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Do You Hate Nostalgia Yet? A Modern Day Capcom Commentary

1/17/13 2:32pm
tl;dr

I'm not asking for Capcom (as well as other developers) to make their franchises how they used to be. I'd just like some new original IPs. I just feel like the whole sequel/minor update/HD remake trend is getting a little over saturated. 

 

On the weekend of December 7th, the Street Fighter 25th anniversary tournament was held in California. On the day of the grand finals (Sunday), senior vice president of business and development at CapcomChristian Svenson, took center stage at the tournament venue to announce a “title that has been in development for a long time.”

As Mr. Svenson took the microphone and started to vaguely elaborate on the big announcement, I was expecting a trailer for something along the lines of the new alleged Darkstalkers game or possibly even Street Fighter V. Those two ideas were instantly shot down as soon as the light in the venue faded to black and the Mega Man 2 intro music began to play through ballroom. A new Mega Man title was the absolute last game I was expecting to be announced.

Street Fighter x Mega Man Reveal Trailer 

I’ve always been the one to support a new school game with a retro feel. I bought Mega Man 9 and 10 the nights they were released. I recently cleared the game and it was enjoyable to a degree. I’m not exactly in a place to complain about anything in the game seeing as how the title was free. However, I must say that I feel like the reboot and rehash well is starting to run dry. Mega Man 9 was an amazing callback to the NES Mega Man titles and I loved it. It was my favorite downloadable game of 2008. Two years later, Mega Man 10 was released. MM10 followed the same formula as it’s predecessor, but didn’t seem to capture the same feel as 9. It felt like “forced” nostalgia.

I say that this pretty much applies for SFxMM as well. The stages have charming Street Fighterthemed stages and there are cool chiptuned remixes of classic SF tunes composed byA_Rival (which are amazing). However, at the end of the day, this game essentially is justMega Man 10 again with a Street Fighter skin slapped over it. The game overall was entertaining for a few hours but had absolutely no longevity. I’m honestly a little discouraged because when I first heard about this “big announcement”, I was hoping for an actual game.

Don’t get me wrong, I’m beyond the “why can’t we have a legitimate Mega Man game anymore” spiel. I’ve come to terms with the fact that Capcom is trying to move on from theMega Man franchise (partly because the man behind MM is no longer with the company). I will say that it was a little low for Capcom to try to pass off this game’s release as a celebration of Mega Man’s 25th anniversary despite Capcom not making any reference to the franchise a year and a half ago. The release of a Mega Man title (albeit fan made or not) during a major Street Fighter tournament came off as pandering to me.

I understand that Street Fighter and Resident Evil are Capcom’s cash-cow franchises at the moment. I also get the fact that it’s good business to sell a concept that works. In this particular case, releasing familiar titles. Out of all the games that Capcom has released this year, only two of them have been original properties. Those two being Asura’s Wrath and Dragon’s Dogma. Neither of which were exactly triple A titles but they were both original concepts that were fleshed out and crafted for them to have later installments.

Back in the mid to late 90s, I considered Capcom to be one of my favorite developers. I would constantly come back to Capcom titles by the power of their name alone. At the time their library of games were wide and unique. They had games that spread across all genres from fighting to RPGs to top-scrolling shoot em’ ups to puzzle games etc. Granted, there were always the select few that would “break the mold” and become a staple in the Capcom roster. Despite all the titles being released by them weren’t all winners, they were all memorable and left a significant impact on the game industry overall.

 

It may not have been the most groundbreaking side-scrolling action game, but I guarantee a large chunk of 90′s gamers can at least name this guy.

Like I said before, I’m not harping about titles that I want to see these titles remade in HD or rebooted for a new generation. I don’t expect to see any new installments of Power StoneRival SchoolsBreath of FireGod HandCaptain CommandoViewtiful Joe or Ghouls N’ Ghosts anytime in the future. What I really want is the originality back. What made the Capcom of yesterday so amazing (at least to me) was that they had so many titles under their belts albeit a long running series or a one shot title. The variety of games helped built the nostalgia that most Capcom fans of today carry with them today.

