g1 Previews for September 2013: Back in the Game
MadHero15: Hellllllllllllo g1's. How's everyone doing? Any of you going to PAX? That's pretty cool right? How about Gamescom? Anyone who went there? How am I? Well, I'm just here... writing the previews, quietly crying.
Gear12: Gee it has been an eventful month hasn't it? Gamescom happened and it was AWESOME, PAX Prime is just around the corner, and we here in The Netherlands finally got The Walking Dead (and Da Vinci's Demons).
MadHero15: Yep...... But anyway, September is around the corner, and new game releases will of course happen. One of the biggest games of the year is out soon, and so are a bunch of other titles, but enough teasing. Let's do this thing!
- Platform: PC, PS3, PSVita, Wii U, Xbox 360
- Release Date: September 3rd
- Developer/Publisher: Ubisoft Montpellier/Ubisoft
MadHero15: Hmmmmmmmm, deja vu.
Gear12: Yeah. We've already talked about this one, but a number of things have changed since then. First of all, it's multiplatform (giving me another reason to not care about the Wii U) and the developers have added a bunch of new content to make up for the delay. Also, Official Nintendo Magazine gave it a 92%, so that's good.
MadHero15: Well the Wii U will probably be the best version, but we'll see. I've talked a lot about Rayman Origins and how I feel it's one of the best 2D platformers ever made. While the delay was at an unfortunate time, it has helped make the game bigger than it ever could've been, and that's always good. I'm worried that the game may not be as great solo, especially with the use of Murfy to take on certain challenges (still wondering how they'll do that with the non-Wii U versions, except the Vita, that'll be fine.)
Gear12: That's a fair point. I don't know how the PC version is going to handle Murfy. It doesn't really lend itself well to a touchscreen. The 360 version might use Smartglass for it, but PC is anyone's guess. It's a little frustrating that they haven't announced anything explaining it. Still, Origins is my favorite platformers ever, and Legends looks like a great follow-up for it. I'm pretty pumped for it.
MadHero15: Absolutely. Over 120 levels, which include the Music levels, which sound and play absolutely wonderful. If you're a WiiU owner like myself, you probably have gotten quite the taste of it thanks to the Daily Challenges App. If that was just a small bite, I can't wait to see what the full game is like. This has been on my must-buy list for a long time, and that hasn't changed.
Editor's Note: According to several reviews of the Xbox 360 version (PS3 and PC are likely the same), Murfy is controlled by the computer AI and his abilities are triggered with a button press.
Gear's Final Verdict: A Handpainted Thumb Up
MadHero's Final Verdict: A Rockin' Thumbs Up
Rome: Total War 2
- Platform: PC
- Release Date: September 3rd
- Developer/Publisher: The Creative Assembly/SEGA
Gear12: I love the Total War franchise. It's a very different approach to strategy than other franchises. It combines the turn-based map system of Civilization and controlling large armies in realtime in awesomely massive battles. It requires a lot of thinking and planning and the ability to react quickly to a variety of different situations. The first Rome Total War is my personal favorite just because it was my introduction to the franchise. Shogun Total War 2 was excellent as well, and I expect no less from this one.
MadHero15: I uhhhhhh.... I only own 1 Total War game, and that was because it was like a buck. It luckily was Total War Rome though. Not that I have a chance to play it yet. I can understand the appeal of course. The scale of the battles is incredibly hard to replicate, and it all comes with a ton of strategy, which is not really my cup of tea. Except from a different setting, it this going to be any different from Shogun 2 that came out last year?
Gear12: Well, there are a number of new kinds of battles, including siege battles, river battles, ambushes, port sieges and supply train battles, among others. They're also improving the diplomacy and political systems with better AI and new mechanics. It's got some really cool new features in there that are sure to make strategy fans rejoice. The setting also helps. I love ancient Rome as a setting. It has such a fascinating history.
