Adapting an interactive medium, such as video games, into more passive experiences akin to television or movies has proven to be a difficult task. What’s even more difficult, however, is adapting a property that still has its highly anticipated debut title in the works – a situation, animation studio Digital Frontier finds itself in when creating the upcoming Mighty No. 9 cartoon.
The spiritual successor to Keiji Inafune’s beloved blue bomber, Mega Man, Mighty No. 9’s animated version was recently discussed by Digital Frontier’s Emmanuel Osei-Kuffour as well as the game’s producer over at Comcept, Nick Yu. When speaking to Polygon, Osei-Kuffour is hoping Mighty No. 9: The Animated Series will “have some sort of synergetic relationship the way Pokemon does [with its games and cartoons].” Yu feels Osei-Kuffour has the right team to handle the project, saying, “Inafune really felt their passion for the project when he first met them.”
Passion is precisely what propelled Mighty No. 9’s original Kickstarter campaign, as gamers seeking a new game to rekindle the love for Mega Man after years of neglect from IP holder, Capcom. Mighty No. 9 raised close to $4 million with the support of over 67,000 backers, as the game is now actively in development.
While the game’s development is obviously exciting to fans, it also presents quite a task to Digital Frontier. The show’s head went on to say, “It’s definitely a challenge, since we can’t sit down with the final product to make sure the tone a feel of the animated series matches the game… That being said, there are parts of Mighty No.9 universe that simply can’t be explored in the game,” as Osei-Kuffour noted, protagonist, Beck’s life outside of battle, the pressure of being a hero and the mistakes that can be made with such a role will all be subject to exploration.
Beck, though, won’t be the only character featured in the show, as Digital Frontier looks to capture the “essence” the main cast from the game – other characters being Dr. White (Beck's Maker), Dr. Sanda (Dr. White’s boss) and Call (Beck’s emotionless sidekick). Call’s lack of emotion, however, creates comedic relationship between the two robots, due to Beck’s human emotions. Yet, these emotions will play a crucial part of the cartoon, as Beck must comprehend and accept his role of the world’s savoir.
Mighty No.9’s cartoon is currently on track for a 2016 debut, while its video game counterpart is slated to release in 2015 for PS4, Xbox One, Wii U, PC, PS3, Xbox 360, 3DS and PS Vita. Speaking of the game, Comcept recently released some new in-game footage of the project that is currently in development. Take a look and be sure to share you thoughts Mighty No.9’s cartoon or game in the comment section down below!
» Source: http://www.polygon.com/2014/7/21/5922717/mighty-no-9-the-animated-series-interview
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