The Kingdom of Amalur MMO was primed to be a Free-to-Play title

Posted on August 19, 2012 - 7:20pm by Ryan Conway

This should be some interesting (and maybe sad) news for those of you are fans of (the now closed) 38 Studios’ Kingdoms of Amalur. During a recent interview with Boston Magazine, studio head Curt Schilling said the Amalur MMO (codenamed “Project Copernicus”) would have been Free-to-Play.

Schilling also revealed this decision was one of the company’s big secrets and that it would have been the first Triple-A, $100 million plus (budget) Free-to-Play MMO in history. So, this was quite the ambitious project.

“I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."

He concluded this portion of the discussion by say the game’s Free-to-Play model was drawing in plenty of interest from investors but once Rhode Island Governor Lincoln Chafee voiced his disapproval of the company, the negations (which seem to have been drawing close to some sort of deal) ended.

By the sounds of it, this would have been an interesting project to keep an eye on … had the company not crumbled. Given the game’s budget, I can sort of see why that happened. 

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