Metro: Last Light drops online multiplayer in order to improve the single player experience
In a very rare instance of single player taking priority over multiplayer these days, developer 4A Games announces they have scrapped working on Metro: Last Light's multiplayer in order to improve the quality of the game's single player campaign.
The decision was due to the studio unwilling to sacrifice the quality of the single player campaign nor delay the game in order to rush or shoe-in online multiplayer at the last moment possible. The reaction and feedback from the E3 demo played a big role in their decision according to a recent community posting by the studio.
The first Metro is one of my favourite games of the past decade. I'd love to see more....with less bugs. I couldn't care less about the multiplayer so it's good news for me.
Yeah, don't tack on a time-waster when you have a story to tell. That's what Call of Duty is for.
Yes! This is definitely what I would LOVE to hear.
this is definitely something i enjoyed reading. if only bioware took this into consideration. oh well.
Great great great news. I love developes taking this direction in their dev cycle.. so much better than spreading too thin and ending up with a large robust pile of lackluster...
Good. Some games needs multiplayer, most games doesn't.
I agree! Too many games throw in multiplayer because they think it will increase the life span/replayability of the game, but all it ends up doing is pulling resources from developing a rich and in-depth single play experience, and all we get in return is a shitty multiplayer experience anyway.
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This is good news.
A smart decision, I think. Bring us the best possible single player experience now and give us the best possible multiplayer experience later, rather than split the resources to give us something that could possibly be sub-par but on-time. If the multiplayer ends up being sub-par, at least it's optional.