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Kojima regrets having to split Metal Gear Solid V into two games but it was a good decision in the end

12/4/13 7:10pm

During a recent interview with Famitsu, Hideo Kojima stated he had some regrets having to split Metal Gear Solid V into two games but hinted the decision was made due to the new Fox Engine slowing development down.

“It would’ve actually been better to release it all at once, but by the way things are going, it appears likely that Phantom Pain will be coming out around the time the PlayStation 4 becomes more spread out. That means we would’ve had to make people wait a while longer.”

He also stated the GDC 2013 tech demo had caused some confusion with people believing the project was a lot farther done in development than in reality at his studio.

“Prior to the announcement of Metal Gear Solid V, last year, we showed a Fox Engine implementation video. Then, we also showed the Fox Engine in a presentation video at GDC 2013.  Since we revealed information on a regular basis, there were many who believed that Metal Gear Solid V was already complete, and there were many voices from fans saying ‘we want to play it soon’.”

Kojima also hinted save files from Ground Zeroes will unlock something special in the Phantom Pain but gave no other information regarding the matter.

 

Destructoid source

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