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Molyneux: I don't 'give a damn' about console power

10/3/12 11:05am

Fable creator Peter Molyneux isn't too concerned with the next-generation's performance and power. In fact, he doesn't "give a damn" about it. According to NowGamer, the founder of the game studio 22 Cans said:

Personally, I don’t give a damn about the speed of a console, the graphic output or any of that. It doesn't mean anything to me anymore. All I care about is a game that can fit into my current life. I don’t want to install things or set things up. I just want to play and be connected to everything else at the same time.

Molyneux continued to say that he doesn't dislike the consoles and would continue to play them, but he said it would not be his primary source of gaming as it once was in the past. He and his studio are currently working on a project to pursue their mission to "revolutionize the industry" through inter-connectivity on multiple consoles and devices.

The gaming industry has more mechanics, devices and innovations and it needs to get used to them. We need games that use these devices, games that use multiple devices, ones that use co-operation, and bring people together. We need games that stay with you forever. However, none of that has been captured in one experience. So we’ve got a lot of work to do.

Molyneux has also stated that 22 Cans will only make one game.

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g1 DISCUSSIONS

WaldoBomar68

November 20, 2012 - 5:37pm

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darkhyrulelord

October 6, 2012 - 12:10pm

Well....I'll just say that he may be missing out a little bit by for-going consoles.

Steeler

October 4, 2012 - 12:27am

Maybe optimization is a big factor in new ideas. SNES brought lots of games that are now part of almost any foundation of game design. Real 3D consoles that came after pushed those boundaries and made things feel new again. I don't think current generation platforms have reached the limit for visual or processing tech. In the future, first person games are going to have so much better feeling of weight when moving and interacting with the environment. Every time something good comes out, usually it feels more "realistic." That revolutionary feeling comes from a focused idea with good foundation to build, then achieve that dream. Powerful tools are vital for making games revolutionary.

MaDdOg99

October 3, 2012 - 5:01pm

And we listen to this guy why?

jf combo

October 3, 2012 - 4:52pm

wait, we still pay attention to Molyneux?

sage3k

October 3, 2012 - 4:10pm

there he goes again.. getting people's hopes up, just to BS his way out and fail to deliver. This reminds me of the MotorStorm Sony interview...

Emblem

October 3, 2012 - 3:32pm

He's betting a lot on one horse with the fact that he promises the world...in only one game. Good luck..

firehazard51

October 3, 2012 - 2:57pm

You know what would revolutionize the industry? A game where PC, Xbox, PS, and Nintendo all played on one gaming hub. Don't tell me it can't be done. It can't be done easily but it can be done. It will just cost money and time to develop. We put a man on the Moon. We can have different gaming platforms interact with each other through a 3rd party server.

Board_games_r_evil

October 3, 2012 - 3:22pm

if there is anyone that's gonna do anything game changing, it is definitely not you Mr. Molyneux

theentertainmentguy

October 3, 2012 - 2:52pm

it took how long to realize that?

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