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The g1s Top 50 PS2 Games: #20-11

12/26/13 12:00pm

#50-41
#40-31
#30-21

It’s time for part four. You thought the bottom thirty were some damn amazing games? You have no idea what you’re in for here. You’re not ready for this. You’re not ready for this darkness, or rather, blackness.

20. Twisted Metal Black [Written by Woodyman]


Minion's Stadium

I see a red door and I want it painted black… Twisted Metal: Black is my personal favorite in the series and definitely the darkest. The game was released in 2001 by Incognito Entertainment and the god among men known as David Jaffe. It was highly praised among reviewers and critics while being nominated the best shooter of the year, and one of the best games of the year.

As mentioned above, Twisted Metal: Black is the darkest entry in the series. The basic plot follows the same structure of the other Twisted Metal games. There is a vehicular combat tournament run by Calypso. The prize is a wish. Any wish no matter how seemingly unfeasible can be granted by Calypso. Unfortunately, as with any wish, the wording is important and sometimes the wishes don’t turn out how the competitor thought it would. The competitors are almost all escaped mental patients with violent tendencies. Some standouts are Mr. Grimm, a Vietnam vet that was forced to eat his friend while in a POW prison, the Preacher who believes he is possessed by a demon, and of course Needles Kane, aka Sweet Tooth, the mass murdering clown who was cursed with eternal life and a head that's constantly on fire.

The gameplay for Twisted Metal: Black is basically the same as every other game in the franchise. You drive around an arena map where you shoot your competitors and collect power-ups. Each level has its own strategies and secrets, but really it’s drive and shoot. There are boss fights to break up the monotony but the thing that will keep you going are the stories of each individual character (you’ll want to experience them all) and the multiplayer where you can car combat your friends.

Thoughts from other g1s:

Jack_Red89:
Without question one of the most graphic PS2 games ever. This stands as one of the finest games in the series. Basically if you played the first two games. Then you probably are going to love this. A more dark, graphic game with very good story telling. Everybody who plays this game knows who steals the show. Sweet Tooth is very entertaining to watch in this game. Again it's fun to use codes considering this game is hard. Some of these levels have secrets. Such as unlocking hidden characters which was done well.

Dark Side: This is one fucked up game, and I love it. I really like how twisted the endings to this game are, with Calypso encouraging these fucking psychos to do more horrible things instead of just going for minor amusing ironic fates. Also, the best part? This may still be in canon with the main series. "WE ARE TRAPPED IN HIS HEAD" indeed.

19. GOD HAND [Written by Dark Side]


GOD HAND (English)

Ladies and gentlemen, the game that killed Clover because nobody bought it. It received low scores from nearly every critic and lead many suits at Capcom to ask why they aren't making grim dark brown blood shooty games with a series that was supposed to be about survival horror. GOD HAND was the start of the fall for Capcom, which is ironic as it is quite possible one of the single greatest games ever created. If not for Okami, GOD HAND could have easily been considered the magnum opus of Clover Studios, it is that good. Oh sure, the story is silly, constantly breaking the forth wall, and the level design might be as exciting as a dead guppy, but it does something nearly no other game has managed; achieved mechanical perfection, or as close to possible that can get. Oh, and it's a game where you fight a guy in a mask wrestler gorilla suit and punch people into the stratosphere. That's a plus.

GOD HAND is utterly ridiculous, from the Hispanic man-eating demon who constantly has a big cigar in his mouth to the ending credits song having the entire cast dancing along to it, but that makes it deceiving. GOD HAND is a monster, demanding that you master it if you want to have your precious fun. This is not a game about empowering the player and making them feel like a badass from the first moment. No, you have to earn that. You have to make your own combo strings and figure out what works best for you and against what enemies. You need to figure out the dodge mechanic and take full advantage of it, or else you will die. You have to earn those awesome roulette specials, and you will suffer for it. You are going to die a lot trying to learn boss patterns. You are going to lose your powered-up status because of that one enemy you didn't react to fast enough and have to combo like mad to get that power back. If you want to play GOD HAND, you have to suffer.

