g1 Previews for August 2013: Gigolo Mode
MadHero15: Hello everyone. Welcome once again to G1 Previews. How's everyone doing? I'm good, because at time of posting, I'm in HAWAAAAAAAAAII!!!!!!! But enough about me, this is about them video game things. Right, Gear?
Gear12: What are video games again? I've been outside enjoying the light and warmth of that big glowing ball in the sky. I believe it's called the "sun" or something.
MadHero15: They are these things you play on a screen. A bunch of them are coming out this month. In fact, a TON are out this month! And we're going to talk about as many as possible.
Gear12: So let's get started then!
- Platform: PC, PSN, PSVita, Wii U E-Shop, XBLA
- Release Date: August 1st
- Developer/Publisher: Pwnee Studios/Ubisoft
MadHero15: My my, this game sure has taken its sweet time. Starting out as a passion project between two childhood friends, Cloudberry Kingdom has since found its home at Ubisoft. Randomly generated levels seem to be in with the indie crowd these days, and this game also does it with an interesting twist. It's small, but I'm looking forward to it.
Gear12: This is a very interesting concept. The levels aren't only randomly generated, but adapt themselves to the skill of the player. It seems like a good way to get people who don't generally play games interested. That is of course assuming that this experiment works. Also the title is simply adorable.
MadHero15: That's definitely a good idea. This is the perfect way to be accessible to everyone without making different modes. If you're a skilled player, the levels can turn masochistic, but if you don't beat those, the game will scale back to something more suited to your level. It also makes it easy for casual gamers. While I do think the art style of the game is maybe a little too simple (it looks a bit too much like a flash game to me, sorry), it does look like it could be a good time, if the experiment works.
Gear12: Yeah, I agree with you on the art style. It looks a little... cheap. But then again, what do you expect from a limited budget? Besides, most of the focus will be going towards to the level design. The addition of co-op is a welcome sight as well. This seems like a great game for getting together with friends and giggling your asses off while you all die horrific deaths.
MadHero15: I think all is going to depend on the controls. If the controls are crap, then the game is doomed. Still, the game looks fun, and I hope that it is. Always rooting for the little guys, even if they're now supported by a big company.
MadHero's Hype Level 7/10: A Fruity Thumbs Up
Gear's Hype Level 7/10: A Thumbs Up in the Clouds
- Platform: PS3, PSVita
- Release Date: August 6th
- Developer/Publisher: Vanillaware/Atlus
Gear12: Ooooh. Another victim of the controversy machine. This game has an interesting history because the artist had a little scuffle with one of Kotaku's writers about its supposedly sexist art style. It started a good discussion on the representation of women in video games though, so that's a plus I guess?
MadHero15: Yeah, the Sorceress' assets were a huge talking point. I've been mixed on it. Some say that every character is overly exaggerated, like the Dwarf for example. But honestly, characters like the Dwarf and Fighter are meant to be a power fantasy, when the Sorceress is clearly meant to be a sexual one. But enough about the controversy and more on the actual game, which looks like a fun return of the old school beat em' up. With some twists I reckon, since it's Vanillaware (Odin Sphere, Muramasa)
Gear12: It's been a while since we've had a proper beat-em up, so it's nice to see one pop up. The game looks gorgeous, and it features online co-op. It also has crossplay with its Vita version. I have little experience with beat-em ups so I would be very excited for it if I could actually play it. By the way, if we see a gender debate turning ugly in the comments we will shut it down faster than you can say "false equivalence." Have a nice day!
