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Impressions from the Sony event: 'PlayStation 4' is here!

2/25/13 6:00pm

A new age is upon us! The PlayStation 4 is real and (supposedly) coming out for the holidays this year. Sony held a rather large event in New York City last night to showcase their not so kept secret in front of 1,000+ attending and millions of folks around the world via live stream. What was shown? What can we expect? Will it be worth making the leap to the next generation of gaming?

The first reveal of the new console actually wasn't the console itself. In fact, that was never revealed during the event strangely enough. I guess that will be saved until E3 in a few months. We did, however, get our first official look at the controller which has officially been dubbed the DualShock 4.

The PlayStation 4's DualShock 4 controller

The PlayStation 4's DualShock 4 controller

Looks like that leaked image that got around was right on!

I'm a fan of the redesign to the traditional PlayStation controller for a number of reasons. Primarily, I dig the smoother look and added depth. It's almost like they combined the PlayStation 3 and Xbox 360 controllers into what we see here. The indented notches on the sticks are a much appreciated addition.

We also got some in-depth information on the Share button (located on the top left face of the controller) and how it will be used. The PlayStation 4 aims to have a focus on connecting you, the gamer, with social media. In this case, pushing the Share button is a quick and easy way to broadcast your gameplay footage online. Viewers can even leave comments as well. This seems to be a way for Sony to tap into the recent popularity of the "Let's Play" style videos which are common to find on YouTube.

The Share button located on the top left face of the controller

The Share button located on the top left face of the controller

As you can plainly see on the new DualShock 4, a touchpad has been added. This is likely going to be an optional feature that developers can use in their games similar to how the touchpads for the PlayStation Vita are used. I can already see hacking or lock picking minigames make use of this.

Speaking of the Vita, crossplay will be given more of a focus this time around between the PlayStation 4 and its handheld cousin. Sony made it clear during the event that they plan to make almost all PS4 titles playable through the Vita using a WiFi connection. This will be made possible through the recent acquisition of Gaikai, a company that specializes on cloud-based gaming. If we are to understand all this correctly, you should technically be able to access your gaming library anywhere. That alone is making me seriously consider picking up a PlayStation Vita in the near future.

A potential gamechanger

A potential gamechanger

This makes me wonder on how the Vita will be marketed in the future. One of the bigest criticisms of the handheld is the lackluster library of titles available. Will Sony bolster up more support or is it destined to just be an outlet to play console games on the go? It doesn't help either that the recently announced price cut for the PlayStation Vita is only scheduled to take place in Japan. We can only hope to see either more value added to it or a price cut worldwide by the time the new console arrives.

A lot of talk was made about blurring the lines of what makes an enjoyable gaming experience and types of gamers that are out there. During the event, a really swanky looking video played featuring some of the best designers in the industry today giving their take on what they'd like to see in the future. Check it out!

What console would be without great games to accompany it? There were a load of titles announced that I won't get into just yet here. Instead, I intend to make a video to showcase each announcement and give my take on them. Stay tuned for that tomorrow as we focus on the PlayStation 4 games we know so far!

More wicked cool stories and video from around the web. Got tips for us? Tips@ScrewAttack.com

g1 DISCUSSIONS

rajvmtra44

May 9, 2013 - 4:28am

Without good sound, you are likely to lose a large number of people who would make up your potential audience. This can often cause a great film to wind up largely ignored and a filmmaker extremely frustrated. agen bola terpercaya | seo expert

gaurdianaq

February 26, 2013 - 12:06am

I have to politely disagree with you about the controller... it looks like the same controller it has always been but with a touch screen/speaker slapped on.