And it will all be worth it when you can completely destroy everything that frustrated you so much before. GOD HAND, much like all the works of Clover and Platinum Games, exists in an old school mindset. It doesn't care for instant gratification that modern games focus on delivering, it wants you to earn that feeling of accomplishment. It will make you angry, but it never feels like it's being a dick. GOD HAND is a fair experience, there is always a way to get out of a situation or avoid damage. You just have to be good enough to figure it out. And after you do that, try being the game in a mode where you can die in one shot, or try fighting your two GOD HAND'ed copy. If you can completely beat GOD HAND, congrats, you're one of the most hardcore nerds who has ever lived. Have a cookie while watching those silly ending credits for the millionth time.

Thoughts from other g1s:

That Guy Named X:
I'M GETTING HUNGRY HOMBRE.

metabro: After ridding a small desert town of a small army of degenerates (along with the occasional demon) by use of hypersonic punches and merciless curb stomps to the cajones, you encounter a pair of extremely flamboyant twins, complete with bleached blonde hair, feathery outfits, and speedos showing off their man asses. Their tag team wrestling techniques prove to be a match against the unstoppable might of your super-powered, demon-slaying arm, and your once formidable arsenal of stratosphere-launching nut shots is rendered useless, as the twins lack such hardware. This is a MINI BOSS, and one of the first ones in the game.

Icipall: God Hand, how you keep kicking my ass and yet how I keep coming back to you. A great combat system, flashy super moves and hilarious bosses give you perfect mixture of your daily dose of madness.

18. Marvel Vs. Capcom 2 [Written by bushidoblader]


I Wanna Take You For A Ride!

“It’s Mahvel Baby!!!” –Yipes

Let me begin with a small story. About ten years ago (give or take); I was a wee lad in the big scary world of arcades. Though I mostly played shoot ’em ups, I really liked fighting games and the king of fighting games at the time was Marvel vs. Capcom 2. The only problem was I would get destroyed by anyone competent who was playing leaving me quarter-less and sad. “How am I supposed to get better when I only get one game?” I wished that the Marvel vs. Capcom 2 would be on my PS2 so I could enjoy the game without wasting quarters and dealing with those crazy arcade destroyers. A few days later my folks and I visited a GameStop to buy a new game. I came in expecting to get Need for Speed: Underground, I left with Marvel vs. Capcom 2. As soon as I got home, I popped that game into my PS2 and forced my brother to play. Every day after school, I would play Marvel vs. Capcom 2 (and force my brother to play) and I would improve over the days. I had played Marvel vs. Capcom 2 so much that I had blisters and callous on my thumbs from sliding my thumbs through the direction pads. In the end, I stopped playing Marvel vs. Capcom 2 after my PS2 died and I upgraded. That said, this game is easily my favorite game on the PS2 AND (arguably) the best fighting game on the console.

Marvel vs. Capcom 2 has one of the largest rosters in a fighting game comprised of (surprise) Marvel and Capcom characters. You got legends (Wolverine, Ryu, Megaman, Captain America, Morrigan etc.), as well as obscure characters (Shuma-Gorath, Hayate, Marrow, etc) duking it out in a three-on three tag match. Though you can choose any character without whim or care, it is best to think about your choices. Choosing your characters and their assists is incredibly important to your strategy. Team synergy becomes the key to success. This game is notorious for some overpowered characters (I’m looking at you Magneto and Sentinel), but with the right assists and skill, they should be no match. Matches often include switching in characters, calling out assists, snapping an opposing players’ team member into the fray, and the sensational hyper combos. Whether it’s Captain Commando’s Captain Sword to Wolverine’s Weapon X, you are bound to see some awesome things. The true meat of the game wasn’t its flashy super or fast combat; it was its assist system. By implement your assists correctly you could trick your opponent into guarding incorrectly, stop aerial foes, or hit pesky keep-away characters. Assist define how aggressive or defensive you can be with your characters.

Aside from versus and arcade modes, there are also a ton of color swaps and illustrations for you to (if you’re obsessive compulsive type like myself). Color swaps give new color swapped sprites but unlocking all the colors allows you to pick three of the same characters. It makes for some great fun in “All Juggernaut” matches. Thought the artwork adds no value to game play, it is great to look at. It also fills that annoying shaded character box in the illustration menu. The catch is that you have to play a lot of story mode and versus mode to unlock points to unlock the content (though gaining points is relatively easy in arcade mode). Though it thrived in the arcades, Marvel vs. Capcom 2 is still a great PS2 game. Its large roster and three-on-three tag matches gives it a variety of different teams and strategies. Its fights are fast, frantic, and visually appealing. It can be tough to learn but it’s a rewarding experience especially with friends. Like I said before, this game is arguably the best fighting game on the PS2.