MadHero15: Same here. I am curious about how the story is going to be. Both Odin Sphere and Muramasa were fairly story heavy, but this game doesn't seem to have much (at least nothing has been revealed). We'll see how that goes. I also wonder how different all the characters are going to be. That's something very important in a beat em' up. All in all, the game looks fun, questionable art style aside (which does look absolutely gorgeous, don't get me wrong)
Gear's Hype Level: 6/10 A Button-Mashing Thumbs Up
MadHero's Hype Level: 7/10 A Crowning Thumbs Up
Tales of Xillia
- Platform: PS3
- Release Date: August 6th (NA), 9th (EU)
- Developer/Publisher: Namco Bandai
MadHero15: The Tales series. Gosh golly, the Tales series. I have a complicated relationship with these games. I think they play just fine, but man, I really can't get many of the stories and characters, which I frankly find dull, and taking some of the worst anime cliches and put them in a game. Nevertheless, people love them, and that's why Namco makes more. In fact, this one is one of the most popular in its native Japan, getting a lot of comparisons to Tales of Symphonia, which is definitely interesting to hear (since that game is their favorite for many fans)
Gear12: Call me ignorant, but I didn't realize that the Tales series was as big of a deal as it actually is. I knew people liked Abyss and Symphonia but MAN. This is the thirteenth core game in the franchise already. And I'll say, it's taken its sweet time to get localized, seeing as its Japanese version came out in September of 2011. It even has a sequel already.
MadHero15: Yeah, this series is huge. I just have never been able to really get into it, especially since for a long time, they hated Europe with a passion, often bringing the games a year late or not at all. Considering it's Namco and not Atlus, that's surprising. This game is coming only 3 days later, so that's good. During battle, you use something called the DUAL RAID MOTION BATTLE SYSTEM, which makes you set a bunch of instructions for battle and then let the AI partners do those tasks. I don't know about you, but I'd much rather control the entire action by myself, so I hope there's a option for that.
Gear12: It sounds a lot like Final Fantasy XIII's combat system, which can either be very strategic if done right, or completely uninvolving and boring if done wrong. I understand the desire to spice up the standard turn-based combat of JRPG's, but there are easier ways to do that. The way they did it in Chrono Trigger works just fine.
MadHero15: I think a lot is going to depend on the characters and story. I've personally never cared all that much, but I'm willing to give it a shot. While the anime cutscenes look gorgeous, the game does look a little dated (which makes sense, since it came out in 2011). This is a wait and see kind of game. I'm personally not looking forward to it all that much, but it could be very good, and this series obviously has fans, so they'll be happy.
Gear's Hype Level 5/10: A Thumbs to the Side with Confusing Spelling
MadHero's Hype Level: 5/10 A Dual Raid Linear Motion Battle Thumb to the Side
- Platform: PC, PSN, Wii U E-Shop, XBLA
- Release Date: August 13th (PC, PSN, E-Shop), September 11th (XBLA)
- Developer/Publisher: Wayforward/Capcom
MadHero15: LIFE IS LIKE A HURRICANE! HERE IN. DUCKBERG! RACECARS, LASERS, AEROPLANES! ITS A. DUCK BLUR. MIGHT SOLVE A MYSTERY! OR RE-WRITE HISTORY! DUCKTALES! WOOHOO!!! There, the obligatory song reference to the return of Ducktales. Who would have guessed this game would be resurrected. I sure as hell didn't.
Gear12: And now you have the theme stuck in your heads. You're welcome! Aaaaanyway, this game is an interesting beast. It's probably the most effort anyone has ever put into a remake aside from like, Leisure Suit Larry. All the music and graphics is being redone from the ground up, and they're even adding voice acting. It's cool that they got the original voice actors for it.
MadHero15: The game looks quite marvelous. The animated sprites do look gorgeous, and I can't wait to hear what they've done to the music (that moon theme is going to delicious). It's made by Wayforward, who are really good at making these kinds of games. Plus, the extra content (such as being able to swim in Scrooge's money) sound wonderful and really add something to make it more than just a simple remake.
Gear12: Seeing as this is coming out on PC, I'm definitely looking forward to playing this. Gotta get my retro gaming cred up. It looks absolutely gorgeous and the already excellent soundtrack is being turned up to 11, so this looks like a definite recommendation if you like platformers.
