My Open "Dear John" Letter to Pokémon
Dear Pokémon,
I have a lot of things I’ve wanted to say to you for a while, many of them will be painful – for both of us – but I think it’s time.
Do you remember when we first met? It was Christmas morning 1998. You came in a small package, wrapped with green paper and twine – very plain. I tore into you, as children on Christmas do; tossing aside the paper to unlock your mysteries, to discover you.
I remember being puzzled, at first.
“But mom…”, I cried, “…I don’t have a Gameboy.”
“Keep looking”, she said with a confident smirk.
It took a bit, but after some candy, a few pairs of socks and a bumblebee tee, I came to another package, wrapped in the same paper and twine. In what I’m sure some social scientist would say is a very disturbing example of an extreme case of early-onset materialism, I tore through the second package. It was better than I’d hoped. It was a Game Boy Color.
I remember that day so well because it was the second gaming device I ever “owned”, and my first portable. See, I don’t know if you remember this, but I spent a lot of my childhood on the go; traveling to and from Dallas, to and from St. Louis and all around Oklahoma City. I was in out of all kinds of daycares, I rode the bus to school and I really needed a companion. I needed a portable friend. I didn’t know it at the time, but you would ultimately become a huge part of my life.

I started with Red, the inferior version, moved to Blue, then Yellow. I followed up with Pokémon Stadium and Pokémon Pinball, Pokémon Snap, Hey You! Pikachu. I had the cards, the clothes, the collectibles, the figurines and the posters. My first midnight showing of a movie was Pokémon: the First Movie. The first time I stayed up all night playing a game was for Pokémon: Trading Card Game, the Game Boy Color title. During the big Burger King cross-promotion with Pokémon, I got every single one of the toys, and the six gold-plated cards in the Poké ball display cases. I remember, at one point I was even calling the Nintendo headquarters a couple times a week just to tell them how much I loved Pokémon and how awesome I was at it. I still remember the number, 1-800-255-3700.
Most people would call this excessive, and while I look back on our time together now, with a kind of tender melancholy, I don’t regret any of it. In truth, I wish we could go back, to when our relationship was young. I wish we could relive all those firsts, but they’re firsts for a reason.
We had a good run, you and I, but it’s time we parted ways As much as I love you, your music, your mechanics, your mythology, I’ve grown up. I’ve graduated college, and I can’t love you “ironically” anymore. Finally taking off the rose-colored glasses, I realize it’s been a long-time coming, but I’ve only recently understood why we need to say our goodbyes.
Lately I feel like you’ve become less considerate, I feel like we’re not meeting each other halfway anymore. Remember the old days? Do you remember how much time I invested in Pokémon Crystal?

Two hundred hours.
I’ve only just now passed 250 hours’ worth of Skyrim, a much larger, richer and more expensive game.
You see, in the days before Gamefaqs and Prima, we had playground rumors. I did everything I could to learn everything about you, and you rewarded me with kernels of mystery and intrigue. There was so much to discover, there were so many unknown secrets (pun intended) that you didn’t give up easily.
It isn’t entirely your fault, I’ll admit. I know that you’re having trouble keeping up with the times, and that too, is part of the problem. Your best offerings are still on portable systems, but instead of innovating like you used to, you seem stuck in the past. In fourteen years, nothing about your core mechanics have changed. You still rely on turn-based “menu-battles”; you haven’t taken advantage of the enormous increase in portable computing power and, probably most telling, none of your characters say their names. You’re prettier, yes, more beautiful than you’ve ever been, but you still can’t match even the most basic things I saw in the show all those years ago.
Your appeal as a video game, was, primarily derived from the imagination of your audience. As a kid, I really wanted to be a Pokémon Master. I wanted to travel on my own with a companion, making my way in the world, struggling to become the best. The show fueled that passion, but I couldn’t participate directly. I couldn’t live out that fantasy.
It was your games that gave me that opportunity.
Handhelds were still more or less in their infancy and graphically speaking, your portable incarnation wasn’t much to look at, but we were young and I was so obsessed that forgiving your flaws came easily. I can’t say the same anymore.
The trend in modern technology is for complete integration across platforms, more control, more sharing and connecting with friends across a city, a country or even the world. There’s a lot of potential for you here given the degree to which your core mechanics – battling and trading Pokémon – rely on interacting with others. It isn’t too difficult for me to imagine a Pokémon game that integrates seamlessly with Twitter or Facebook – one that allows direct interaction between its players in a public, digital arena.

Similarly, I could see GPS integration or check-ins being used to get people out of their apartments and exploring their community – meeting other players in real life, and offering opportunities to catch rare Pokémon “in the wild” as it were. Pokémon battles could be modified to be faster and take place in real-time to give people on a city bus or in a restaurant opportunities to fight whomever is near.
Lamentably, the release of the trailer for X and Y did nothing to restore my confidence in your self-destructive path. As I watched, I found the idea of sitting down for another agonizing slog through rehashed content to be nothing if not distasteful.
I realized, then and there that I simply can’t keep this relationship going on my own. I’ve more than put in my time, but the more I think about it... the more I realize you haven’t been there, with me, trying to make this work.
You could be so much more than what you are, but with each game I see you squandering your potential. Instead, you cling to old mechanics. You add more and more content, driven by some curious delusion that more is better, that quantity is synonymous with quality. And as much as it pains me to say it, that’s just not enough anymore.
In the early 2000s you were at your best. You were keeping up with the times, adding deep, nuanced mechanics to the original formula. Since then, with each iteration you’ve added fewer and fewer things of substance. You’re banking on the sheer amount of time and energy it would take to unlock and then finish all of your extra content to keep me occupied.
As I’ve matured, so too have my tastes in media. You’re simply no longer worth the necessary investment, and your lack of narrative complexity or innovation doesn’t help.

