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Microtransactions: Are they really a problem?

3/3/13 11:30am
tl;dr

Microtransactions are fine right now, but the future could be very grim if shareholders and the bottom-line come into play.

Editor’s Note: If you’re looking for some reading on the subject of microtransactions, I highly recommend checking out Jim Sterling’s rebuttal to Cliffy B’s piece (which SincereSuperman uses as a source for this article) and Ben Kuchera’s recent editorial about EA’s current financial state. Whether you agree with one side or the other, it’s always best to read up on both sides to gain perspective. 

Great piece by the way SS! 
 
Let me level with you, g1s. I don't like microtransactions. That's my personal opinion on the subject. That said, I don't think microtransactions deserve the overwhelming hate they've received from gamers, and I don't think it's fair to expect the publishers to not incorporate into their game transactions that customers have proven to be willing to pay for.

Recently, Electronic Arts' CFO Blake Jorgensen had this to say about microtransactions and customer satisfaction:

"We are building into all of our games the ability to pay for things along the way; to get to a higher level, to buy a new characters; to buy a truck or gun or whatever it might be," Jorgensen said. "And consumers are enjoying and embracing that way of business."

Both Mass Effect 3 and Dead Space 3 incorporate microtransactions in some form. It appears to be working, because, like he said, they are building the option into all of their games.

Cliff Bleszinski (Cliffy B), who recently left the gaming industry, spoke out against the gaming community in defense of EA and their business practices:

 "I'm going to come right out and say it. I'm tired of EA being seen as "the bad guy." I think it's *** that EA has the "scumbag EA" memes on Reddit and that Good Guy Valve can Do No Wrong. Don't get me wrong - I'm a huge fan of Gabe and co most everything they do. (Remember, I bought that custom portal turret that took over the internet a while back and I have friends over there.) However, it blows my mind that somehow gamers don't seem to get that Valve is a business, just like any other, and when Valve charges $100 for an engagement ring in Team Fortress 2 it's somehow "cool" yet when EA wants to sell something similar it's seen as "evil." Yes, guys, I hate to break it to you, as awesome as Valve is they're also a company that seeks to make as much money as possible. They're just way better at their image control."

I don't particularly care for Cliff or his games, but I have to agree with him here. What sets Valve apart from EA? The fact that they're quirky?

It's quite clear to me that both EA and Valve care about their customers. They ARE businesses in the gaming INDUSTRY, so they are trying to make as much money as possible in the most efficient way while keeping their customers satisfied. That's the ideal every good capitalistic company strives for. 

So let's get to the meat of the debate. Are microtransactions damaging to the gaming industry at the moment?

The answer is no.

Let's continue to look at EA as an example. Mass Effect 3 uses microtransactions. However, you are never required to purchase them and the multiplayer never feels cheap or undervalued if you don't spend money. The single player doesn't include microtransactions at all. Truth be told, I actually like the way EA and Bioware handled microtransactions in Mass Effect 3.

Now, let's take a look at Dead Space 3. The microtransactions in this game are more disruptive. They intrude on the single player. Does this throw the game out of balance? No. In fact, Dead Space 3 is rather easy compared to its predecessors, even without purchasing any of the microtransactions. You never have to look at the microtransactions to enjoy the full game. I think refusing to purchase this game on the grounds that it includes microtransactions is an immature response, assuming that is the only reason. But, it is your money and you are free to spend it how you like. My advice: don't spend money on the microtransactions. Just the game. Show them what you're willing to pay for. I don't like the fact that microtransactions are in the game, so I haven't bought any.

 

So, like I said, as it stands now microtransactions are not a problem. I don't like seeing them, but it's not about what I like. If people are willing to pay for them, we will be seeing more of them. That's the truth of the matter. 

I do foresee a potential issue with microtransactions in full $60+ games.

What will stop publishers from throwing off game balance and forcing customers to buy the microtransactions if they want to stand any chance against their richer or more hardcore brethren?

Other than customer dissatisfaction, nothing.

We've seen it most recently with Square Enix's abysmal puke-fest, Final Fantasy: All the Bravest. Release a game with the name "Final Fantasy" and people will buy it, regardless. That's a shitty, messed up mentality that should be uprooted like a weed and thrown into a fire. Square Enix should be ashamed for releasing such a blatant cash grab. Literally. We should shame them for it. Write letters, send emails, make phone calls...etc. Refuse to buy the game and then tell them that this kind of behavior is unacceptable. Like a dog, wag your finger and tell them no. Bad Square. Go back to making ground-breaking, genre-defining games worthy of our money. Don't tarnish a brand name for the sake of a quick buck. It's disgusting.

Ranting aside, EA and Activision have actually been pretty tame when it comes to this stuff. Sure, they both publish some filth, but mostly, they publish strong and diverse titles. Mass Effect 3, Dead Space 3, and Crysis 3 were all published by EA and are all well made games. 

Capcom, on the other hand, is one of the worst. DLC costumes. DLC stages. DLC characters. DLC dick. I shouldn't be surprised, though, because Capcom has always been this way. Just look at all the Super Nintendo Street Fighter games. DLC before DLC existed. Heck, at least you don't have to purchase another game to unlock everything! DLC fixed that, right?...oh wait...Ultimate Marvel vs Capcom 3 *cough cough*.