MadHero15: While I myself am not incredibly nostalgic about this game or even Ducktales itself (never watched it a lot as a kid, but what I saw I liked) but I'm still very much looking forward to this game. Especially on the E-shop. I dunno, the game came out on NES. Only feels right to play it on a Nintendo console. This was a remake we never expected to happen, and now that it does, it looks wonderful. Wayforward, I trust you.
MadHero's Hype Level: 8/10 A Thumbs UWHOOHOO EVERY DAY THEY'RE OUT THERE MAKING DUCK TALES! WOOHOO!
Gear's Hype Level: 7/10 A Thumbs Up Without A Massive Earworm
- Platform: PC, PS3, Xbox 360
- Release Date: August 13th
- Developer/Publisher: Overkill Software/505 Games
Gear12: I'm legitimately surprised how excited people are for this game. It won a number of "most anticipated" awards, including from Destructoid. I thought the release of the first one sort of left a damp squib in terms of impact. I didn't see a lot of people play it, but apparently it was successful enough to warrant a sequel.
MadHero15: Here's a odd one. I think many of us remember playing Payday The Heist. You know, that one game where you play as bank robbers wearing clown masks? Fun stuff, especially in multiplayer. However, it seems that people are really excited for this sequel, because it is not only getting a retail release (albeit at a much lower price) it also was one of the best games at E3 for a bunch of gaming sites, which considering all the competition, is very surprising. That said, the more I read about it, the more interested I am.
Gear12: I have enough multiplayer shooters to keep me occupied, so I'm not really interested in it. Most of the new features are just better versions of the previously flawed versions. Its gameplay is a mix of action and stealth, like every action game lately, and its goal is to rob banks. Fair enough, though Monaco exists now and is far easier to run. Also heavier loot bags results in the camera dipping down. That isn't going to be annoying at all.
MadHero15: It looks like it could be a great heist game, especially in multiplayer. I like how the developer says that every heist is going to feel different, even ones that you've done before. Those really make you think about your strategy every single time. The Crimenet feature, which lets you pick your contracts online and do them with friends across the entire world, sounds cool as well. This is definitely a game made for multiplayer, so I'm not sure how the single player will be (probably not as good)
Gear's Hype Level: 4/10 A Stolen Thumbs Down
MadHero's Hype Level: 6/10: A Safe Thumbs Up
- Platform: 3DS, PC, PS3, Wii, Wii U, Xbox 360
- Release Date: August 18th (NA), 20th (EU)
- Developer/Publisher: Avalanche Software/Disney Interactive
MadHero15: It's impossible to talk about Disney Infinity without also talking about Skylanders. Disney saw the cash cow of Activision and thought: yeah, we can do that, and so they did. I've always felt Disney has been underachieving with their games division (you're the biggest entertainment company in the world, make some good games), but here they're really showing their ambition. Going by the trailers, this very much has the chance to be better than Skylanders. If it will be as popular though? Well, that's a different story.
Gear12: Look out! It's Disney's official cash-in on the Skylanders bandwagon! If you ask me, this is going to end poorly. They're trying to muscle in on a market that's absolutely dominated by Skylanders. People, especially parents, have invested so much time and money into collecting Skylanders toys that another one of these games is never going to be as popular. It's why World of Warcraft is still popular.
MadHero15: There's one thing that separates this from Skylanders: Disney. Disney is a phenomenally huge brand that kids and families love. Some kids are going to eat that shit up. Would you rather play as Jack Sparrow, or Gill Grunt? I know what I'd pick. What I really like of the things that was shown was the Toybox mode, which lets your imagination run wild and create all kinds of worlds to explore and destroy. You never know if you're going to beat the competition if you don't try. Disney's cashgrabbing methods aside, how do you think the actual game looks?
Gear12: Meh. The first trailer kind of annoyed me because I hated the music, and so far it looks like Little BigPlanet but with Disney characters and less customizability. Not something I'm losing sleep over. I know Disney has the established brand, but they're going to have to do something interesting with the actual game before I spend any time or money on it.
