If there’s one thing about Dead Space 3 that has drawn a lot of negative attention, it was EA’s decision to insert microtransactions into the game. I mean why spend so much time looking for in-game resources to upgrade your weapons when you could spend some extra cash (on a game you’ve already paid $60+ for) to get them instantaneously right? If this method is good enough for mobile gamers it’s good enough for the console audience too right? The Free to Play business model is perfect for fully priced retail games right? Right?
As it turns out, there were plenty of people who didn’t take too kindly to this marketing strategy and as a result, some dedicated fans put in the effort to find a way around it and needless to say, they not only succeeded but they also shared the exploit
with the world.
You’d think in a situation like this, EA would be furious but this isn’t the case (at least officially) as the publisher told Forbe’s Erik Kain
, the work around is not actually an exploit but rather an intentional design choice, so don’t expect it to get patched up.
“We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”
Call me a jaded pessimist if you will but I don’t buy EA’s story. Why would Visceral insert microtransactions only to (purposefully) add respawning resources to render the transactions pointless?
It was likely a glitch but one EA ultimately (and likely begrudgingly) decided not to patch in order to save face with its customers. Although this is just my personal theory.
Regardless of the reason, good on EA for not patching this up and hopefully this whole situation prevents the publisher from trying anything like this again.