MadHero15: Same, while I am more of a fan of their mythology, I do think there's more than enough drama and epicness to set it there, look at movies like Gladiator or Spartacus. In any case, while I have no problems with the series, I just don't really care because strategy games aren't that much my thing. I'll just play as the Shogun in Sonic & All Stars Racing Transformed to get my Total War fix :P
MadHero's Final Verdict: A Total Thumb to the Side
Gear's Final Verdict: A Thinking Thumb Up
Amnesia: A Machine for Pigs
- Platform: PC
- Release Date: September 10th
- Developer/Publisher: The Chinese Room/Frictional Games
MadHero15: Ooooh boy. Back in 2010, a game considered one of the best horror games ever was released. The Dark Descent was a critical darling, scaring people even as cynical as Yahtzee, and making people like Pewdiepie famous. Now, together with Dear Esther developer The Chinese Room, we'll get an all new game that may or may not just have very big links to the original. Can it get the same level of success?
Gear12: I don't like horror games, but I cannot deny the sheer quality and dedication that went into the creation of the original Amnesia. It was a breath of fresh air in an industry that seemed to have forgotten what a horror game was. It's cool to see an expansion to an indie horror game that actually seems like it would be good, because the last time this happened we got Slender: The Arrival. It's strange that we haven't seen much of it though. The most recent trailer was from 9 months ago.
MadHero15: That's definitely weird for a game that comes out relatively soon. I think Frictional Games wants to keep everything a surprise, but I don't know. Apparently a lot of elements from the original games have in fact been removed, which is interesting, because it does make for a different experience. Its story doesn't tie to the original either.
Gear12: It'll be interesting to see how this goes. The main strength of Amnesia was it's excellent use of mystery, but it's strange that they removed mechanics from the game. Correct me if I'm wrong, but wasn't the gameplay really simple? Move, crouch, sprint, jump and interact. It doesn't get much more simple than that. Are they getting rid of the sanity mechanic? Isn't that sort of one of the best things about the original?
MadHero15: We'll see. I think fans of horror games should be pretty excited for it. The AA development has shone it's simply not interested in making horror (Evil Within and Disney's Planes the Videogame aside). Amnesia is the poster child of indie horrors, and it will be very interesting to see its sequel.
MadHero's Final Verdict: A Mechanical Thumbs Up
Gear's Final Verdict: A Squealing Thumb to the Side
- Platform: PSVita
- Release Date: September 4th (EU) 10th (NA)
- Developer/Publisher: Guerilla Cambridge/Sony
MadHero15: WHAT'S THIIIIIIIIS?! An actual high profile Vita release?! IMPOSSSSSSSSSSSSSSSSIBLE!!!! Yeah, while the Vita has found more success as a indie device, it's still struggling for mainstream appeal. Sony has always been trying to push Killzone as its Halo, which I don't think it really is, but whatever. They are hoping that this one is going to push Vita sales, and with Nihilistic not working on it, it may have a actual shot of being good!
Gear12: Ah Killzone. I haven't really been interested in Killzone until recently so this is kind of new for me. You see, I recently bought the original Killzone for PS2 and had a go at that. It was flawed but overall enjoyable. Very brown though. Anyways, this is the first time a Killzone game hasn't been made by the main Guerrilla studio but their Cambridge branch. It remains to be seen if it's any good though. At least it can't be as bad as Black Ops Declassified.
MadHero15: NOTHING can be as bad as Black Ops Declassified! Nothing I tell you! But moving on, I can't say I'm overly familiar with the Killzone lore besides Space Nazis. The game takes place right after the end of the original, and you play as, well, a mercenary who does jobs for both the IGA (good guys) and bad guys (space Nazis). This does add to the Vita's bite size approach, rather than just being a scaled down PS3 game. Also, lots more weapons this time around, which for an FPS is always nice.
Gear12: It's also got a slightly modified version of the graphics engine from Killzone 3, so that means it'll look great (I assume). They've made a real effort to make it feel like a genuine release as opposed to a shoddy portable spin-off, which they could easily have done. They had a multiplayer beta, and a larger arsenal of weapons to accommodate for a large variety of playstyles. Good to see some effort being put into this.
MadHero15: Effort in a Vita release? WOOOAAAAAAHHH!!! But seriously, while I'm not a fan of the Killzone series, I feel genuine optimistic about this game. It does sound like they're actually trying, unlike the other Vita shooters which couldn't give less of a crap. Besides, I feel the Vita deserves at least one good FPS on the device. Hopefully for Vita owners, this game shall live up to the Killzone name.