Bioware is guilty with Dragon Age: Origins. There is NOTHING that drags me out of an experience more than to have an NPC I talk to say "Want to help me take this castle back? $14.99 will do!" Or something to that effect. Take that shit and put it in a menu somewhere. Don't put it into the game! This is a role-playing game! I'm playing a ROLE. I don't want my experience to be marred by the real world. That said, the DLC is fine on its own. I just don't want it in the game UNTIL I purchase it.

Assassin's Creed II was kind of similar. There were chapters missing from the original game. To fill in those chapters, you had to buy the DLC. The way the DLC was presented made the game feel incomplete. Once again, I didn't have a problem with the DLC itself, just the way it was presented to me. 

Anyway, I don't want this to turn into a full-on DLC debate, but I wanted to stress that there are game companies which could use in game mictransactions badly, like Capcom. We, as gamers, need to prevent this. I'm not saying to boycott the game (especially if it's a game you really want to play), but DO NOT purchase the microtransactions or DLC if you do not want them in future games. If you purchase them, the publishers will think that you want more of them. 

All in all, I have to say that I don't like microtransactions. I like the feeling that I'm playing a completed game. Microtransactions are not bad right now. They're tolerable, and I don't think publishers are in the wrong to include them, especially when people are willing to pay for them. However, we must prevent them from becoming worse, like Final Fantasy: All the Bravest (refuse to purchase that game because it sucks anyway, microtransactions or not). Refuse to purchase any microtransactions you don't approve of, and make sure to write, email, and call the publishers of the games you want to keep them out of. Be proactive and speak with your wallets.

That's mostly all I wanted to say g1s. Thoughts? 

 

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g1 DISCUSSIONS

Scourge626

March 5, 2013 - 5:38pm

If I were to say there is a difference between Valve and EA, Valve produces great quality games and fosters loyalty among their fans so people are willing to give them money. EA creates games that appeal to the lowest common denominator and does not create loyalty among all of their fans, just the ones that step in line. And right now, micro-transactions aren't that bad. But this is EA we are talking about. Give it a minute.

Clank_And_Dexter

March 4, 2013 - 12:40pm

I never thought microtransactions where the reason gamers dislike EA. I thought it was the fact that they release incomplete games and force players to purchase importent story content as with the case of ME3 (besides the ending).

If you want to wast your money on hats or arbitrary clothing, that's fine. If you want to buy a gun that makes the game a cake walk, you have the right. But charging me so I can learn the reasoning behind why the big bad is the way they are is not right.

chrisat928

March 4, 2013 - 3:36am

There is nothing wrong with taking advantage of stupid people to make money.

Fond3ll

March 4, 2013 - 2:33am

Microtransactions are fine as long as they don't affect the way the game is played. As soon as a game goes "pay to win" it's over. War Z comes to mind.

Iron65

March 4, 2013 - 2:23am

Well I have to say. They are not a problem now. But what if EA wants to keep making it with othe things such as DLC's that supose to b on the game itself, or consumable items that most players need (I dunno, a heal potion on Dragon Age 3 )??? If we open for them the doors to make this, they can easily do something really bad on the future. Cliff Bezinski came defending this idea, stating that clients wouldn't complain about paying for their favorite games. But that's not so true. What if I don't know how the game is? what if I pay the pass or the season pass before and get to know the connection of the game or game itself sucks?!

The only people can make microtransactions in a more effective way, are the mmo Asia

Evil Ivan

March 4, 2013 - 1:26am

Whether done poorly or effectively, microtransactions and the like will continue to be implemented in high-budget retail games as the industry chokes on its own girth.

Business cannot be divorced from the profit motive. Enough customers appear to be responding favorably to MTs. However, I don't think publishers would've seriously considered that option if broken economics were not pushing their sales targets to ever crazier heights. Shareholder concerns and long-term sustainability are extremely out of balance and have been so for a while now.

Cliff Bleszinski's appeal to capitalism is not a terribly persuasive argument.

Xaxal Eternitum

March 3, 2013 - 11:07pm

Looks like EA is getting desperate. And unfortunately, their's is an unwise business tactic, so, by making it known publicly (As opposed to just putting it in without saying anything, as was the case in Dante's Inferno), they stand to lose far more in the long-term.

Say hi to THQ for me, EA.

alondite345

March 3, 2013 - 9:24pm

I say it is a problem. It's just another way for companies to squeeze out money from the unsuspecting or people who are just plain dumb. In today's age of gaming, a game now costs about 75-90 dollars. And by that, I mean you first pay 60 bux, then you pay for the chopped-out content which is roughly 15 or 20 bux or more, depending on the game. Having micro-transactions in a game you paid for just screams money-whore.

hazelnut1112

March 3, 2013 - 8:22pm

Always start these articles with "I know I'm talking about defending the subject but I hate it as well" Then you defend the subject which is pretty retarded. Microtransactions are in no way a good thing no matter how you look at it. Like many have said, only way that makes sense of this is if the game is free to play. It's like you are paying full price for a game and then you still have to pay an extra $60 just to fully experience the game. What EA is doing is cheap and wrong, I really hope they lose plenty of customer s because of this.

MagnumMagnus

March 3, 2013 - 6:57pm

Micros can be good for inconsequential things (special costumes/accessories), but it's the games where you can basically buy supremecy over others that irk my ire.

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