MmaFanQc

February 25, 2013 - 8:54pm

///WARNING WALL OF TEXT INCOMING ///

Regardless of whatever reservations I may have had a couple of weeks ago, I am forced to admit that I was impressed with this past Wednesday's unveiling of the PlayStation 4. Or, to be more accurate, the unveiling of the ideas behind the PlayStation 4. Sony's initial announcement event wasn't so much a full on blitz of information on its new console, but a primer on where Sony's head is at with this thing. We now know what its horsepower will be, what the controller and its related gimmicks will look like, what Sony's been thinking about in terms of how to improve the user experience, and we heard from a number of developers about how they intend to use Sony's new gaming platform. As an initial introduction to a new piece of technology, it was about as informative as one might hope for. Sony's PlayStation 4 reveal offered more ideas and games than perhaps were expected, but for some, that apparently wasn't quite enough.

No, we obviously didn't learn the price of the device, its release date beyond a somewhat nebulous holiday 2013 designation, and the box itself was absent. On that last point, I don't really understand the concern there. I've seen the box's absence pointed out as a particular folly in multiple write-ups of the event, including this piece on Wired from Stu Horvath, a writer I typically agree with. While I'm partial to attractively designed electronic boxes, it's not really the main selling point to me. So to call Sony out as some have for not showing the box strikes me as petty and maybe just a little bit beside the point. After all, aren't we really there for the games and the technology driving them? The box, according to Sony, isn't totally finalized, but the specs and user interface are at least somewhere close to it. Also, as a guy told me on twitter: People complaining that they didn’t show the PS4 hardware: it will probably be a black rectangle.

So Sony showed what it knew it could, and held back what wasn't ready for prime time. Especially when one considers that they'll have at least one more major go at this in the US at this year's E3, the fact that Sony showed as much as it did was frankly surprising to me.

Not to others, it seems. I'll hardly call the reaction to Sony's event universally negative; heck, I'm not sure it was even 50% negative. But there have been quite a few vocal voices decrying the event as sub-par or outright tragic. Since the event, the press and consumers alike have spent many a word breaking down, examining, and criticizing every minute detail of the announcement, as is custom. Every game, every technology concept, every microscopic digital car seat fiber has been examined in excruciating detail, and the opinions remain divergent and scattered. Given all this opposing feedback, what consensus conclusion should we, the gaming public, draw from all this analysis?

How about that Sony has made a new video game console, which is more powerful and feature-rich than its predecessor?

Okay, so that's hardly a thrilling revelation, but really, what else were we expecting? Sony's PlayStation 4 is and was always intended to be a video game console, with all the trappings, trimmings, and ubiquitous buzzwords one should expect from such a device. It is a more socially active console, in that it is very concerned with you being able to put any stupid thing you feel like on the Internet with only the press of a button. It has the now requisite motion controls, HD camera technology, and other various controller gadgetry one would expect a new console-maker to dream up. It has big games from big franchises that you are already intimately familiar with. It also will have smaller, less familiar games, but other than Mark Cerny's Knack, and Jonathan Blow's The Witness, we didn't see any of those. That's not surprising, considering this was a first impression event, and when you're making a first impression in the video game industry, it's a lot easier to rely on familiar franchise shorthand than brand new IPs. More specifically, it's a lot easier to point to something people know and say, "Hey, remember how this used to look?"

Considering many of us doubted as to whether Sony would have more than one or two games to show at all, I feel like maybe we're being a little unfair if we're judging Sony harshly for its showing. Am I, a consumer, terribly thrilled at the prospect of a new Killzone game? Or a PS4 port of Diablo III? Or an as-yet-unnamed Final Fantasy sequel eventually probably hopefully appearing on the system? Not really. But honestly, I wasn't necessarily that thrilled the last time new console makers first unveiled games, either. Remember when Sony used Killzone 2 as a tentpole when announcing the PS3? We were all ecstatic because the demo looked amazing technologically--not necessarily because it was a Killzone game. Of course, that demo didn't turn out to be terribly close to the final product, and other impressive looking demos shown that day, like This Is Vegas, never materialized at all.