MadHero15: Final Verdict: A Hired Thumbs Up
Gear12: Final Verdict: A Really Brown Thumbs Up
- Platform: PS3
- Release Date: September 10th (NA), 11th (EU)
- Developer/Publisher: Japan Studio/Sony
MadHero15: For a console that's on the brink of getting a successor, Sony sure is busy filling the PS3's library with a bunch of great games. Just a few months ago, we got the great the Last of Us, and now we're getting something from the opposite side of the spectrum in terms of target audience. That said, this game looks very, very pretty.
Gear12: Puppeteer reminds me a lot of Little BigPlanet. It's a 2D platformer with a really neat 3D graphical style. What's interesting to note about this game is that it's supposed to play better in 3D. Apparently they have some kind of technology that doesn't result in a lower framerate when using 3D. It's related to the fact that it has a camera that doesn't move. That's great news if you're one of the 5 people who own a 3D TV.
MadHero15: Well Sony is going to sell their 3D TVs somehow. Even without that, the game does look wonderful. I'm still not sure how well it works in the gameplay department, because Sony hasn't shown much of this game. Without the use of a camera, they instead use the right analog stick to control another character, which is interesting how they'll do that (but Brothers did it, so we know it can work).
Gear12: I love the premise as well. It takes place in a theater of some kind where the levels are sets. It's sort of inspired by Terry Gilliam and Tim Burton, in the sense that it's a sort of dark fairytale. Your character has been stolen from the Earth by the Moon Bear King and has his soul stuffed into a puppet (hence the title.) When you displease the king he bites off your head and throws you away. A witch then enlists you to get a pair of magic scissors. It's so cool. Just the story makes me want to play this.
MadHero15: It definitely seems like something more of the PS1 days in terms of silliness and childlike wonder (which with Knack, may be Sony Japan's schtick from now on). I would like for this game to be good, and I think it will, but Sony may be not pushing this title much for a reason, so I'm going to stay cautious. Still, always nice to see something different.
MadHero's Final Verdict: A Thumb on the Side made of Felt
Gear's Final Verdict: A Thumb Up Pulling Your Strings
- Platform: PC
- Release Date: September 12th
- Developer/Publisher: Bohemia Interactive
Gear12: Aaaah the ARMA series. Incidentally, I think ARMA gained most of its popularity from the DayZ mod that came out for the previous game in the series. But enough about that, let's talk about this one. It takes place in the future because Call of Duty did too. It looks super realistic and serious with lots of super serious acronyms like NATO, CSAT, AAF and others because this is a totally serious game you guys.
MadHero15: ARMA fits a niche. It's for the people who feel that all those modern military shooters are realistic enough, so they make it very realistic. Then they make the menus extremely un-intuitive and clunky to use. Did I mention I don't fit in this niche, because I don't. I really, really don't.
Gear12: Yeaaaaah I don't either. I'll give Bohemia Interactive some credit though, the game seems to be packed full of detail. The environments are well-researched and huge and you can enter (and destroy) every building in the over 50 villages an the 270 square kilometers that the game takes place on. Am I going to play it? Probably not. If I want a massive sandbox and lots of weapons I'll just go play some more Just Cause 2.
MadHero15: Exactly, when I play a game, I don't want to go and play a game for realism. I want to play a game to have fun, and ARMA is kind of the poster child of those uber-realistic shooters. Do people like them? Absolutely, but I don't, and I don't understand why people like them, but that's just my opinion.
MadHero's Final Verdict: A Thumbs Down from the Greek government (look it up)
Gear's Final Verdict: A Photorealistic Thumbs Down
- Platform: Wii U
- Release Date: September 15th
- Developer/Publisher: Platinum Games/Nintendo
MadHero15: It's no secret that the Wii U is struggling. Obviously, a console needs games to survive. Luckily, the folks at Platinum have a good relationship with the Big N, and together with Devil May Cry/Viewtiful Joe creator and Twitter master Hideki Kamiya, they've created an all new Nintendo IP (yes, it's hard to believe). BTW, the game is most definitely coming on September 15th, just in case we're clear on that.
Gear12: It's definitely something the Wii U needs right now, even if I'm not personally that interested in it. It's certainly got a certain Kamiya flair to it with the expressive and colorful art style and really cool premise. You control 100 different superheroes Pikmin-style to fight crime and stuff. Every hero is different an unique, which shows a sense of devotion to your craft that we could stand to see more of. It's cool, unique and colorful and I really don't care about it.
