Hey. Follow us and stuff.

Look how social we are.

 

Free Radical's co-founder blames Ubisoft and others for past financial problems

4/27/12 7:00pm
tl;dr

Eidos was a perfect match for Free Radical, while Ubisoft played a huge part in the company's financial struggles.

Haze wasn't meant to be a PS3 exlcusive according to original plans.

Lucas Arts is full of morons.

The remake of GoldenEye almost had the chance to be developed by Free Radical.

Steve Ellis who helped co-found Free Radical with former members from Rare reveals in an interview with Gamesindustry.biz how the studio's relationship with publishers after Eidos damaged the company a lot more than it helped.

The studio's first publisher, Eidos, was described as more hands-off with the development Timesplitters 1 and 2 while not tying funds with milestones.  Instead Eidos paid the studio every month as a way to ensure the projects would have sufficient funds and would only get involved at the testing phase of the project. Ellis said this provided the studio with a lot of creative freedom to work on projects while also having the publisher get involved only when it really mattered the most.

In comparison to Ubisoft who became their next publisher, Ellis has nothing but bad feelings towards them.  Ubisoft was very hands-on with the development of Haze to the point of hurting the game's development while being too strict with the milestones. Ubisoft would only pay the studio when strict milestones based on certain formulas were met, instead of paying as progress was reached. As a result, the project had a few times where there was barely enough funds left to finish a certain milestone.

"They had this central group of people which are their game experts and decide how games should work, they almost try to turn it into a science, they devise formulas and try to apply it to various things throughout the level to scientifically work out a difficulty curve... That might work for them, but trying to impose that on an external studio is a difficult thing when you're used to working in a completely different way. Trying to impose it on a team that doesn't all agree with it and buy into it is a recipe for disaster."

Ellis also revealed how Haze was originally meant to be a PC and Xbox 360 game but a secret deal never discussed to Free Radical between Sony and Ubisoft forced their entire plans to be scrapped in order to rush work on a PS3 version only.

Their next publisher Lucas Arts wasn't as bad as Ubisoft but because of the constant firing and hiring of new people during the development of Star Wars Battlefront III, it ended up dooming that project. Ellis reveals the game was at the QA (Quality Assurance) stage before it was canned for non-development reasons on Lucas Arts side of the deal.

After Lucas Arts, it was Activision's turn and there was plans for the studio to develop the remake of GoldenEye but was dropped at the last moment in favor of Eurocom.  Activision also ended up cutting all ties with Free Radical for any future projects.

Ellis does feel the company's future and fortunes will improve with Crytek due to Crytek being very receptive towards the studio and having a friendlier environment to work with than their previous publishers.

More wicked cool stories and video from around the web. Got tips for us? Tips@ScrewAttack.com

g1 DISCUSSIONS

MaxiPower

April 28, 2012 - 10:17am

Shame things worked out this way, all hope lies in Crytek UK like thats were the roots of the Rare team still remain, return of the king moment! they were the daddys during the 90s and free radicals timesplitters i loved to bits.

mattmorgan

October 11, 2012 - 9:08am

government grants are the best sources to cover up debts. These grants are available for individuals and businesses. So you can apply for such grants if you have any issues. factoring companies

SincereSuperman

April 28, 2012 - 9:50am

Ubisoft is just one of the worst companies all around. I don't know how people can hate on EA when you've got a company that enforces strict requirements on its workers, creates corrupt DRM for its games which hurt the consumer, and call all of their customers thieves.

People wouldn't pirate your games if you made them good and easily accessible. Like Valve. Be like Valve.

Anti_Hipster

April 27, 2012 - 10:15pm

I didn't like Ubisoft before reading this. Now I despise them.

thatguyandrew

April 27, 2012 - 9:55pm

GAH! THEY ALMOST DEVELOPED THE NEW GOLDENEYE? THAT WOULD'VE BEEN PERFECT!

I mean, the game we got isn't really all that bad; Eurocom's a perfectly fine developer, and the Wii version at least is probably the best shooter for that console... BUT COME ON!

Many of the guys at Free Radical were THE ORIGINAL TEAM! The guys who made the original Goldeneye, and Perfect Dark! And, let's face it, Timesplitters is BY FAR the best FPS franchise of last gen!

WHAT'S WRONG WITH YOU, ACTIVISION?

Regular Gillian

April 28, 2012 - 12:13pm

And the TimeSplitters series totally feels more like Goldeneye and Perfect Dark than any other FPS, both in gameplay and atmosphere (aside from the whole time travel, aliens, ninjas, zombies and mutants thing).

Anti_Hipster

April 27, 2012 - 10:14pm

you say best shooter of last gen, I say best shooter of all time.

King Meatball I

April 27, 2012 - 10:13pm

Yeah Eurocom did a good job with the remake of GoldenEye but mind boggling why Activision refused considering Free Radical's history with the original and their experience with the TS series.

Yourname942

April 27, 2012 - 9:26pm

I hope it goes well as well, and I hope they (or someone else) makes Timesplitters 4

Tom the Iron Man

April 27, 2012 - 8:18pm

That's right folks, when you think quality, don't think Sony OR Haze because even a talent like Free Radical couldn't even make it happen.

ScrewAttack Classics

Screwin' Around with...

Made popular in 2013

Classic Sunday - Unaware...

Made popular in 2013

The Salsa Eating Challeng...

Made popular in 2008

A Link to Craig's Pa...

Made popular in 2011

GameJew

Made popular in 2007