Inafune tried to save Mega Man Legends 3

Posted on September 17, 2011 - 7:37am by Ryan Conway

In the midst of all of these Tokyo Game Show stories, the now cancelled/controversial Capcom title Mega Man Legends 3 is once again making headlines, thanks to Mega Man creator, Keiji Inafune’s interview with Japanese gaming site And thanks to a translation done by someone over on the 100,000 Strong  for Mega Man Legends 3 Facebook page, we can now learn a little bit more about the cancellation and how Inafune tried to save the project.

 He told 4gamer that even though he was planning to leave Capcom during the game’s early development stages, he was willing to make a compromise with the company.

"I stated that I was ready to make a contract with them so that I could keep working on those projects that I started (including Mega Man Legends 3). I couldn't start making contracts with other publishers for sure if Capcom agreed to the proposition, but I wanted to see those projects that I started to completion. But it couldn't be done. They answered, 'we have no need to do that.'"

He said he didn’t want to quit during the development of Mega Man Legends 3 (and the other projects he was working on at the time) but he just couldn’t take working  at Capcom any longer.

"I am too tired to keep going. I wanted to leave Capcom to recharge my energy and support Capcom [from outside of the company], but it seems they don't allow it. I want to make all of my effort to keep Legends 3 alive, but I'm really not sure I can do it."

Maybe Inafune’s involvement was the reason why MML3 was put into development. Maybe his departure was why it ultimate failed to get off the ground. But with this new information in mind, could Inafune truly have saved the project if Capcom had allowed him to work with his team from outside of the company? What do you think g1s?


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