Luminous Engine scalable to any platform

Posted on July 2, 2012 - 1:00pm by LSDreamscape

If you're anything like me, you were blown away by Agni's Philosophy, the Square Enix demo performed at this year's E3 that used the Luminous Engine in real time. Apparently, the engine can be used in any console and even on iPads.

If you haven't seen the tech demo yet, this video should give you an idea what you can expect, graphical wise.

Square Enix's Yoshihisa Hashimoto explained that the engine isn't tied to any platform: "[It's designed for] PC already, probably PlayStation 3, mobile, iPad tablets, also browser and cloud as well. Not just next-gen – we can scale,"

Hashimoto has also claimed that the Luminous Engine hasn't been optimized yet for AI, audio, and other parts of a game but this has been done on purpose, as the process of putting all these together will be easier this way.

This engine could be the basis for great thing indeed, instead of having to port or make a game exclusive to a certain console; they can instead make a different version of the game for each platform. I don't know about you, but I’m actually excited to see how this engine will perform on Next Gen consoles and the games that will use it.

But I would also like to remind everyone that good graphics, a good game do not make.

Obvious cheap shot is very cheap.

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