MadHero15: Money is going to be the important factor here. At least here in the Netherlands, the figures seem bound to be a little pricier than the Skylanders. Disney may be a very established brand, but it has to be careful with that price. I really believe that this game has a lot of potential. It looks huge and very ambitious for a Disney game (the last game I felt they really tried with was the first Epic Mickey). The Skylanders threat looms large though, so while I have no doubt this will be a good game (even though its one I'm not extremely interested in, because of the price and target audience), we shall see if they can co-exist.
Gear's Hype Level: 3/10 A Thumbs Down Ripping off Activision
MadHero's Hype Level: 6/10: A Infinite Thumbs Up
- Platform: PC, PSN, PSVita
- Release Date: August 20th
- Developer/Publisher: Iron Galaxy Studios
MadHero15: Parodies are few and far between in this rough and tough gaming world. Especially in the fighter genre. What was the last comedy fighter? Clayfighter 63? WELL THAT ONE SUCKS! Well, Iron Galaxy takes a very different approach, taking 2 concepts from the fighting game community, and making a whole game around them. 1 kick, and you're dead. It's silly, but it also looks fun in that drunk friends kind of way.
Gear12: This game left quite an impression on people when it was unveiled at PAX East. Its design is elegant in its simplicity and aims to be a deconstruction of the competitive fighting genre while still having enough depth to be enjoyed by fighting game fans. And as someone who isn't much of a fighting game fan, I love this idea.
MadHero15: Indeed, I love how all the characters somehow feel different, despite the fact that it only has 2 buttons to work with. I love the Street Fighter parody look of it. It makes it almost seem like an actual fighting, which it kind of is to a certain extent. I wonder where it's going to fare better: PS3 or PC? My guess would be the console, but then I realized there are only 2 buttons, and then I'm confused. When you have a game that has Seth Killian as a final boss character, you kind of know what you're in for.
Gear12: I heard rumors that they even wanted to make an official Divekick fighting stick at one point. That's pretty cool and extremely impractical. It would be pretty awesome to see this game become big at events like EVO though, even though that's exactly what it's parodying. I'm probably not going to get this game, though I really would like to see it do well.
MadHero's Hype Level: 6/10 A Divekicking Thumbs Up
Gear's Hype Level: 6/10 A Two-Button Thumbs Up
Saint's Row IV
- Platform: PC, PS3, Xbox 360
- Release Date: August 20th (NA), 23rd (EU)
- Developer/Publisher: Volition/Deep Silver
MadHero15: Saint's Row, my my how you've changed. After the straight up GTA clone of the first one, you evolved into something.... wackier, and you're all the better for it. Like we said before, comedy games rarely come these days, and Saint's Row delivers the funnies in spades. I really, really liked The Third, but I did have problems with it. That said, ever since the announced, my feelings toward 4 have been.... skepticism.
Gear12: Saint's Row The Third was an excellent game, if a bit flawed. It was full of crazy ideas, weapons and characters that made it an absolute joy to play. The fourth installment of the series seems like it's going to continue that tradition and continue the wackiness with things like the Dubstep Gun, the Screaming Eagle jet and not to forget the return of Johnny Gat.
MadHero15: The return of Johnny Gat is nice, so is Keith David (although I think they want to make it a far bigger deal than it actually is), and of course Terry Crews. However, I'm just not really feeling it. The Dubstep Gun could've been awesome, but it just makes people dance (Ratchet & Clank already did that). I do like the overly patriotic feel. What I don't like is that we're in Steelport again, which wasn't that great to explore in the Third, and I don't think they added much to it. I also hope that there's going to be more challenge, but with the addition of superpowers, even that seems unlikely.
Gear12: Since when has Saint's Row been about challenge? Its main strength was using a number of humorous and overpowered weapons and vehicles to completely demolish the enemies. The shooting mechanics aren't that great so it relies on its creativity to carry the combat. It's the same principle as Just Cause 2. The superpowers only add to the fun in my opinion.
