Kojima talks about Project Orge and all things Metal Gear

Posted on November 27, 2011 - 4:30pm by Ryan Conway

In an interview with PlayStation Magazine, Hideo Kojima shed some more  light on  Project Orge, Metal Solid: Rising and Metal Gear Solid 5.

In the interview Kojima said while he can't really say all that much about the ever mysterious Project Orge at this time, he did say it would be a more subdued experience than what people have come to expect from his studio.

"It’s a little bit different to what I’ve done up until now. On the surface it will look similar, but once you get into it, it will be a different experience – and I’m hoping people look forward to that."

However, he also says that we shouldn't expect to learn more about Project Orge for quite some time, as he hopes to produce a few other  games before revealing more details about it. 

When it comes to Metal Gear Solid: Rising, he said that Solid Snake fans might feel a bit disappointed by the game, if they aren't open to new gameplay ideas.

"If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising, but for people who are more open and willing to try new things, it shouldn’t be a problem. Raiden in Metal Gear Solid 4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference."

Speaking of Solid Snake, Kojima also admitted that he wanted to kill him off  in Guns of the Patriots but due to some added pressure from the rest of the game's creative team, he decided to change his mind.

"I’m a creator at heart, but at the same time I also have to manage the business aspect of it, figure out how to sell the game. I’m still trying to find that balance – it’s very delicate. How do you put in enough to make sure it sells, while remaining true to your vision?”

So, we didn't exactly learn much about the games themselves but we did learn some neat things about Kojima's creative process.

Hey wait a second. Did he honestly think that someone would mistake Metal Gear Solid: Rising  for a stealth game?


I'm sure this won't attract any unwanted attention.

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