Donkey Kong Racing details emerge years after GameCube is a memory
Details concerning Donkey Kong Racing, an early Nintendo GameCube project that never happened, emerged Friday.
Rare veteran Lee Musgrave spilled some information concerning the animal racing title that never happened. Musgrave told NintendLife that the racer was designed to allow players to switch animals in mid-race, instantly creating new possibilities and outcomes during the race. The original E3 trailer for the game showcased animals from the Donkey Kong Country games like Rambi the Rhino, Enguarde the Swordfish and Expresso the Ostrich.
Everything changed when Nintendo declined to purchase the remaining 51 percent of the company’s stake from founders the Stamper brothers. Rare eventually fell into the hands of Microsoft with a $375 million acquisition.
Changing from Nintendo to Microsoft meant Donkey Kong was no longer an option. Musgrave recalls Rare tried to figure out what was next for the project.
Rare made changes to the game to create a different feel. The company experimented with allowing players to be knocked off of the animals and even experimented with Diddy Kong Racing-like adventure features.
The tweaked project eventually morphed into Sabreman Stampede, an IP that originated from the Stamper brothers’ first development studio. Diehard Xbox Original fans likely recall the utter absence of Sabreman Stampede; the game suffered the same fate as Donkey Kong Racing.
Donkey Kong is now in the hands of Retro Studios, a company that enjoys success with the character and fervently defends the Wii U. Rare, however, has worked on Kinect Sports titles for the past four years.
If, hypothetically, Nintendo were to acquire the old Donkey Kong Racing code and transform it into a Wii U and 3DS title, would you buy it? Discuss all things Donkey Kong below.