Kid Icarus Uprising won't have difficulty selection
In his weekly column in Famitsu magazine, Sakurai Masahiro has announced that the upcoming Kid Icarus: Uprising will not feature different difficulty levels. Instead, the development team is looking to create an experience that's enjoyable to both "beginners and gamers" by implementing a system that dynamically alters the game's difficulty level during gameplay. No exact details have been given as of yet, so I guess we'll have to wait until next week to find out more.
Mr. Sakurai also mentioned that if this new system goes over well, it might see use in the next Smash Bros. title.
That's nice I guess, but why mess with the classic difficulty-model in the first place? I don't really see a point in streamlining the whole thing. But what do the g1s think? Are adaptive systems like this the future, or should we stick with the regular Easy-Normal-Hard model?
So the whole raidiant AI thing came this generation?
It's still failry new.
Yeah... the problem with this is now instead of working tirelessly to beat that boss you keep dying at, he'll just get easier and easier the more times you try. That kind of defeats the purpose of difficulty in the first place. You're not going to feel like you accomplished anything then. You'll feel like you got a handicap freebie. It's a nice idea for RAISING difficulty as the player progresses, I guess. There are some games that actually do this. I think there are plenty of fighters who do this, actually.
...I honestly can't think of any Nintendo game that had a difficulty setting. lol The only game that i can think of that came close was Star Fox, where depending on how you beat a level it will either take you to a harder level or an easier level.
I only hope this will be a good adaptive difficulty system, allowing the enemy to unlock abilities and require more effort from the player in order to survive. Rather than going by the old "More hitpoints/damage = Increased difficulty"
just not a fan of "strawman" cheap shots like that... they come off rather trollish. As for the ranting over a "small detail" it may be a small detail however it can have a HUGE impact on the overall game and thus the final product... Its one of those small things that change everything... its not like the addition of belt buckles or green eyes to certain anthropomorphic mascot that are only cosmetic and have no real effect overall save fanboys flipping out in nerd rage XD
....thnk you delusional man who thinks this means the game has some kind of electronic brain. The people who can understand the reality realise the game will justslightly ater the enemies hit points at certain places and make their attacks do dfferent damage based on how many times you die
Easily offended much? I agree with you. In fact, if you read other comments made, you'll see that I pretty much said exactly what you did. It's just with the random all caps, ranting, and overall tone of your post, you came off as way too angry about a small detail.
Strawman Argument much? First off, Where exactly did i or imply that say that? All I stated was my personal preference & how this announcement effected enthusiasm for the game... Secondly the game DOES have difficulty adjustment, just not adjustable by the player. THAT is part of my problem with it. It's all handled automatically by the computer and there is nothing that can be done about it if it screws up... not to mention it arguably hurts replayability by removing the option for players to replay on a harder difficulty.
I have to agree with the whole idea, I mean that means the game should adapt to you meaning you can't just use the same strategies all the way through thinking you can win easily. This should make the game an instant classic and a great seller for the 3DS for hardcore and beginners alike
I think I know how it works, as I've seen it implemented in a few other games.
I think it's great. People who suck could keep sucking and not lose and people who are awesome can keep being awesome and possibly lose.
Seems perfectly fine to me.
Why do gamers always seem to despise optinal things?Oh there is an extreme difficulty.A cruel game.eeeek.Well you can always pick the pussy difficulty.So no biggie
That's good,I always hated difficulty levels.
Depends on how well it works. I want to say their have been games in the past that altar the difficulty based on how well you're doing, but I can't be 100% certain. However, I would much appreciate a game that is challenging no matter how many times I play it.
I'd rather have the option to choose the difficulty or to allow the game to adapt it. Think about games like Devil May Cry 3: it's hard as hell, but constantly dying in that one part was motivation to do better. The suggestion and offer to reduce the difficulty to easy was an insult that drove gamers to try even harder, and the eventual payoff was extraordinarily satisfying. I'd rather have that sensation of overcoming adversity than have the game dial back the difficulty.
My other reason is pretty simple: achievements. Lots of games have achievements that reward you and your e-peen for completing a game on the hardest difficulties, but you lose the chance to earn them whenever you reduce the difficulty. Now, this has nothing to do with Kid Icarus, since the 3DS doesn't have achievements of any sort, but it we're talking about the development of the games industry, I think that's a pretty big argument against adaptive difficulty.
Super guides are just useless. Kids who barely spoke finished games with enough effort, people just need to try.
Its not a bad thing, I'm fairly certain the game itself won't suffer, the old easy/normal/hard system works fine, but maybe this will be better.
thats interesting for kid icarus but it would be a disaster in smash
If they can pull off something akin to the level up system in God Hand, I definitely won't complain.
Sounds great to me.
Seems fine to me, as long as it is fun.