MadHero15: I do want some degree of challenge. In The Third, you came at a point where you were invincible, and not able to turn the upgrades off. The fun in a sandbox is to go from rags to riches, and I don't see that here, considering you start off as the president of the United States. No matter what they try, this game keeps feeling like a piece of DLC that was turned into a full game, and that doesn't sit me well.
Gear12: I'll give you that much. It looks like it's running on the exact same graphical engine, and while that means I know my laptop can run it competently, it does feel pretty lazy. Still, the developers seem like they know what they're doing with this game, so I remain optimistic. Maybe it'll be a good idea to wait until a bunch of the DLC has come out before buying it.
MadHero's Hype Level: 4/10 A Thumbs Down with Keith David
Gear's Hype Level: 7/10 A Thumbs Up FOR 'MURICAH
Tom Clancy's Splinter Cell: Blacklist
- Platform: PC. PS3, Wii U, Xbox 360
- Release Date: August 20th (NA), 22nd (AUS), 23rd (EU)
- Developer/Publisher: Ubisoft Toronto/Ubisoft
Gear12: This is a game I'm a lot less optimistic about. I played a bit of the first Splinter Cell and I was amazed how stealthy it actually was. You needed thought and planning to get through the first mission because you're not allowed to use lethal force. This one seems to be completely different. It seems to be using the Far Cry 3 approach to stealth. This entails killing everyone without being seen but it's okay if you do get seen because you can kill everyone anyway.
MadHero15: Yeah, not too much looking forward to this either. First there was the voice actor controversy, which doesn't really affect the game's quality, but it's sad to see Michael Ironside go. My problem with this game seems to be its main focus on action on what primarily is a stealth series. Conviction did have more action than the average Splinter Cell, but it was still a stealth game. Considering that one of the attacks is going to be airstrikes, subtlety is kind of thrown out the window.
Gear12: The plot is as standard as it comes as well. Sam and his team of elite operatives have to stop some terrorists from killing a bunch of important people. Yawn. The Killing in Motion mechanic is dumb too. It lets you highlight enemies and kill them while moving. Correct me if I'm wrong, but doesn't that make the game incredibly easy and uninvolving? Speaking of uninvolving, it also has Kinect integration, because everything is better with Kinect.
MadHero15: So what's good? Well, Spies vs Mercs is back, and that's a lot of fun with these game. The Wii U version will also be doing some cool stuff with the Gamepad. What doesn't sit me well with this game is that you seem required to kill, but wouldn't it be amazing to play this game without killing a single enemy? I don't know. The game just looks bland to me. I didn't even realize it was coming out this month. That's a bummer, because I did really like Conviction.
Gear's Hype Level: 3/10 A Sneaky-Deaky Thumbs Down
MadHero's Hype Level: 4/10 A Thumbs Down with a Splinter
The Bureau: XCOM Declassified
- Platform: PC, PS3, Xbox 360
- Release Date: August 20th (NA), 23rd (EU)
- Developer/Publisher: 2K Marin/2K Games
MadHero15: Ahhh, this game. Remember when this was supposed to be the true revival of XCOM? Oh how the fans were pissed (BETRAYAL). Then, it got delayed, so much so that the actual strategic game: Enemy Unknown came out first, and was a big success. Since then, the game's gone through a lot of changes, being a origin story for the XCOM Squadron, and going from 1st to 3rd person, and adding more strategy elements. It looks like an XCOM game again, and honestly, I'm pretty interested.
Gear12: This game worries me. It's had an insanely troubled development cycle, even changing genres from first to third person shooter. The setting looks really cool and the plot seems to be trying to deal with some serious things like persecution of homosexuality and cultural tensions in the 1960's. It shows promise, though a troubled 7-year development cycle could spell serious trouble for the gameplay.
