Well, there goes any chance I will every play a game by Eat Sleep Play again. I guess they'll be making Angry Birds clones now.
Well heres a toast to you jaffe good luck.
Am I the only one who's kind of troubled by Eat Sleep Play pretty much abandoning Twisted metal before launch? I was promised post-launch support for that game.
That’s kind of sad to hear. I love lots of the games Jaffe worked on and gained LOADS of respect for the guy after reading this blog posting of his http://criminalcrackdown.blogspot.com/2011/03/shit-or-get-off-pot.html . Here’s hoping the guy makes another studio and more games.
I would never see iOS games being sucessful. It sounds like a gimmick.
yep and the successful games are usually from just that one developer that has been a success from the start, it's better to stick to what ur good at and maybe dabble in another market
Agreed, for every Fruit Ninja or Angry birds there is hundreds of casual games that never attract much of an audience. When a company shifts all it's focus to developing for mobile devices it just seems like a poor move.
is the iOS market really going to hold up for years to come? idk it feels like all these gaming studios are treating casual games like a undiscovered gold mine but the number of casual games that are actually a huge success are very slim compared to the amount of casual games that get pushed into the market
I respect Jaffe's decision. He feels he wants to try new mediums. I give him maybe 6 months before he realizes the mistake he made xD