MadHero15: I recently got to try the demo for this game (as did many people), and I did like it quite a bit. It was very colorful, vibrant, and fun, though a bit overly chaotic. It also uses the GamePad for a bunch of puzzles which I thought to be pretty clever. It's a Platinum game, so you know what you're going to get: a crazy, over-the-top quality action game.
Gear12: Is the Pikmin comparison accurate? I haven't played it myself so I'm just going by what I've seen and heard.
MadHero15: Kind of. It was definitely like that when the game was still called Project P-100. The combat is very, very different. Besides the fact you control multiple characters at once, the similarities have kind of faded.
Gear's Final Verdict: A Swarming Thumbs Down
MadHero's Final Verdict: A Wonderful Thumbs Up
Grand Theft Auto 5
- Platform: PS3, Xbox 360
- Release Date: September 17th
- Developer/Publisher: Rockstar North/Rockstar
Gear12: What's this? Another crime-themed sandbox is coming out? I've been to busy enjoying having superpowers in Saints Row 4 to care :P In all seriousness though, while I'm personally pretty ambivalent for this game, it still looks pretty damn awesome. There is so much to do in this game that it's kind of mind-blowing. I'm still on the fence about it though, partially because it's not coming to PC as far as we know, and I can only play so many sandbox games at a time.
MadHero15: The grand daddy of sandbox games is arriving once again, giving every other sandbox a firm pimpslap to show how its really done. OK, maybe not, but GTA Cinco remains one of the most anticipated games of the year. The trailers have done a great job to show just how incredibly huge this game will be. This game may be one of the biggest I've ever seen. Not only that, but it also looks like they fixed most of the problems people had with IV, which is nice.
Gear12: It's really cool how they're approaching the multiple playable characters. It looks like they did a great job fleshing out the world and the characters, as is Rockstar tradition nowadays. The serious amount of things you can do in this game is remarkable. The marketing of this game has been genius. No super ridiculous and CG trailers. Simple gameplay and explanation of features. I wish more games did that.
MadHero15: Yeah, every time they didn't make a trailer, and they really haven't made many, I wondered: Maybe people aren't as interested in this as I thought. Then they release one, and the whole internet explodes. What can you really say what the trailers (that almost everyone has seen) haven't already said? The game looks incredible. Hope it does get a PC version soon, just to see what kind of crazy mods people can build with it.
Gear's Final Verdict: A Feature-Packed Thumbs to the Side
MadHero's Final Verdict: A Stolen Thumbs Up
Scribblenauts Unmasked: A DC Comics Adventure
- Platform: PC, 3DS, Wii U
- Release Date: September 24th
- Developer/Publisher: 5th Cell/Warner Bros Interactive
MadHero15: Some people may know me to have a soft spot for the Scribblenauts franchise. Yes, the 1st one was hard to control and you could stick to a few words and be done with it, but I've always found them fun games to play. Unlimited went a different route, and in some cases it worked, and in some it really didn't. Now, its going for a entirely new route: tackling the DC Universe. Yes, we'll get to find the answer to the age old question if Batman can beat Cthulhu.
Gear12: As much as I like the Scribblenauts games, Unlimited was... disappointing. It didn't really leave much to the imagination because it pretty much spelled out the solution. Most of the challenge came from NOT using the obvious solution. Now that we are adding the DC Universe to it, we add some flavor to the series. It always bothered me that we couldn't use copyrighted stuff (except the WiiU version). By the way, the answer to your question is Cthulhu would completely obliterate Batman.
MadHero15: Not if I type in Invincible Batman ;)
Gear12: Tell that to my Invincible Super Cthulhu...
MadHero15: But anyway. I am curious to see how the DC Universe is going to fit in this series (BTW, does this mean that Maxwell can be part of the Justice League). Its obviously tempting to just type Superman and be done with everything, but I think 5th Cell is smart enough to do that. It also has a lot of variety in the type of hero you summon (there are over 100 different versions of Green Lantern). Not to mention you can customize your own character, so you can combine Cyborg and Beast Boy into some unholy thing that should've never been made.
Gear12: *shivers* We'll see how that develops. I'm not really that excited to buy this, but it's looking pretty good. I'm sort of getting tired of the franchise but if you're looking forward to it I can see why. There's lots of potential for fun here.
