Metro: Last Light on-disc DLC is causing quite a stir
Looking through the latest stories upon the internet, the one that struck me is the news about the soon-to-be-released Metro: Last Light, formerly Metro 2034, always a sequel to Metro 2033.
Apparently the folks over at Deep Silver have decided that their first DLC will be $5 for Hard Mode (Called Ranger Mode in Last Light). You heard right, not a new in-game mode like a Survival Mode, a change in the level of difficulty of the game is being held back to those who decide not to pay for the extra DLC when Metro 2033 gave you a Hard Mode after you beat the game once.
My mind boggles at the sheer level of moronic decision making on Deep Silver's part.
Before you leave you a "I don't care about Hard Mode" or "I wasn't getting this game anyway, why should I care?" or the always classic "Oh Caz, stop overreacting you damn twat!" remark, the very fact that they had the nerve to charge people means that you should at the very least acknowledge this and that this practice is a problem, one that the solution to is simple: Don't buy the game and don't let developers get away with this. More and more, game developers are trying to charge for even the smallest bit of content which you have already paid for when you bought the disc. That is one of the worst, most disgraceful things that any publisher can do.
It restricts the customer's own property they paid for and treats them like a dog, feeding them whatever scraps they choose to shove in their bowl while making them beg for more with a whimper, a cry and 5 bucks per pack. And I say this as someone who was really looking forward to Metro Last Light that now, due to this revelation, will be putting that $60 to a developer and/or publisher who doesn't try to nickel and dime me for something that, again, is already. On. The. Disc. There is no defense to this practice, no positive light to this than can be shun on such a spineless choice Deep Silver has made. Whether it be 5 cents or 5 dollars, it's money that shouldn't be going to the publisher and sadly, the developer who actually worked on the game.
This isn't about entitlement, it's about the sheer lack of respect for the customer with what is already an expensive past time, charging you for content that a decade ago was a standard in the industry.
Oh, and while we're on the subject of unnecessary pre-orders, Capcom? Thanks for dampening my hope that you'd let DOTNOD Entertainment do their thing with Remember Me. Welcome back to the list.