Miyamoto talks Zelda Wii U and casual games
One of the biggest disappointments at this year's E3 was the absence of a new Legend of Zelda title. Sure, there wasn't any indication that Nintendo would out Link's next adventure at their press conference, but it could have just been one of their classic even-Wikileaks-won't-find-out secrets. E3 came and went, but Link & Co. were nowhere to be found. So, what gives?
In an interview with Entertainment Weekly, Miyamoto explained that the inevitable Wii U installment in the classic franchise is still stuck in the Research & Development stage.
Sounds like they're trying to make the motion controls less excessive this time around, which can only be a good thing. I didn't mind the motion controls in Skyward Sword, but it was a bit much to control your bird and open boss doors using the Wiimote. And considering the potential of the Wii U for gimmicky controls, it's good to see that Nintendo is willing to show some restraint.
In other news, we might also be seeing a couple more casual games from them in the future, though classic gamers won't have to worry about Nintendo losing their focus. When talking about the schism between hardcore and casual games, Miyamoto stated that Nintendo will keep focusing on creating longer, deeper experiences but that they're also asking themselves the question:
Well...as long as it's not as stupid as Mario Kart for Facebook, I wouldn't mind if they did some casual games on the side, whether it be Zelda or another franchise.. But since the experiments for such a game are still going on, it's probably gonna be a while until we learn anything more.
Pretty much what I was trying to get to. I don't see any gap. And if you start saying simple easy controls are casual, then Mario is casual, Megaman is casual, hell pretty much every old school arcade game is casual.
Probably a better division is accessibility, though that won't catch on. The word is hardly loaded.
Either which way, I know several people who don't play any games but iPhone apps and enjoy Zelda. Not like that's definitive evidence, but it is a trend in my own experience.
Like you guys said, a casual game would be one that uses 1-2 button operations/combat, not having to press buttons and move a lot of the time during combat, having straightforward and simple levels, and having the action, if it's there, move very slowly. Also, any game that doesn't really have enemies to fight is pretty much considered casual. My definition of casual doesn't apply to games that are just simple to play. You have to actually barely have to do anything fancy in the game for it to be considered casual. Actually, now that I think about it, could there a gap between a casual game and a hardcore game? It just feels like the two terms are two extremes of the issue.
Lol, but they're far more accessible than Zelda and both ultimately have one gold in mind, get rid of the blocks/gems.
So does bejeweled. And tetris.
Then what makes a game casual?
yes i agree completely!!! i mean normally i love the dungeons...but ya...i need to go outside for a smoke at least every once in a while...haha.
Come on, people. Zelda has evolved beyond just pressing buttons, and there's positioning and movement involved with the combat, just like any other good game. I'll admit that Skyward Sword has a lot of hints for puzzles everywhere, but there's still a ton of puzzles that require your own intuition to figure out. As for the weak points, if the boss has a weak point, what boss doesn't have an obvious one? You know, if this thing used a button that did the best attack for you like in Final Fantasy XIII-2 or Mario Tennis Open, it'd be the definition of casual. The music and beeping aren't even valid arguments.
Sorry, I know you really like Zelda games, but compared with what gamers know exist, Zelda can't be considered casual in my book.
I think I misspoke, "dumb down" was the wrong phrase, perhaps what I ment to say was to make it more of a transitional game from casual to hardcore. After the newcomers cut their teeth on games like Mario they can come and experience Zelda.
Also don't be so selfish, most of us "hardcore gamers" started out playing games casualy and playing games even though we didn't know any better. One day many of the casual gamers will grow-up out of their iThings and start craving something with more depth, and they'll need something to get used to it, not two hard to alienate them, but not too easy that they'll feel unchallenged, we need to give them something to make them seek more challenges and adventures.
I am so okay with this. I'd rather have something stuck in "developmental hell," even though it's only been 1-3 years, opposed to a rushed title that is poor in quality.
I must disagree, while the mechanics are indeed pretty simple, the game itself is pretty challenging, forcing you to analyze your surroundings constantly and to figure out the next step to take. Skyward Sword is my first Zelda game ever and I'm constantly getting stuck. I also have Ocarina of Time 3D but have barely progressed because I'm doing worse at that game ><. While I was playing Skyward Sword, a 9 year old that I was watching (who loves his violent games DX) was all like "Why don't you play adult games? What's the rating of this game?" and I went into a whole explanation of how this game is an adult game because of the challenges the game presents that are not found in most M rated games of today.
I believe we will get a couple of 3DS Zeldas before we get a console one again.
I want a Zelda 3DS first.
Yeah, it was good to go out and explore a bit. Skyward Sword was just one dungeon after another. It felt very restricted.
Dude! I just said that! *Online mental-alignment fist bump*
I actually enjoyed skyward sword also found the gameplay to be super enjoyable, the art style for me is a combination of the Official artwork from, A Link to the Past and Twilight princess. Level design on location and temples are some of the best I've seen in a while
Characters were very charming with that hilarious cutesy windwaker charm and dark majora's mask style characters to.
The biggest gripe with skyward sword is that its too short and the overworld was empty most of the time with no random occuring boss fights like in the wind waker.
But on the good side it does make me want to come back and enjoy the game again because each area had alot of rewards to find by climbing, swiming, adventureing to every single piece of the game.
After seeing nintendo's show at E3 online I was very dissapointed they haven't mentioned not only zelda, but wasn't there supposed to be a 25th metroid anniversary game by now? and come on nintendo please make a new home console starfox game.
A casual zelda? o_O we have the Targeting system, danger battle music, health beeping sound effects, simple combat controls press B to attack and don't press B to not attack, hints are easy to get from your fairy, spirit ally, or town locals, boss battles have obvious weak points.
Whats to make this game any more casual?
When it comes to Zelda, which in case you haven't noticed, it is pretty "casual". 1 button combat, no combos, plenty of health, can save any time without losing too much progress, on the same token die without losing much progress, and hints all over the place. Anyone can pick up Zelda and master its play within minutes. But people consider it "hardcore" or at least an actual game.
honestly i really liked twilight princess and wind waker the best out of the series. twilight was way too easy but the darker elements were rad...and wind waker...well was just amazing. i loved the huge worlds on both and the exploration even thought it took about 25 minutes to get from one corner to the next...i liked that. hopefully a strange combo of the two? ya i wasn't a huge fan of skyward...i mean it was good. but not great in my opinion...and ya i want to see link in 1080p already!!!
For a second i thought they care more for the series itself, but with that last question, i guess they just want a formula that appeals to everyone v.v, i hope they don't turn it into crap for the sake of selling more copies, aka attracting the casual gamers.
This person also forgets Nintendo is split between their handhelds, consoles, and digital games for development time so all those "missing" first party games are actually having some priority on the 3DS right now.
I liked the combat and controls in Skyward Sword although the game could have been improved with the pacing early on.