So perhaps I am slightly confused when I see people complaining that Sony's PlayStation 4 demos didn't look more outlandishly impressive, more technologically exciting, more otherworldly compared to what the PlayStation 3 currently offers. With the exception of Capcom's Deep Down demo, which was clearly a tech demo--albeit certainly an impressive looking one--with a HUD overlaid upon it, everything in Sony's opening roster looked basically believable. That Killzone game looked like a game that could exist as a launch title on a next-gen system. So did Knack, inFamous: Second Son, DriveClub and pretty much everything else shown during the event. Basically, Sony eschewed incredulity in favor of realistic promises.

For some, maybe that's not enough. After all, it's been seven years since Sony last asked us to upgrade our PlayStation systems, and while the PS3 has its share of legacy problems and limitations, it's still a highly functional console replete with myriad media options. To inspire people to buy a new, presumably expensive media box, companies are expected to over promise the world with spurious sounding claims of technological superiority. Comparatively, Sony's PlayStation 4 announcement was peculiarly direct and maybe even a bit sobering.

Now, if you want to criticize some of the presentation choices at the event, I'm right there with you. The choice of games Sony lined up for the event definitely had a hard time meshing with the messages of change that Sony's representatives put forth while speaking on stage. That cognitive dissonance was a big part of this thoughtful takedown of the event by The Gameological Society's John Teti. In his view, Sony's words didn't jive with the sameness of the games we were being shown, that the solutions Sony offered were to invented problems, and that eviscerating older technology as the hindrance to true emotional storytelling, as Quantic Dream's David Cage did, was more than a bit ludicrous. On this last point, I agree entirely. Cage's presentation specifically called out technology limitations as a barrier to emotional connection in storytelling, while simultaneously using the classic silent film The Great Train Robbery as an example of why movies weren't interesting until the technology radically improved. It's a lame argument, one that presumes that the quality of artistic expression and the rate of technological advancement are inextricably linked. Considering we've seen no small share of terrible storytelling in the last few decades, regardless of how technology has improved, I don't think this point holds water.

But I also don't think Sony did anything particularly egregious in showing the games it did, and allowing the names it did to appear on stage. Well, with the exception of Square Enix, who clearly had no reason being out there. But beyond that, the games Sony put on stage felt like the kinds of games a company about to trumpet a new console typically does. I understand that it's been several years since we've really gone through this kind of thing on an industry-wide scale, but outside of a few awkward presentations--creepy inFamous guy, I'm looking at you--nothing stood out to me at Sony's event as particularly off or displeasing.

I was fine with David Cage's desire to use technology to aid character expression, but did he really have to drag a classic silent film through the mud just to make his point?

This, I suppose, makes me an optimist compared with some, who have called the event a mistake, or flop, or whatever else. I guess I just don't know what those who had any strong negative feelings about Sony's first showing were honestly expecting. Maybe because it's been so long since we've really been to this rodeo, not having our minds blown by what was on display was simply unacceptable. If that's the mentality you're going to take, you're likely to be very disappointed with how this industry, and frankly all iterative technology industries progress from here, because revolutions are far less common than updates. Or, as Ian Bogost put it in his write-up of the PlayStation 4 event in the Atlantic: "We mistakenly believe that the label "next generation" implies newness and innovation, a promise of the technological utopia we've been dreaming of. But if you pause to reflect on the matter, you'll quickly realize that all those earlier generations were once next generations themselves, for some previously current generation. Innovation is like a Chinese finger trap: the more you tug deliberately at progress, the less progress you make, because the deepest, most profund novelty is the kind that blinds us to novelty. Every "next" thing shouldn't have to be a revolution. It can just be what comes next."

I don't know about the rest of you, but what's coming next sounds just fine to me. At least, so far.

Anyway, i honestly think the reason we see so much bad reactions from the community on stuff like Mass Effect 3 and PS4 is because every retard has an internet connection nowadays so the vocal minority became ALOT bigger.

But they are still the vocal minority and I bet that most people that watched the PS4 meeting either liked it or were left indiferent. Few were actively hating it, but unfortunately those are the ones that will talk the most.

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