Lollipop Chainsaw is Suda 51’s most successful game to date
During the Lollipop Chainsaw Summer Appreciation Festival (yes, that is a thing that happened), which was held earlier this weekend in Japan, Suda 51 announced that over 700,000 copies of Lollipop Chainsaw have been shipped world-wide, thus making it the eccentric developer’s most successful game to date.
Granted shipping numbers aren’t the same thing as sales numbers but the fact that Grasshopper Manufacture saw enough demand from retailers to ship out 700,000 units is no small feat for such a niche title.
But we must ask ourselves, was it ever really questioned whether or not Lollipop Chainsaw would be a success story? I mean it’s a game about a girl in a skimpy cheerleader outfit decapitating zombies with a magic chainsaw that shoots rainbows … and who is attacked by the occasional giant swear word. How could it have possibly failed? Oh and I’m sure Tara Strong voicing Juliet (the lead character in question) didn’t hurt sales either. ;)
Mr. 51 also apparently showed off the first trailer for Grasshopper’s next game Killer is Dead. I say apparently because the trailer has yet to appear online, so sadly I can’t show it to any of you lovely g1s this evening, or even describe it beyond, the main character has a sword and a bionic arm. But Suda did say the game will have “lots of hot girls.” So I guess there’s that.
I'm pretty sure it's because there were zombies in that game.
Oh weird, I could have sworn he did but I just looked it up to see that he didn't.
Well thank GOD then.
But Suda didn't make Raccon City....did he?
Tara Strong is in a lot of things. I doubt she boosted the sales.
I dunno, that wasn't a literal statement, more of a generalization.
But I would probably say Raccoon City is one of the worst games he's ever made. But then again he's made a lot of poo on the DS.
best selling, and yet his least impressive creation.
This is still a visual medium. Graphics are a big part of that. Even if a game has 8-bit graphics it can be visually pleasing, the extra time and effort spent on the graphics definitely helped get this game in more households than anything else in it. It doesn't matter how crazy, inventive, or weird they make their games if nobody plays them...
I'm hoping the lesson learned here by Suda 51 and his studio is not "Sex Sells" but instead that maybe this was their most well made product thus far... so maybe the level of quality, thought into the play control/game design, attractive interface and over-all aesthetics had more to do with higher sales numbers than pandering upskirt shots... Just maybe...
I believe units shipped accounts to how many units Suda 51 sold to vendors. It's not how many copies got into gamers hands but it's correct on the amount they actually sold. Or I could be completely wrong.
Second? What would be the first?
I'll be honest, i bought it for Tara Strong.
It's a shame really, considering that this is probably his second worst game.
I'd like to know the hard sales numbers, I hate it when PR people use "shipped" instead of sold. I would also like to think this game was sold on his merits of gameplay and Tara Strong :D
More proof for the case of people enjoying bland, repetitive bullshit as long as it's visually pleasing.
It's one reason why my son wants this game.
i didn't like the minigames that was forced on us and most of all... i would've prefer to play with the japanese chick
Yeah... but it still is his dumbest game
I can't fucking make it past the fucking second fucking chapter because of all the fucking fucks they fucking use. It's fucking ridiculous. Fucking whore. Fuck. That, and I found this way too stupid for a Suda game. He needs to stop sharing his toys with other people, because they have too much influence on the outcome.
Lollipop Wednesdays has to do something with this...