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McGunn's: Top Ten Ways to Innovate on "New Super Mario Brothers"

11/19/12 3:30pm

 

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Hi G1's,

Progress on the ScrewAttack Game is coming along, for those wondering. SO, without further adou:

 

McGunn here to tell you what are, in my opinion:

The Top Ten ways to innovate New Super Mario Bros.

 

10. The Title:

There are now more “New Super Mario Bros.” titles, than there are “Super Mario Bros.” titles. The “New” needs to represent this group of games that share the same art style and gameplay style. Nintendo needs to bring some love back to the series and start again from scratch and either give the game its own new subtitle, like they did with “Super Mario World” or just go right to “Super Mario Bros.4”. This would help solidify the fact that the new title would be its own new experience.

9. Lose the Flag Pole:

The flag pole was a great nostalgia trip when it was re-implemented in “New Super Mario Bros.” for the DS, but it’s really lost its power being re-used in all of the NSMB titles. SMB3 had the box with the symbols where there was skill involved in trying to get the same symbol three times in a row. SMW had the white bar moving up and down which was tons of fun. The next installment really needs to put something fun and original to end the level that makes you feel like you’ve triumphed.

 

8. Basic physics:

Don’t get me wrong. I’m not saying that the movement engine for Mario should be altered from its roots, but there is so much room for improvement with recent innovations in the industry. Being able to interact with some objects with realistic physical consequences would be so much fun. For example a tower of boxes that reacts differently depending on where you throw a turtle shell at it. Also the game could include gravity. Imagine the idea of “Mario Galaxy” being implemented in 2D. Some levels could have multiple planets with their own gravitation pulls, and you could run around them for an added variety in gameplay.

7. Twist the plot:

I’m not saying that Mario needs a huge epic story, but the 8 worlds with koopa kids and the basic final Bowser boss is beginning to become a drag. The game could take all kinds of routes to get to the final boss, and hey, why not make the Bowser milestone seem like the ending and then throw a curveball at the player and give them another greater threat?

 

6. Unique Worlds:

Normal, Water, Desert, Snow……yawn. It was classic when it was original, but why not make some insane new worlds? I want space world, robot world, haunted world, sewer world. The use of a single large World Map in NSMBU is a step in the right direction when it comes to maps, but the creativity in secret paths was a little deeper in Super Mario World, which is a little disappointing to see considering the time-difference.

 

5. Varied Characters:

Super Mario Bros. 2 was vastly inferior to the other games, but one thing that it got right were having four different characters with different abilities. All four characters should play slightly different, Luigi handles more loosely, but has a slightly higher jump. This would require that a new character is in the game to take the place of the cheap second Toad; Perhaps Wario?

 

 

4. Let me keep Yoshi:

Seriously, let me keep Yoshi.

3. Make the secrets have a little balls:

I’m tired of this hidden wall treasure B.S. Secrets in Mario used to have balls, and you would need balls of steel in order to find them. Bring back the secrets that were so clever that they almost seemed like glitches; Flying under the finish line, secret keys in the sky, flutes from crouching on a specific block. Balls.

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2. Magnetism:

There could be magnets that attract and repel certain materials. Metal Mario could make a return to interact with magnets, and a new powerup could even be implemented that gives Mario magnet powers. This could make for incredible puzzles, and super creative levels that implement magnetism in ways we could barely imagine. Magnet powers could also attract coins, which would be an added bonus. Speaking of Metal Mario……the powerup might also be an interesting addition to water levels, traversing them as if they were normal levels.

1. Level Customization:

When I first heard that NSMBU had a U at the end of the title, my eyes lit up with excitement. I imagined incredible level-creation tools using the Game Pad, and millions of creative levels to play, all made by the fans. Even entire Worlds with their own stories and cutscenes might be made! But alas, no creation tools were implemented. You might say that this would be ripping off Little Big Planet, but come on, level editing is ALWAYS a great feature in any game, and to build your own obstacles for Mario to triumph over would feel oh so good. Imagine the capabilities with the WiiU’s online social aspects, being able to rate levels, or try the very best of the best that the world has to offer for you. Nintendo could even have competitions to make the best levels for prizes, it would get the fans involved like they were back in the old Nintendo Power days. This would make for the ultimate platforming game and would put Mario Bros. back on top!