Thoughts from other g1s:

That Guy Named X:
Best Capcom crossover fighter, hands down. The game looks great, the music is catchy as fuck and the gameplay is smooth as a ken doll's crotch. It's great fun.

Phroday: While this is easily one of the rarest PS2 titles, it is my favorite fighter of all time. The campy jazz soundtrack and beautifully rendered graphics that merge the assorted universes wonderfully. The insane number of characters and different assist types leave over a million different specific possibilities for your team. I am someone who believes that the real best player of a fighter is not the one who works hard to master a single team, but can kick ass on random. MvC2 makes that one tough challenge.

17. Dragon Quest VIII [Written by Whatthefnu]


Great Battle in the Vast Sky

You can get away with a lack of story in a lot of titles, so long as the gameplay itself is amazing. This is fact. One genre that model VERY rarely applies to, however, is the role playing game. It’s in the name: you are playing a role, and that role becomes an increasingly bigger part of an increasingly bigger world that (in the right hands) becomes a compelling place full of people you want to know and challenges you have to face to protect them. This is why I still believe and will continue to believe to the day I die that anyone who claimed Mass Effect 3 doesn’t qualify as an RPG was a butt-hurt moron reaching for any excuse they could find to justify their hate. So what does this have to do with the eighth entry in the Dragon Quest franchise? Everything, really.

Think about every single thing you’ve ever wanted out of a JRPG narrative: every location you’ve ever wanted it to take you, every conclusion to the loose ends you’ve wanted to see happen, and all the characters you weren’t even aware you wanted to meet. Dragon Quest 8 is all of those things, and it’s all of those things wrapped up in one of the best cases I’ve seen made for turn-based combat in a long time. This is the main reason DQ8 succeeds where games like Hyperdimension Neptunia utterly fail. When you slow down the action like that, now it becomes a thinking man’s game. Every single move needs to have serious weight and consequences for the party, and while this does make the game more challenging, it also makes you more involved as a player. Victory is always much sweeter when you earn it, and with the brilliantly simple skill system this game boasts, watching your chosen strategies evolve as time goes on is extremely gratifying. This is one of those RPGs that can actually claim repeat plays are worth it, because choosing a different weapon for a character to specialize in essentially changes their entire role, so discovering your personal favorites is half the fun.

Credit must go to the iconic character designs only Akira Toriyama could produce as well as the fantastic orchestral score composed by Koichi Sugiyama, because without either, this game wouldn’t be nearly as charming as it is. It’s sad, then, that their work might go unappreciated by a lot of people. Perhaps it’s JRPGs trying to be more anime than game these days, but the genre isn’t nearly as revered or popular as it was back in the 16-bit era. Some say the combat is slow, cutscenes are a chore, and having to travel on foot from objective to objective just takes too much time, but I eat that stuff up. I love a game that gives you time to take in the world and appreciate all the little details that went into it. I love meeting characters, learning what their stories are, and how I might play into them. And I love studying monsters so I can sit smugly as my party executes a perfectly planned strategy. But again, that’s all dependent on how good you can make the world that all this happens in. I appreciate games that can pull it off because I understand how hard it is, which is why titles that do it this well should be treasured as the works of art they are. Ain't that right, Guv?

Thoughts from other g1s:

Dark Side:
Downright beautiful game with the classic Dragon Quest gameplay we've all come to love. There's nothing about this game I don't love in some way, and it's part of the only series that really understands proper grinding.

someperson: So simple, yet so demanding. One of the outright longest gaming campaigns I've ever played, Dragon Quest VIII is a game that requires patience, but pays off with some of the most beautiful and serene moments in the history of the PS2 (a system that housed Okami, Shadow of the Colossus, Ico, and other gorgeous games). Even half-way into the game grinding for experience points could still be almost zen-like. A good thing, considering how slowly you gain levels. The story also wisely eschewed the large cast of party members in favor of better developing the heroes you were given, and gave an interesting and rather tragic spin on the 'chasing maguffins' trope.

