[Hands-on] The Devil May Cry but you really shouldn't
I'll just skip the long-winded introduction and say this: If you still hate this game just because it's a reboot you really need to snap out of it, because Devil May Cry cranks the asskickery all the way up to 11.
The new demo developed especially for Gamescom had Dante jumping and running around an upside-down city filled with floating debris and makeshift platforms. The jumping controls work well and you've got an air glide move to give you an extra boost when you come up short. Two new abilities, the Angel Lift and the Demon Pull, can be used to fling yourself to higher ground or pull out platforms from the walls respectively.
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ʎʌɐu ǝɥʇ uıoɾ |
Both of these abilities can also be used during combat. They make building up your combo meter a lot easier, since you can either pull far-away enemies towards you or zip through the air, slashing at everything that crosses your path. In general, the combat is just what you'd expect from a DMC title. It's incredibly fast, flexible and just plain awesome. It's easy to learn, hard to master and impossible to put down. You can assign up to three weapons to your D-Pad, allowing you to switch between them at any time, even during combos. And you're gonna need all of them, since many enemies can only be killed by a certain weapon or technique.
While the story and setting don't really have much in common with the older, gothic-style games in the franchise, the graphics actually manage to feel reminiscient of Capcom's endeavors. They are dark and twisted while at the same time managing to be vibrant and colorful, giving the game a very surreal look and feel. There are also enough latex-y squishy elements scattered around the world to remind you that you ARE dealing with some demonic substance matter here.
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That's not a cutscene, by the way. |
Here's the thing: If you are so invested in the universe and characters of the original DMC that you just can't accept a reboot, that's fine. However, if you like the series because of the gameplay, combat and general attitude, then do yourself a favor and pick this game up. It delivers the gameplay we love while managing to make it all feel fresh again, something the franchise really needed in my opinion. So let the Devil do the crying and instead focus on kicking ass and having a good time when DmC hits store shelves early next year.
» Tagged In: #Andrej Preradovic, #capcom, #Devil May Cry, #DMC, #Gamescom 2012, #Ninja Theory, #PS3, #Xbox360
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g1 DISCUSSIONS
Gabriev
Sure, the original series has its flaws - paper thin story, uninteresting characters, etc, BUT as the time went by the series became more refined.
The combat obviously always was the highlight of the series, which was fast and responsive. From what I've seen so far it looks a tad sluggish, I dunno, maybe it's from the FPS cap? Also Dante's 'new' weapons are nothing new. This demon pull is just Nero's Devil Bringer (which had awesome mechanics, but It doesn't quite fit Dante's fighting style).
Which brings me to the characters. As I stated before - some of them were uninteresting or plain boring. Some may even hate Dante's character but for me he was the ultimate badass. His 'this is me giving a fu*k attitude' and love for pizza were awesome. Now we have angsty teenager. Why not leave the old characters and just expand on them?
The plot in almost all previous games was lacking any logical reason. It basically was a dude X trying to take over the world, period. But now - what the hell... dealing with propaganda and such crap? Will Dante go around streets and tear propaganda leaflets to shreds?
Netherrealm has proven with the latest installment of MK that one can take old, used and abused franchise and make it look fresh without any major changes. Before I wouldn't thing why anyone would want to play a fighting game's story mode for the story itself other than for unlocks and such shit. So, why not expanding on existing world with its characters by adding believable backgrounds to them and developing them more, adding some basic reason to the villains, explaining why the F Nero can use Yamato with its full potential?
gamereviewerbr
I give 3 months of bad sales, then Ninja Theory closes
rossosnaruto
bad sales? no way, i bet u anything that this will sell better than all previous dmc games!
Xanthos
Join the navy... o.o
maggot447
Just have to say, nice reference to Doctor Strangelove.
BigmanQ
Judging by the trailers i am really sure i'm going to hate the story and even the characters, however if NT can keep the dmc feel gameplay wise, which i can test for myself with some sort of demo, it'll be a day 1 purchase for me.
ninjaeris13
THANK YOU!!!!!!!
CursedSeishi
So Demon Pull is just Nero's arm, while Angel Lift is essentially a tiny piece of the Trickster style? Not exactly new mate. The same goes with the "Need X weapon for Y enemy" as that is essentially the same mechanic Heavenly Sword used.
And sorry to say, but the combat isn't as fast as it was in the prior games. I've watched plenty of combat vids and demos and previews for the game, and it can't be argued that the game is "just as fast" as the older titles. Its a simple matter of them locking everything down to 30FPS, not because it allowed them to toy with the environment, but because Ninja Theory both has no interest or experience at working on something that runs at double that.
I'd be perfectly fine with a reboot, if I knew the developers were more talented at providing good combat. Sure Heavenly Sword was nice on fancy animations and story, but its combat was only just above generic.
And while I have thrown my fair share of hate towards NT's version, I do give them credit for actually fixing up Dante's character, even just a bit. Now if only Capcom would stop trying to shove him down the collective playerbase's throat, namely by forcing this current version into the "Playstation All Stars" game instead of the Dante that was actually the All Star. It's not a matter of "OMG HE NO LOOK LIKE OLD DANTE MUST HATORADE!". Its that he is completely unproven, untested, and so far to the fanbase that is complaining still uninteresting.
Saying "F^%& you" a lot does not a cocky bastard make.
Kenshiro3
you DO realize that frames per second has nothing to do with overall speed of the gameplay don't you? While the Combat does seem a little slower it still looks DAMN GOOD. Ninja Theory is getting help from Capcom in that Department. Also as to Dante not being cocky, Watch this.
https://www.youtube.com/watch?v=HsHtFcDyjTU
seem pretty damn Cocky too me. I stopped worrying about Dante Acting like his old Cocky Wisecracking badass Self. I stopped worrying after that trailer for the simple fact that even though Dante doesn't LOOK like the old Dante he DEFINITELY acts and fights like him.
CursedSeishi
Actually frames per second do affect gameplay, It's rather stupid to try and claim it doesn't. Combat looks slower because of it, combat will feel slower because of it, and it does effect a little of what can be done within combat. Invincibility frames, counter frames (if used), or anything that generally relies on timing or precision will be affected by doubling or halving frame rates.
And yes, 10 seconds of small talk definitely stands to represent him as a whole. In which case the 10 seconds of dialogue that I was referencing the trading back and forth of "F%^& you" between a boss also represents him as a whole.