Final Fantasy XI: "Seekers of Adoulin" (Coming 2013)
This is a new full expansion to mark the game's 10 year anniversary. Two new jobs, and many new crafting guilds have also been announced.
Editor's Note: Square Enix has announced that the second new job is the Rune Fencer, although details about this job won't be revealed until tomorrow. Thanks go out to g1s Shiro_Shishi and Kainin for the tip!
As predicted yesterday, on the first day of Vanafest 2012, the latest expansion for the MMORPG Final Fantasy XI, "Seekers of Adoulin" has been revealed. The official website can be found here, along with this trailer:
The action will unfold on Ulbuka, an enigmatic continent located far to the west of the Middle Lands. To protect each other's interests and defend against the evil forces that assault them, the mainland and its surrounding islands have banded together to form the Sacred City of Adoulin Alliance.
The majority of Ulbuka's lands consist of vast wilderness, which ambitious adventurers from around the world have come to explore.
A new light shines on the continent's history with each tree filled, each outpost built, and each secret spot uncovered. Make sure to keep your eyes peeled for danger however, for who knows when you may accidentally stumble upon a monster's lair! With so many treasures veiled behind exotic landscapes, harrowing skirmishes waiting around every corner, and quests begging to be undertaken, it's not just Ulbuka that will be evolving, but those who explore it as well!
A number of adventurers' guilds thrive in Adoulin, lending support to players in their quest to settle the land and expand their influence.
- Information Guild
- Exploration Guild
- Security Guild
- Amusement Guild
- Transportation Guild
- Workshop Guild
Harnessing the elemental energies that course through Vana'diel's veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
The Geomancer (pictured above), appears to be a support class designed to help buff other party members using special techniques (much how Bard was originally intended) to maximize their parties potential. But Geomancers also have the capacity to hold their own with elemental nukes, stun and other various tools, and gains specific offensive bonuses depending on what direction they are in relation to the monster:
- By creating extensive fields of beneficial energy around themselves for their allies to enter, they support the whole party.
- The ability to place luopans (temporary name) where their brethren stand helps impart various beneficial effects upon them.
- Their job trait Polarity (temporary name) allows geomancers to receive different bonuses to their elemental magic spells depending on the direction they face when casting.
- Geomancers employ a new style of elemental magic that affects areas surrounding their comrades and is greatly enhanced by Polarity.
The second job is currently unknown, but it's been told that the profession will be announced during the second day of Vanafest 2012. So expect more information to come shortly! If you want my two cents, I would put money on it being Mystic Knight. (You heard it here first!)
Various new pieces of monster concept artwork were also shown off at the developers session, including some very interesting new beastmen entrants, an absolutely giant bee, an unknown antagonist, and possibly even new avatars:
There is also some lovely landscape art featuring some of the town locations and possible exploration zones featured from the official website:
The rest of the first day of events at Vanafest was quite casual, with a taste testing session of native Vana'diel cuisine, from "pamamas" to "kabobs" (see if you can work out what those are!), to a brilliant session of live music featuring arrangments from Final Fantasy XI's stellar soundtrack.
But the undoubted highlight was the cosplay competition. There was some fantastic entrants from a young Lilisette, Aphmau, a wealth of jobs from the popular Corsair to the staple White Mage, with an extremely detailed Blue Mage eventually taking the crown. But I'm sorry, this particular entrant stole my heart. I almost died of laughter, whilst they wobbled awkwardly across the stage, almost falling over on many occasions. Just feast your eyes on this... :
Note the red banner above it displaying the text of one of FFXI's most notorious monsters and the person inside the suit had a bubble blowing machine that was spraying bubbles all over the stage and on the other contestants haha, pure genius.
All in all, it was a pretty fun opening day to mark the 10 year anniversary. I expect there will be more big news later today as well, and I will cover as much of that as possible tomorrow afternoon.
I shall leave you with this intruiging but lovely image from Square-Enix's own Yoshitaka Amano, which may contain further easter eggs as to what is in store for the Seekers of Adoulin:
Never got into FFXI, I guess the fees turned me away. I always wanted to try it though. It'd be nice if they did it like WoW's free to play to a certain extent.