16. Jak 2 [Written by zerothethief]


Haven City (Guard Pursuit)

Darker and grittier is what the team over at Naughty Dog was going for when they were making Jak 2, and they succeeded. As soon as Jak 2 started, you could tell that the experience you were about to have was going to be completely different from the one you had in the previous game. Gone were the colorful worlds and goofy characters, replaced by the main character going on a quest for revenge, in broken down slums and monster filled sewers. Aside from the art style and characters, this game was truly something completely different, but that wasn’t necessarily a bad thing. In fact, it may have been the shot in the arm the series needed and put it on the map.

Pretty early on, you're given a gun, and this alone transforms much of how the game played. There was a greater focus on combat and faster reaction to more dangerous threats and less on environmental dangers. You also were given the ability to transform into Dark Jak, which was essentially like an auto win in any scenario. The Dark Jak transformation gave you the ability to simply destroy whatever was opposing you, and it felt so satisfying and looked so damn cool.

The majority of the game is played in Haven City, which leads to sandbox style experience. For me, personally, it was the first time I played that style game (being that I never played Grand Theft Auto), and it fit the general feel of the game very well. And then you have the story of the game, which as a whole felt very unique and had it’s own multitude of twist and turns. The ending alone was one hell of a mindscrew, so much that it's hard to ever forget it. Not bad for a series that started as a funkier Crash Bandicoot.

Thoughts from other g1s:

Marduk:
The addition of guns, dark eco powers, and Jak's quest for vengeance took the Jak series from a simple platformer to a mature action series. Despite my dislike for the temporal loop paradoxical ending, Jak 2 is undoubtedly the peak in the Jak series which is truly an achievement as neither the Precursor Legacy nor Jak 3 are bad games by any means.

Dark Side: THIS GAME IS HARD AS SHIT AND MAKES ME LOUDLY EXCLAIM THAT I AM ANGRY. But it's well designed and never feels like it's being a complete dick, it just takes a certain type of insane masochist to really enjoy it. You guys must really be into whipping.

metabro: 9 times out of 10, if someone decides to give a more innocent property a "gritty" reboot, it will end very, very badly. This is that one out of ten instance. Not only was Jak 2 more mature than its predecessor (the game starts with a torture scene), it is also much more fun. With hilarious dialog, fun new mission types, and new weapon based combat, Jak 2 was the real start of the series.

15. God of War [Written by WhatThePuck]


Zeus' Divine Wrath

Game characters rarely look like they belong within the game they are a part of. Mario is a fat Italian in a jumping game. Dante is a pretty boy with barely any muscles in a game where you slice demons up with a sword bigger than the protagonist. Kratos from God of War, on the other hand, looks like he was designed to be the lead in a brutal, violent, blood-soaked brawler featuring spectacular set pieces and starring a man who has nothing left to live for. And that is exactly what God of War is.

The game is a classic Greek tragedy, retold with modern technology – Kratos is the pawn of the gods, with his first lines cementing this - “the gods of Olympus have abandoned me,” followed by his suicide. He is tasked by the Gods to go on an impossible quest according to their whims, and if he succeeds, he will be given that which he desperately needs. As we play the game, we see more of the backstory of this man, who was used and abused by the Gods he put his faith in, before being tricked into sacrificing the only things in the world he really loved. Its a truly mature tale that is often lost when you ask many people of the game, and they can only recall the violence. They see the beast that Kratos became to end the pain he suffered, and ignore the man who had everything he ever cared about destroyed, and his every escape, even death, denied by the gods while Kratos is still useful.

Of course, gamers can be forgiven for ignoring the story and focusing on the setpeieces, especially when they are this good. The feats undertaken in this game truly are the stuff of legend, from killing a minotaur with a flaming log cannon, to impaling a three headed hydra with a ships mast, to ripping the head off the queen of the Gorgons – the game always knows exactly when to throw in something epic. Hell, even the puzzles look epic, with Kratos needing to raise giant statues or open the gates of hell to solve a puzzle. Of course, even the most mundane events are made epic through the games use of Action Commands. Nearly every battle will end the way a boss fight would, with Kratos displaying the insane bloodlust that he holds inside him, ripping off enemies heads, smashing their skulls with their own weapons, cleaving them in half, and just generally destroying them. Mix this with the versatility on offer through the RPG-like upgrade system, your battles will look truly spectacular.