Gear's Final Verdict: A Heroic Thumb to the Side
MadHero's Final Verdict: Batman giving a Thumbs Up after beating Gear's stupid Super Invincible Cthulhu
That's all for the new releases, but there are a bunch of remakes coming up that are also worth a look. In this month's segment of:
Also Coming Out
Castle of Illusion Starring Mickey Mouse
- Platform: PC, PSN, XBLA
- Release Date: September 3rd (PSN), 4th (PC, XBLA)
- What's New: All new graphics, soundtrack by Grant Kirkhope, original game (if preordered)
MadHero15: Disney is on a bit of a nostalgia trip it seems. Right after DuckTales, we now get a remake of this Genesis classic. Besides graphics and a remastered soundtrack by the legendary Grant Kirkhope, not much is being changed, which may be a good thing after the changes in DuckTales split many people. It's a platformer that has stood the test of time, and hopefully it can live up to the original.
Gear12: I don't know much about this game or the game it's a remake of so I'll say this instead: The marketing for this game cracked me up. Apparently this game has a lot of fans, so a lot of people wanted it to be remade. When they released the first teaser they were trying to be really coy and mysterious about whether or not it was Castle of Illusion, but fans just immediately called it. I find that hilarious for some reason.
- Platform: PS3, Xbox 360, PS4,
- Release Date: September 3rd, 2014 (PS4)
- What"s New: 4 player local co-op, new User Interface, No DRM
MadHero15: What's this?! A Blizzard game?! ON CONSOLES?! THE VERY THOUGHT! Yep, Diablo is coming to consoles. Always interesting to see considering how PC-centric that franchise used to be. While not much is done to the game itself besides make it playable on a controller, it does come without the Auction House, and no DRM. If those 2 things weren't deal breakers for you the first time, the best thing to do may be to stick with the PC version, the way it was originally intended
Gear12: As if Blizzard didn't have enough money already, they're bringing Diablo 3 to consoles. It'll be interesting to see how this game controls though. I know they said they'd be optimizing the control scheme for consoles but I still think that a controller lacks the precision and speed that a mouse offers, which if I understand correctly is pretty crucial on higher difficulties. Either way, we'll see how it goes.
Kingdom Hearts 1.5 HD Remix
- Platform: PS3
- Release Date: September 10th (NA), 12th (AUS) 13th (EU)
- What's New: All new graphics, new orchestral score, more refined controls
MadHero15: Oh Kingdom Hearts! You and your silly names. This is basically a complete remake of the original Kingdom Hearts (the original code was lost a while ago, so its made completely from scratch), the PS2 version of Chain of Memories, and the cinematics of 358/2 Days are thrown in for good measure. If you want to get into this increasingly convoluted franchise, this is probably the best way to start, so go on right ahead.
Gear12: Kingdom Hearts is a complete mess. This might make it a little less messy, but don't count on it. It's nice that they're doing this though, especially now that we have confirmation that Kingdom Hearts 3 actually exists. It'll be a good opportunity for new fans to play the first one so that the third will make slightly more sense. I know it seems like I'm bashing the franchise, but I do actually like it. The overall narrative is just sort of extremely convoluted.
MadHero15: Well, that's it then. Man that's a lot of cool games coming out this month. Well, October-November will be even crazier. I personally can't wait, but we'll have to. Bye, everyone!
Gear12: October is looking like another full month, so there's definitely enough to look forward to. Now if you'll excuse me, I have to go prepare for the first day of university...
Defiantly getting GTA V on PS3 but not sure if I should get Wonderful 101 or wait for Wind Waker HD?
GTA 5 is soon released? I need some money right now!
GTA 5 for me. I'd get KH, but don't own a PS3. May end up eventually getting that Scribblenauts game for my son on 3DS. He likes Scribblenauts and DC so there's that. Although with LEGO Marvel and Arkham Origins coming out in the next few months, those two are the priorites for him.
kingdom hearts for me....why? we finally have final mix!
I just want GTA5 which looks so much better than GTA4 and I liked that game a lot, though after playing the ramyan origins demo on ps3 and 360 I want that game so much as well.
Stoked about GTA 5, curious about Wonderful 101, and thinking about buying and playing Kingdom Hearts for the first time.
3 games I'm looking forward too Amnesia a machine for pigs, Outlast and the Shadow Warrior reboot
Oh god, Rome TW 2 does come out in a few weeks! Man, so many games, so little money.