Honestly, I was exaggerating/joking, and I haven't actually played Final Fantasy XIV. Sure, they revamped it - I just hadn't heard much about it since then. It just seems forgotten by most people. I personally wouldn't judge it without playing it, but given its reputation, I didn't want to bother. Plus, as I said, I'm not really into MMOs, so it's not really for me either way. Perhaps it has a better reputation now, but as I said, I haven't really heard either way. If it was doing really well, it would probably be more wide-spread knowledge.
Very hyped for this! Will be glad to dust off my Blue Mage and actually enjoy some content.
Played FFXI for years. Still a fantastic game.
Link to Day 2 of Vanafest 2012: Rune Fencer announced, Complete UI overhaul for XI, the most profitable FF? lots of Cosplay pics, and Hiromichi Tanaka leaves from Square-Enix. http://www.screwattack.com/news/biggest-news-vanafest-day-2
Except XI worked out as a huge success for SE, and XIV currently is now playable, fun, and has an exciting future with an excited development team behind it talking with the fans who have stuck with it. Final Fantasy can be anything the development team wishes it to be, just give it time. Vs XIII is still coming, and perhaps XV with the new Luminous Engine being showcased.
quick 14s flopping, make more dlc for the older game.. lol
FF isnt an online game face it square, give us the old formula
It's basically a skeleton team (but a very dedicated one at that) they have on XI now, keeping the cult following it has happy. XIV's team is entirely separate and working towards v2.0
Yeah man! I remember that.. My WotG disc is only like 200mb large or something ridiculous. The bulk of the content was mostly updates via POL. Bizarre.
Interestingly, the PS2 logo was on the Japanese trailer, but failed to make an appearance on the western one. Whether this was a simple mistake or not, idk. I can understand from a marketting perspective. The Japanese still purchase PS2 units over there, and they'd be likely to get more new players as a result. So its possible they are doing a boxed version over there to promote it, and just some kind of digital option for players here? Not sure if I'm honest.
I definitely think FFXIV will deserve a second review once 2.0 is out.
Yup, although pump out is a little ott. It took them 3 whole years just to complete the Wings of the Goddess main storyline since it was released, and that was mostly rehashed zones. Abyssea revolutionized EXP, but again, a lot of skin and zone rehashing. The last original and influential full expansion was Treasures of Aht Urghan, which was early 2006. Still, glad this announcement has been made.
So basically, Final Fantasy 14 is becoming something that is actually worth playing now? If so, might actually commit to a subscription sometime soon.
Not quite, actually. The head for XIV is passionate about making it as fun a game as possible. They keep making it more and more playable. The head for XI is just milking it as much as possible by making it less and less hardcore.
I mean, lol, would they revamp most of the game (XIV 2.0) if they didn't care about it all. Rather than "just releasing another expansion"?
It's funny because, XIV failed horribly because it's the same guy as XI that made it and really didn't have a clear view of what the game should be. So he made a copy of his other game in a different engine. Since the reins were changed over to a more passionate man that really wants the game to work, the game has been working.
People really need to get over 2010 news and really take the time to look if a game's reputation has changed.
People still play this? Wow. I had gotten this for the PS2 when it first came out for the console. Twas my first experience with MMO gaming and I loved it. My Dark Knight on the Siren server had plenty of adventures until one day I lost my job and could no longer pay for subscriptions due to credit card cancellation (really? No time cards?).
I think they just shut down the PS2 servers
I bet it was. I always wanted to try this one, I'm a big fan of Final Fantasy. Minus 13 and 13-2 like Jared haha.
I still want to play Final Fantasy XI, but I'm not a big fan of MMORPGs and subscription services (although it depends on what type of service it is), so I haven't bothered with it yet. I might buy it one day though.
By the way, I think this is as close to an official acknowledgement of Final Fantasy XIV's failure as we'll ever get. I know they said they'd keep supporting XI if people kept playing, but it seems most people would rather play XI than XIV, and it seems Square Enix is thinking along the same lines.
I started as a RDM/WHM it was pretty fun, but back then it was a VERY different experience.
I just got FF11 2 days ago and I love it. Anyone wanna play in a party with me? I'm a red mage.