 

 

Thanks for reading.

- McGunn

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g1 DISCUSSIONS

Two-Bit Specialist

December 11, 2012 - 3:19pm

Eh, I like Mario the way he is.

8thRann

November 20, 2012 - 3:29pm

yeah I agree, Mario became final fantasy. A shadow of its former self -_-

They Call Me The Fizz

November 20, 2012 - 9:24am

Numbers Six, Five and One are the very reasons I've been paying so much attention to Mushroom Kingdom Fusion https://www.youtube.com/user/MKFusionTeam

Applegreen92

November 20, 2012 - 7:13am

NOOONONONONONO..... no!

The VERY first thing they have to get rid off is that HORRIBLY unfitting soundtrack... The music in Mario games used to be sooooo good and everytime I hear those stupid, annoying and obnoxious voices going "BAH, BAAAH" in almost every fuckin song just makes me wanna punch someone...

Why the hell aren't they using an orchestra for these games? Don't tell me its too expencive, because the amount of money they make with these games is unbelievable... The only aspect of NSMBU that I think looks outstanding are the ghost levels. They look like Van Gogh on crack: http://upload.wikimedia.org/wikipedia/commons/6/66/VanGogh-starry_night_...

If it actually had new and original music that would actually be effective... seriously even the bowser levels sound stupid with that ugly organ... It doesn't sound epic, scary or whatever they wanted to accomplish with it, just cheesy.

Visuals and sound once were so important even in the 2d series.

*rage mode off*

AJFay77

November 20, 2012 - 6:46am

Agree with this whole list honestly. Only thing I slight disagree on are the controls, I don't like the current feel, momentum and such from the old games was so smooth/fluid, maybe it's 3D characters with full animations vs. sprites with a few variations is making me think it's a lot different but I really liked the fluid movement from SMWorld the best. Also when the heck are we going to get a true sequel to SMRPG it would be so boss.

Mach5Mike

November 20, 2012 - 2:16am

I actually have most of these ideas in my head every time I think about what could be done to breathe more life into the Mario franchise. I actually have an idea for a new type of Mario game, which I thought about explaining here, but then it gave me a great idea for a blog that I want to write about now :D

GaryCXJk

November 19, 2012 - 11:38pm

Unique characters have already been discussed, and it won't happen as long as the game is still multiplayer. It would shift the balance.

Also, this is Super Mario we're talking. It's like making Metroid suddenly about Samus' personal struggles and shit, or making Star Fox about land exploration. You don't just throw away the story of Mario saving the princess. I mean, not that it hasn't been done before, I mean, Super Mario Bros. 2 wasn't about saving the princess, Super Mario Bros. 3 only had the princess saving at the end, and Super Mario World 2: Yoshi's Island I guess didn't even have the princess to be saved (or Mario as the protagonist). Not to mention New Super Mario Bros. already had the twist with Dry Bowser, and the Paper Mario series not even having Bowser as the main antagonist.

Mcgunn

November 19, 2012 - 11:45pm

Well I was specifically talking about "New Super Mario Bros.", not Mario in general and when I was talking about the story I never meant anything big, I just meant maybe not knowing exactly what lies ahead...7 koopa kids, Bowser, and a special world.

metabro

November 19, 2012 - 9:08pm

bringing back difficulty and creativity in levels and secrets are what i would like to see. new powerups and enemies would be nice. it could be really cool if there is a switch in perspective in some levels, like how it is done super paper mario from marios side to behind him or for falling levels right above him too

Gaijin Goombah

November 19, 2012 - 6:43pm

More balls? Do you ever see Mario Strikers Charged? For the characters they were working with, that game had some tremendous balls in its style, visuals, and how the characters interacted.

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