Developers rush to defend Metal Gear Solid: Ground Zeroes' length

Posted on February 10, 2014 - 10:20am by CaztheGamerGuy


Caz reviews video games & writes about them in between his sessions of cynicism on the modern gaming industry.  Favorite genres include 2D platformers, RPGs and the massive blanket that is action adventure.

About a week ago, I said that Nintendo just doesn't get that they cannot save the Wii U by adding DS games to its unsubstantial Virtual Console (BTW, the GameBoy Advance & Nintendo 64 Virtual Console say hi). Now it seems we have some developers who completely missed the point of a recent controversy.

Shadows of the Damned director Massimo Guarini recently tweeted in defense of the newly discovered length of Metal Gear Solid:  Ground Zeroes. His response was as follows:

"When creators are forced to justify the length of a game, I think that's one of the biggest failures of our industry."

In addition, Kojima Productions own Jordan Amaro defended the title's length earlier this week, saying that the quality of a game is not associated with its length, citing the critically acclaimed Journey and Dear Esther. Kojima-san himself even gave his two cents on the controversy, stating that he believed people would be satisfied with the end product.

Considering Shadows of the Damned was criticized for its short length among other aspects, Guarini's defense isn't very sound, but I digress. It's not the length that has caused all the complaints, not just at least. After all, Metal Gear Solid is known for its lengthy cutscenes, not its grand play time or even its replayability. The reason most people complained was because of the price point.  

Going between $20 as a digital release on last generation consoles all the way up to $40 for a physical copy on current generation platforms ($45 if you're in Canada), to say nothing of the ludicrous price point for the special editions in Japan, is insulting for a game that can be beaten in less than two hours. In fact, it has been rumored that Ground Zeroes can be beaten in 5 minutes on a speedrun. Developers do need to justify their length if the game itself has not shown itself to justify its price alone, and thus far, there is no justification for that price point, no matter how good the game is.

Like I said before, if you want to blow $45 on Metal Gear, spend it on one you'll be getting your money's worth on.

And yes, I will keep bring up this masterpiece until Konami releases it on the Virtual Console. This is a game worth paying upwards of $20 for and then some!

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