We’ve lost that spark, we’ve lost the connection that we once had, and I don’t think you’re willing to make the sacrifices necessary to save this relationship. I can’t say for sure, and I hope you’ll turn this around, but if what you’ve shown me of Pokémon X and Y is any indication, the future isn’t looking too good for us. No doubt you’ll be bigger and better than ever, but I’ve already given all I have, and you’re going to need more than a pretty new wrapper to make me stay.
~Dan Starkey
Former Pokémon Master
» Tagged In: #Crystal, #Daniel Starkey, #Dear John, #Gotta Catch Em All, #Pokemon, #Pokemon Master, #Red, #X & Y
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g1 DISCUSSIONS
kavita123
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E-GAG101
I completely agree, changing a game's perspective is not going to spice things up, we need new ways to play. Gen 1 started it all, Gen 2 added new types, Gen 3 added 2x battles, but from then on only minor changes have been made, yeah we got triple battles but are they really the game changer that doubles was? And the music, the music to me just seems all bleh and all sounds the same. I can't put my finger on it but the spark of the old games just isn't there. My favorite is R/S, but I think G/S had the best music and were the best games overall. Maybe if they wouldn't try to make a new game every year or two, they should just sit down and spend 4 years crafting a brilliant game, but that will never happen, after all they make a lot of money now, and back when the original games were made that was their labor of love, now it is a job.
Two-Bit Specialist
Like some of the people below have said, I think you're basically dissatisfied with the franchise because it's not exactly like all the other games out there. For shame.
Whatthefnu
I'm sure your argument would be stronger if some of those changes weren't industry standards by now. I'm JUST starting my career in independent games, and even I know making an RPG with random encounters is legal justification for murder.
Be honest: if I released a brand new IP where all of your party members could only learn four moves each (one being their basic attack), only one could fight at a time, and their roles in combat were strictly limited to which part of the rock-paper-scissors mechanic they fell on, would you even give it a second look?
BigK0003
You're right, we wouldn't give it a second look. Because it would be painfully obvious who you ripped off to make said title.
Two-Bit Specialist
I don't know what your point is. We are not talking about a new IP. We're talking about a franchise with staples that people expect to see if sequels. And there was never anything wrong with random encounters. FFVI has random encounters, and everyone loves that game.
Whatthefnu
Because everybody loves having the immersion randomly shattered every few steps when they're just trying to get from town to town to fight monsters so needlessly weak, they're not even worth the effort. Everybody knows this, and everybody makes fun of it. Even Jontron thinks this mechanic is garbage. FF6 was also made in an era where that was still an acceptable staple of RPGs due to technical reasons, so you can't lean on that. And besides, Zelda 2 had enemies on the map, and it was on the NES. Rarely do you find a game nowadays that doesn't have the enemies on the field for you to see, react to, and plan around, because it's simply more convenient and less jarring for the player.
My point is that Pokemon wouldn't be doing nearly as well as it is if it weren't for the fanbase that just buys whatever they put out without stopping to think "Hmmm. You know what? Maybe these games are getting a little outdated compared to everything else out there..." which I assure you, they are. In fact, when you get right down to it, Ni No Kuni and the Persona series are pretty much modern-day Pokemon games done CORRECTLY. Persona 4 even lets you defeat weaker enemies on the field Earthbound style so you don't have to waste your valuable time. The combat is more strategic and involving, the collection and evolution mechanics are more versatile, the stories aren't the same things we've heard a million times before...need I go on?
Two-Bit Specialist
No, please. Stop. You're embarrassing yourself.
BigK0003
these are all opinions dude. You fail to realize that. Just cause you and others dislike it dont make it law. There's just as many of us out there that like it.
GetBonus
I agree with this for the most part, and I feel what he is saying. The changing the turn base and "experiencing pokemon in the actual world with the game" are suggestions about how they could make the core better rather than the "base" being only finishing the pokedex...and then getting a crappy thank you note...that you cant battle with... (though as I see from some comments they take this to heart and say his thoughts aren't valid because "IF THEY CHANGE ANYTHING ITS NOT POKEMON! SAME AS IF THEY MAKE ZELDA NOT A OVER THE HEAD VIEW IT WONT BE A ZELDA GAME! And..in Mario if you didn't run to the right...wait...OH! IF MARIO WAS AN RPG IT WOULDN'T BE MARIO!" I think these people are missing the whole point of this post. It would be GREAT if they made the battles and such more seamless (and this can be done with just making animations of the pokemon reacting to an attack //which thankfully is happening in X and Y) Or hell please a pokemon MMO who hasn't wanted that!?