As 2012 is slowly drawing to a close, we’ve gone through an era HD Remakes, DLC content that can’t be accessed until a half a year later, online passes and digital downloads. The big successes from Capcom have been from franchises that have the potential of being over saturated. What does 2013 entail for the future of Capcom and it’s library? I can’t say for sure. Hopefully, there will be a change for the better.

I’m crossing my fingers and holding my breath!

 

 

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g1 DISCUSSIONS

darkhyrulelord

January 19, 2013 - 8:53pm

I also do hope that they make a new IP or make some big budget Megaman game that's still fun somehow. I know I'm hoping for a lot, but anything could happen.

JxL

January 18, 2013 - 1:29pm

Best Capcom game? Destiny of an Emperor for the NES...and no one has even heard of it, let alone played it...a pity. An sha bitches!

Iron65

January 18, 2013 - 1:11pm

Long time ago Capcom was not doing it so well... It seems that some games look nice, such as Dragon's Dogma . But this guy is right, we haven't seen those many-great games but we keep with the same over saturated franchises.... In my opinion, I don't wait another Resident Evil ... Maybe a Dino Crysis... but yes, they need to regain that. We now have hopes in Remember Me and Darkstalkers... let's see more hopefully... I felt realy betrayed now with capcom to expect something great...

MagnumMagnus

January 18, 2013 - 12:58am

I'm all for new IPs, but if the Nintendo staples and some of Capcom's other popular titles can show their longevity, why can't Mega Man? Hell, Devil May Cry got a "reboot" (in the loosest terms possible), so there's little reason why the Blue Bomber couldn't get one, so long as the douche behind the afore-mentioned title stays at least a continent away from it.

Backfire

January 18, 2013 - 2:29pm

I think it was because Kenji Inafune was Capcom's Shigeru Miyamoto, and they simply don't know what to do with the Mega Man franchise anymore besides make a bunch of merchandise involving him. Mega Man is in limbo now, due to Kenji Inafune not being behind the wheel anymore, and Capcom not willing to give him the license to make more for merchandising purposes. Truly, a tragedy in the gaming industry.

gamereviewerbr

January 17, 2013 - 7:46pm

I've heard this before, the similarity is uncanny, just substitute Capcom for Nintendo, Resident Evil for Legend of Zelda and Street Fighter for Mario.

Sometimes we have to grow up and understand the 90's are gone, the gaming market is oversaturated with sequels, I do miss my SNES, my N64 and going to arcades at Sundays to play X-Men vs Street Fighter, but I can't be 9 anymore.

heartburnkid

January 18, 2013 - 12:31am

The thing is, at least Nintendo is always doing new things with their franchises. Capcom just seems to be content to rehash over and over again.

gamereviewerbr

January 20, 2013 - 8:58pm

I love Mario RPG's spin-offs

Tiago

January 17, 2013 - 6:28pm

I think, as a matter of fact, that Capcom is actually underusing it. There are lots of great Capcom Games that SHOULD be released on Live, PSN or whatever the name of nintendo's network (NES/SNES Megaman, Street Fighter, Resident Evil). The thing is that they are doing it wrong by OVERCHARGING it (1200 MSPoints for Street Fighter 3 is ridiculous), and/or not aiming it right (Megaman fans are mostly 8bit era Megaman fans - I myself am a fan of the Megaman X games, and I didn't enjoy the 3d versions).

BillyBones

January 18, 2013 - 10:49pm

1200MSP for a HD 3rd strike with trials, achievements, and...oh yeah GGPO? I can't stand 3rd strike, but that's a small price to pay. I'd pay twice that for CvS2 with the same any day of the week. Also, it seems to go on sale about every other month.

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