This blending of the savage brutality of the gameplay, the awe inspiring epicness of the world around you and the mature depth of the story may sound like it does not form a cohesive package, but in practice it actually feels complete, with each part complimenting each other – no element feels out of place or like it doesn't fit. It all blends together to create something that many attempt to duplicate, but no-one truly can.

Thoughts from other g1s:

Jack_Red89:
One of the best games in it's genre. God of War has a good story inspired by Greek Mythology. This game does a great job pushing you to do good. Some of the finest voice acting in an PS2 game. A lot of moves you get are very helpful especially boss ones. I really enjoy looking at the locations including Afterlife. You also unlock costumes that play differs a bit. The audio department does a great job nailing every sound.

Marduk: While a fairly standard hack and slash game it definitely earned its popularity with solid gameplay and challenging puzzles. The threesomes to get extra blood orbs definitely pushed the envelope for what could be put in games.

Dark Side: A really impressive title, no question. I remember finishing it years ago and unlocking that special room with all the early monster designs. I miss getting bonuses like that.

14. Psychonauts [Written by thegoddamnbatman]


Main Theme

The reason I love the early to mid 21st century's video game output is due to the abundance of niche, under the radar titles. From Beyond Good and Evil to Eternal Darkness, that brief generation provided numerous cult classics. One of the most well regarded of the period was Psychonauts, developed by Double Fine studios and headlined by game guru Tim Schafer, a former Lucasarts staff member who created other quirky classics like Grim Fandango. Like many of the other beloved niche games of the time, Psychonauts is both an experimental title and a blast to play.

In Psychonauts, you play as psychic child Raz, who's run away from a circus to join a camp for psychic kids like himself. All of the levels in the game are pieces of the unconscious of the supporting characters, which in turn fleshes them out organically through gameplay.  The separate levels are connected by a hub world called "The Collective Unconscious", a reference to real world psychology professor Carl Jung. Gameplay wise, Psychonauts is a fairly standard third person platformer: Double jumps, collectables, all of the normal tropes.  What really sets Psychonauts apart is its originality and genuine humor. Few other games can truly claim to be entirely separated from other titles influence, but this is one of them; A story and writing driven action-platformer with some impressive talent behind that also happens to be unadulterated fun. This is the video game equivalent of a four-leaved clover. The fully voiced cast also brings the cast of characters to life, and while most are personally unknowns, I for one to this day distinctly remember Richard Steven Horvitz and his enduringly nasally performance as Raz.

Psychonauts was the premier effort of Double Fine studios, and a hell of a first try at that: It was universally praised upon release, and is considered a gem to this day. In my mind, and it seems many other peoples opinions however, the developer never reached the heights of this game again. Double Fine is still great, but for some reason none of their other titles ever had the creative spark that Psychonauts did. Why is that? My theory is that they did so much in one game that they couldn't properly follow it up. Psychonauts has genuinely funny comedy, with quotable lines like "Beware the cows! Not all milk is enriched!" being abundant, it has interesting non-gaming references in it, such as the main character being named after Grigori Rasputin, the Russian alleged mystic, and it has some of the most bizarre scenarios in a game ever released to a mainstream market, including a dentist who steals peoples brains as a sidejob. This kind of variety must have been taxing for the folks at DF to come up with on a consistent, possibly daily basis.

For a comparison game, Psychonauts is a game in the same vein of fellow fan-favorite Earthbound; a fun, if flawed game that glows with humor and wit, and also happens to be one of the most clever games ever released. Perhaps Shigasato Itoi's SNES masterpiece had a certain amount of influence on Tim Schafer's work: Both are defined by quirky comedy with intelligent subject material hidden behind the strangeness, and both star a telekinetically gifted child. It's a shame that Psychonauts never found a large audience. Considering how ingenious it was, it really deserved the success.

Thoughts from other g1s:

Marduk:
Despite a mediocre sales record Psychonauts has managed to become widely loved by everyone who has played it. It manages to avoid many of the flaws that plagued other PS2 games released around the same period and provide the world with a wonderfully imaginative game. This would have gotten 2nd if not for how short and relatively easy the game is to beat.

