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Lollipop Chainsaw is Suda 51’s most successful game to date

8/26/12 11:20pm

During the Lollipop Chainsaw  Summer Appreciation Festival (yes, that is a thing that happened), which was held earlier this weekend in Japan, Suda 51 announced that over 700,000 copies of Lollipop Chainsaw  have been shipped world-wide, thus making it the eccentric developer’s most successful game to date.

Granted shipping numbers aren’t the same thing as sales numbers but the fact that Grasshopper Manufacture saw enough demand from retailers to ship out 700,000 units is no small feat for such a niche title.

But we must ask ourselves, was it ever really questioned whether or not Lollipop Chainsaw would be a success story? I mean it’s a game about a girl in a skimpy cheerleader outfit decapitating zombies with a magic chainsaw that shoots rainbows … and who is attacked by the occasional giant swear word. How could it have possibly failed? Oh and I’m sure Tara Strong voicing Juliet (the lead character in question) didn’t hurt sales either. ;)

Mr. 51 also apparently showed off the first trailer for Grasshopper’s next game Killer is Dead. I say apparently because the trailer has yet to appear online, so sadly I can’t show it to any of you lovely g1s this evening, or even describe it beyond, the main character has a sword and a bionic arm. But Suda did say the game will have “lots of hot girls.” So I guess there’s that.

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g1 DISCUSSIONS

darkhyrulelord

August 29, 2012 - 6:17pm

I'm pretty sure it's because there were zombies in that game.

Elite Beat Intern

August 28, 2012 - 7:25am

Tara Strong is in a lot of things. I doubt she boosted the sales.

They Call Me The Fizz

August 27, 2012 - 5:13pm
Whodathunkit?

Zetra3

August 27, 2012 - 4:41pm

best selling, and yet his least impressive creation.

Cpt grUmpy

August 27, 2012 - 2:15pm

I'm hoping the lesson learned here by Suda 51 and his studio is not "Sex Sells" but instead that maybe this was their most well made product thus far... so maybe the level of quality, thought into the play control/game design, attractive interface and over-all aesthetics had more to do with higher sales numbers than pandering upskirt shots... Just maybe...

xGODSNINJAx

August 27, 2012 - 11:35am

I'll be honest, i bought it for Tara Strong.

Tom the Iron Man

August 27, 2012 - 11:04am

I'd like to know the hard sales numbers, I hate it when PR people use "shipped" instead of sold. I would also like to think this game was sold on his merits of gameplay and Tara Strong :D

DarkPenguin

August 27, 2012 - 1:12pm

I believe units shipped accounts to how many units Suda 51 sold to vendors. It's not how many copies got into gamers hands but it's correct on the amount they actually sold. Or I could be completely wrong.

danteskye

August 27, 2012 - 10:55am

More proof for the case of people enjoying bland, repetitive bullshit as long as it's visually pleasing.

Cpt grUmpy

August 27, 2012 - 2:21pm

This is still a visual medium. Graphics are a big part of that. Even if a game has 8-bit graphics it can be visually pleasing, the extra time and effort spent on the graphics definitely helped get this game in more households than anything else in it. It doesn't matter how crazy, inventive, or weird they make their games if nobody plays them...

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