MadHero15: That's true. However, let us remember that this is 2K who're releasing the game. Sure, not everything 2K publishes is perfect, but they make sure that everything works fine, and that it can be the best game it can possibly. While I still hold a bit of a grudge on 2K Marin (who made Bioshock 2), I do think the change was for the best. Yeah, it hasn't been smooth sailing, but it could still be a good game, especially now that its more tied to the actual XCOM. Plus, marketing has been excellent so far, giving a very eerie vibe mixed with the oh so happy early 60's.
Gear12: The marketing has indeed been excellent, but I'm still a little suspicious. Can you blame me though? The last time we had a situation like this we got Aliens: Colonial Marines, so I can't help but be cautious. All I'm saying is that the game has potential but you should wait for reviews before buying it. That's certainly what I'm going to do.
MadHero15: It's something I'll wait for reviews for, definitely, but I think that this game's turnaround has been for the best. Like I said, its more like XCOM now, even if its still a action. Its no longer the BETRAYAL everyone was saying it was. I was one of the naysayers before (and I hadn't even played XCOM up to that point), but now I'm aboard. Alright 2K, impress me.
Gear's Hype Level: 5/10 A Thumb to the Side FROM SPAAACE
MadHero's Hype Level: 7/10 A Declassified Thumbs Up
Final Fantasy XIV: A Realm Reborn
- Platform: PC, PS3, PS4
- Release Date: August 27th
- Developer/Publisher: Square Enix PDD.3/Square Enix
Gear12: I'm just going to go right out and say it. I REALLY don't care about this game. I'm not a fan of recent Final Fantasy games, and an MMO version of that is something I wouldn't touch with a 10-foot pole. The last version of this game was so bad that Square Enix felt the need to apologize for it. How many devs have ever apologized for a terrible game, let alone an MMO?
MadHero15: Yeah, the first Final Fantasy XIV was a straight up disaster. If XIII didn't shake people's faith in the Final Fantasy brand, XIV most certainly did. It was free for a very long time, because it was simply in that bad of a state. Hence the massive reboot. It definitely sounds like they're adding a lot of new things to this game, but honestly, I don't care either. That has more to do with me not being into MMO's than into Final Fantasy (which is a series I still like, recent games aside)
Gear12: I've never really been into MMO's. I played DC Universe Online for a while but got bored of it. I prefer my RPG's to be a solo experience. There's too much things getting between me and the things I want to do. It just frustrates me and makes me want to go back to a different game that I actually enjoy. There are plenty of good RPG's out there. I don't want to waste my time with a bad one.
Madhero15: Well, they've tinkered with the game so much that it barely resembles the old FFXIV. Sure there are still parts that are similar, but it's a new experience. The beta has been received positively so far. I'm not down with the fact that it's subscription based, which in the days of Guild Wars 2 and the F2P boom, just seems to be Square Enix stuck in the past. All we know is that it will be better, but will that be enough?
Gear's Hype Level: 1/10 A Massively Multiplayer Thumbs Down
MadHero's Hype Level: 5/10 A Final Thumb to the Side
Killer is Dead
- Platform: PS3, Xbox 360
- Release Date: August 27th
- Developer/Publisher: Grasshopper Manufacture/XSEED (NA) Deep Silver (EU)
MadHero15: SUUUDDDDDDDDDDDDDDDDDDDDDDDAA!!!!!!!!!! Yeah, if you can't tell by my avatar, I am a huge fan of Suda51. I liked Killer 7, loved No More Heroes, No More Heroes 2 was great, and I also like Shadows of the Damned and Lollipop Chainsaw (though less so than those other games). Now, we have his return to the NMH formula with Killer is Dead, but with more James Bond. If James Bond was a gigolo (which frankly, he kinda is) and has a cyborg arm.
Gear12: I... have only ever played one Suda51 game, and that was Liberation Maiden on 3DS. Which is a pity because I really like his style. Games like Killer7 and No More Heroes seem right up my alley. Killer is Dead looks awesome too. The wonderfully stylized graphics and the cool setting make this game look like a heck of an experience.