Dark Side: Day of the Tentacle? Pretty smart. Grim Fandango? Pretty fucking smart. Psych-FUCKING GENIUS! THIS GAME MAKES ME ROCK HARD.

13. Star Wars Battlefront 2 [Written by wolfjak]


General Grievous' Theme

It goes without saying that most, if not all of us have enjoyed at least part of the star wars mythology, whether it's the original trilogy, the prequels, or any part of the expanded universe, we love Star Wars. One game did a good job of connecting the universe, but it was just a toe in the water compared to the next edition of the series; and that was Star Wars Battlefront II. The game took us on a wild ride hitting most of the major battles of the series, from Genosis to Hoth. The story played out like a soldier's journal through the conquest of the galactic empire, instead of being the unstoppable Jedi, you're just another clone. The battles also felt incredibly real with changing objectives, multiple soldier classes, large scale maps, and a swarm of soldiers all working together to reach a common goal. Plus, once the battle goes online, strategy takes a real jump.

Another great edition to the game were space missions. Whether it was piloting the coveted Y-wing bomber or slipping into the enemy ship to sabotage them from the inside, players were allowed to go out and truly do whatever they wanted in these battles. And lest we forget those quick bursts of playing as a jedi or even Boba Fett. In short, Battlefront II is a standout action-strategy game for any Star Wars fan or gamer. Great game design, atmosphere, and fun gameplay that still stands up today, it's pretty clear that this game is the total package, or as Lord Vader would say, “The force is strong with this one.”

Though the game may not have been the most refined star-wars game, it was just good simple fun. It was like the video version of playing with a bunch of green army-men with some star wars action figures thrown in, not high on substance, but easily something anyone can get a kick out of. The game also appealed to pretty much every fan of the star wars. Whether it was the ones who grew up with the original, the kids who are still young enough to think that the prequels were good, and everyone in between, with battles that hit every high point of the first six movies and a couple of extras.

This also made it great for those who take the cannon seriously pleased, as it took some of the battles that went unmentioned and fleshed them out for video form. Going through the battles as a storm trooper or rebel soldier or hell even a droid, is like cutting off JarJar's head with a lightsaber; It looks great, and it's just something everyone wants to take part in.

Thoughts from other g1s:

That Guy Named X:
One of the best things to come out of the prequel trilogy. This is one of those games that I find myself going back to all the time. Tons of fun to play with friends.

Shoggoth8852: The best thing I remember about Battlefront 2 has to be the space battles: hopping into an X-Wing, flying into a Star Destroyer and, taking it out from the inside was extremely exhilarating.

SanjiSasuke: Start Wars Battlefront (and ESPECIALLY II) was the REASON I played shooters. I had always been adverse to them, but BF was the big turning point. And the fights with all the big guys on Mos Eisley was the greatest. Plus SPACE BATTLES.

12. Ratchet and Clank: Up Your Arsenal [Written by Craigieboy]


Obani Draco

Ratchet and Clank: Up Your Arsenal had a tough act to follow with the success of the previous game, Ratchet and Clank: Going Commando. Going Commando set the template for the rest of the R + C series by improving key gameplay features such as upgradeable weapons/nanotech, arena battles, the ability to strafe and much more. Dot surprisingly, Up Your Arsenal didn't make the same impact that Going Commando did but despite that, the game is still very, very good.

The story follows on where the previous game left off, Ratchet and Clank are chillin' at their crib when a news bulletin starts reporting on a invasion of Veldin by the Tyhrranoids which antagonizes Ratchet and proceeds to set off to save his planet. The attack itself was orchestrated by the main villain of the game, Dr. Nefarious who fits the stereotypical robotic mad scientist role very well. The humor from the previous games also carries over into this one, not laugh out loud funny but still humorous enough to make you smile. The format for the story is more similar to the first game, evil villain has an evil plan, Ratchet and Clank stops them, the end. It isn't innovative but the game isn't trying to tell an amazing story, it's trying to make a fun game.

Gameplay is virtually unchanged from the second game, a 3D platformer which features lots and lots of crazy guns. A total of 20 weapons become available to you throughout the game ranging from old weapons seen in previous games such as the Bouncer, Plasma Coil and the infamous RYNO as well as new weapons like the Plasma Whip, Rift Inducer and Qwack-O-Ray. The best aspect of the gunplay is that each weapon becomes useful in different situations, encouraging you to make strategic decisions on what gun to use.

Up Your Arsenal wasn't a huge leap in the series like the last game, but it's still very much a worthy addition to the Ratchet and Clank series and a great game overall. The game still made little tweaks here and there to further perfect the formula laid out by Going Commando. Insomniac just seems to be one of those game companies that could churn out good game after good game.

Thoughts from other g1s:

Prowler64:
Ratchet and Clank Up Your Arsenal is a unique combination of platforming and shooting. It doesn't take itself seriously with its sense of humor and self references. My favorite part of the game is the arena levels, where you take on round upon round of enemies.

metabro: Ratchet and Clank deserve their own cartoon series. If Tak and the Power of Juju can have one then certainly these guys can too. Every game is packed with beautiful environments, great humor, and addictive combat with the most creative arsenal of weapons on video game history. For the PS2, this game was the best in the series by reaching new heights in all the mentioned features. If you disagree, then my Qwak-O-Blitzer would like to have a few words then.

Dark Side: This is the single best entry in the series, I completely mean that. The villain is hilarious, the new weapons are incredibly awesome, and the heavy focus on gunplay instead of the distracting space fighter sections were a good call. I adore this game, one of my favorite platformers ever created.

11. Final Fantasy X [Written by bushidoblader]


Otherworld

I liked Final Fantasy X. I know some people abhor this game BUT I personally think it was great. I loved the turn-based battle-system, I loved the story and all of its twists, I even loved blitzball and its underwater waterpolo-ness. Though its not without fault it was still a great game.

The story (without getting too detailed) involves Tidus, a young athlete who gets transported into future after a giant flying whale named Sin (how subtle) attacks his city. In the future he joins summoner Yuna’s pilgrimage to the ruins of Tidus’ old home. Along the way they discover allies, start rivalries, ruin two weddings, uncover several conspiracies, win (or lose) the big game, and eventually stop Sin. The game’s ending is heart-breakingly good. It is the main reason why I can’t listen to the game’s main theme “To Zandarkand”, without breaking into tears.

Aside from the main story, there are also a ton of side activities. There are secret dungeons to discover, extra bosses to fight, hidden aeons to summon, and ultimate weapons to wield. But in my opinion the best mini-game in Final Fantasy X has to be the fictional sport blitzball. It’s the best Final Fantasy mini-game since Final Fantasy VII’s motorcycle and snowboarding mini-games. But if blitzball isn’t your thing you could try your hand at monster hunting which gets you rare items and a ton of experience for each monster slain. And with all the extra items in your pocket you can upgrade weapons and even teach your aeons power skills and spells like teaching Valefor zombie attack and full-life. Nothing will stand in your way (except for those lousy bosses).

Final Fantasy X is a masterpiece and is one the best Final fantasy games recently released. It has a great story, beautiful music, strong characters, and a ton of content aside from the main story and combat. It has what all RPG’s have and then some more. It’s a great game for the PS2 and worthy of anyone’s time.

Thoughts from other g1s:

RememberTheAGES:
What a great game, and a good game for the series to end it's turn based gameplay on. It easily has one of my favorite mini games, Blitzball. I played so much Blitzball, I think it was as good as the game and that is saying something.

Tommahawk: While story wasn't the greatest, it had it's share of memorable moments. The opening with Sin showing up during blitzball game was badass, seeing Anima for the first time was a sight to behold for me. Auron is one of the most badass FF character period. *Spoiler warning* His death totally deserved a cut scene. In my eyes it has the best battle system in entire FF franchise. The new take on summons in battle was refreshing as well. Sphere grid was stupid, and whoever thought of it should get anally probed by aliens. Blitzball, while frustrating at first, is probably one of the best mini games ever though.

Tomorrow is the grand finale, the moment you’ve all been waiting for. The ten best PS2 games ever made, and it’s one hell of a list. Why, we even got a special guest to talk about number ten! I hear he has some good things on sale at his regular job.

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