MadHero15: While the silliness is definitely there, it does seem to have a bit of a somber atmosphere. I think style wise, this game is going to be sensory overload. Its the gameplay that always been Suda's weaker parts. I do hope that the game is a bit longer than his other titles (Lollipop Chainsaw I beat in just 5 hours), but I do think its going to be a very satisfying romp.
Gear12: The character design looks downright insane. It's got cyborgs and weird-looking people all over the place. The gameplay looks pretty insane too. It looks like Devil May Cry on a few kilos of crack. You have access to a melee and a ranged weapon and you can do some pretty awesome-looking combos. I don't think gameplay will be a problem in this game
MadHero15: I'm getting a NMH vibe of the gameplay, along with tints of Lollipop Chainsaw, which is all good. All in all, I'm really looking forward to this. Yeah, its not No More Heroes 3, but it looks gorgeous, balls out insane, and just plain fun. Can't wait to try this game out!
MadHero's Hype Level: 9/10 A Gigolicious Thumbs Up
Gear's Hype Level: 8/10 A Technicolor Thumbs Up
Lost Planet 3
Gear12: I thought Dead Space 3 was already out? LULZ. I'm only kidding. Lost Planet was always a franchise that sort of sat at the edge of my interest. I was always intrigued enough to look into the game, but never actually enough to buy it. On the surface, it looks like a standard sci-fi third person shooter, but then there's awesome machines you can pilot and awesome monsters to fight. It's looking pretty cool.
MadHero15: Lost Planet 2 sucked. It sucked hard. Capcom is trying to apologize for that by making the game more like the first one, and by going the Devil May Cry/Dead Rising route and give it to a Western Developer. The Problem? The developer they gave it to was Spark Digital? Who's that, the developer behind such classic titles such as Turning Point: Fall of Liberty and Legendary. Yeahhhhhhhh.....
Gear12: I'm watching some demo footage now, and the game looks... decent. The gunplay looks pretty standard, but without cover mechanics. The monster designs are cool the environments are quite pretty. The graphics look alright. Nothing mindblowing but better than the Walking Dead game coming out next month. It's quite a good idea to make the game a prequel though, as that gives people an opportunity to experience the game and forget Lost Planet 2. While not personally excited, I am at least hopeful for some kind of success.
MadHero15: I know its not really fair to judge a game based on the designer's previous creations, but come on, these were 2 spectacularly bad games, and its going to be interesting to see if Capcom's faith is rewarded. We'll see how this is all going to work out, but I'm not excited at all for this. I forgot it was coming out.
Gear's Hype level 5/10: A Slightly Frozen Sideways Thumb
MadHero's Hype Level: 4/10 A Legendary Thumbs Down
Spin the Bottle: Bumpie's Party
- Platform: Wii U E-Shop
- Release Date: August 2013
- Developer/Publisher: Knapnok Games/Red Grim
Gear12: Ummm... No. Just... no.
MadHero's Hype Level: 10000000000000000000000000000/10
Gear's Hype Level: -12/10
MadHero15: And that's it! My oh my, that's a lot of games. Whoever said the summer is usually not that great in video games? Well, if you'll excuse me, I'm going to enjoy my vacation.
Gear12: And I'll be catching up on games and sleeping a lot. Also editing this. See you all next month!
» Tagged In: #Cloudberry Kingdom, #community showcase, #disney, #DIVEKICK, #Dragon's Crown, #Ducktales, #Final Fantasy, #g1 Features, #g1 Previews, #game of the year, #Gear12, #Killer is Dead, #LIFE IS LIKE A HURRICANE!, #Lost Planet, #MadHero15, #PayDay, #Previews, #Saint's Row, #Skylanders Ripoff?, #Spin the Bottle, #Splinter Cell, #Suda51 is God, #Tales of Xillia, #xcom