Obscure/Forgotten Mario Games pt.2
12 more Mario games that time forgot.
Editor's Note: Am I the only one who feels sad that Mario and Wario didn't get a release outside of Japan? Oh and the Commadore 64 version of Mario II looks ... interesting.
Welcome to part 2 of my Obscure/Forgotten Mario games blog. if you missed part 1 you can find it here, otherwise, lets get started.
Super Mario Bros. Deluxe - 1999 Game Boy Color
The 1985 classic, Super Mario Bros. was ported to the Game Boy Color, but you get way more than the standard 32 levels. You got an extra game, Super Mario Bros. 2: The Lost Levels if you got 300,000 or more points in Super Mario Bros. Along with that, there is a Challenge Mode, Boo Race, and a bunch of other unlockable content. In Japan, this game was released on the Nintendo Power cartridge, which was a special cart that allowed players to download games by flash memory.
Is this game worth playing? Yes!
Mario Bros. II - Commadore 64 1987
This game was developed by Thundersoft and only released in European countries. This sequel was based on the Game & Watch version of Mario Bros. where Mario and Luigi are working in a bottling factory and have to prepare packages of bottles that will be shipped. In this game the brothers are making cakes for a chef by moving pieces of cake on a conveyor belt. You control both Mario and Luigi simultaneously in this game.
Is this game worth playing? Maybe.
Kaette Kita Mario Bros. - Famicom Disk System 1988
Known as Return of Mario Bros., this game is basically an updated version of Mario Bros. This game has four modes:
- Original Mario Bros.- This is basically the same as the arcade version, but with minor graphical improvements, controls, and advertisements for upcoming games like Super Mario Bros. 3.
- Nagatanien World- Basically like Original Mario Bros., but after you lose all of your lives you will play a slot machine mini-game and if you get a matching pair you can continue and get extra lives. Also when you reach 100,000 points, you’re given a promotional code that can be mailed to be entered in a drawing for Mario Playing cards. If the player scored 200,000 points they’re given another code for a copy of Super Mario Bros. 3. If you sent codes in you would also receive a free Mario keyring. This lasted from November 30, 1988 to May 31, 1989.
- Name Registration - As the name implies, players can register their name, age, and gender for when high scores are broken and receive prizes that differ depending on gender.
- Notices - A Koopa Troopa explains the promotional features in Nagatanien World.
Is it worth playing? Yes!
Mario Roulette - Arcade 1991
This game was developed by Nintendo in partnership with Konami who made the arcade machines. The game’s graphics are from Super Mario World. The gameplay is fairly simple, you insert medals (tokens) then Mario instructs you on how to play, then the game starts. The actual game looks like the bonus room of Mario World with 8 black squares that have an item on them like a Fire Flower. If you get matching icons you’ll get two things, a cutscene with Mario and Yoshi, and a varied amount of medals depending on the number of icons matching in a line.
Is this game worth playing? No! It’s an uncommon arcade machine, so it’d be hard to play.
Mario Unkurukai - Arcade 1993
Not much is known about this game except that it’s a DDR like game geared towards kids. Also this is a single player game.
Is it worth playing? No!
Mario & Wario - Super Famicom 1993
This was one of the very few games to use the Super Nintendo’s mouse accessory. Developed by Game Freak, who made Yoshi for the NES and Game Boy two years prior, you use the mouse to control a fairy named Wanda to alter the stage environments to guide Mario, Yoshi, or Peach to the goal. At the start of the level, Wario drops a bucket or some random object on the characters making them unable to see what is ahead of them. Each stage has a time limit so you can’t dilly-dally and you have to think how to create a safe path for Mario, Yoshi, or Peach to get to the goal. Also each character has a different speed: Peach is slow, Mario is medium, and Yoshi is fast. This game has 8 worlds with 10 levels in each.
Is this game worth playing? Yes! All the text is in English even though this game was never released outside Japan.
Mario Clash - Virtual Boy 1995
Once again, a Mario Bros. styled game. Like in previous incarnations, you must knock all the enemies off platforms. However in this game you throw Koopa shells at enemies so Mario has to switch from the background to the foreground to knock baddies off.
Is this game worth playing? Maybe.
Wrecking Crew '98 - Super Famicom 1998
Remember Wrecking Crew on the NES? Wrecking Crew ’98 is the sequel to the simplistic game, but this game goes with a more competitive puzzle approach like having the ability to rain panels on an opponent. To clear panels you can either arrange them by color (3 or more horizontally or vertically) or smash them with a hammer. The longer a match goes, the more panels start to fall onto the screen. If 4 or more panels are arranged a trap or obstacle will appear on the opponents side. You can get mushrooms if you get a “Nice!” when your side is cleared. The mushroom increases your combo’s strength towards your opponent. It’s game over if the player or opponent sides are full of panels. A bit more complicated than the first game isn’t it? Speaking of the first game, Wrecking Crew ’98 has a direct port of the NES game too.
Is it worth playing? Yes!
Nintendo Puzzle Collection - GameCube 2003
A puzzle compilation containing a remake of Dr. Mario 64, Panel de Pon (the original Tetris Attack), and Yoshi’s Cookie. The games are basically the same, Dr. Mario has all the characters from 64, but Panel de Pon has a new cast of characters and more stages. Yoshi’s Cookie has 99 rounds rather than 10. Nintendo Puzzle Collection has the games original versions too.
Is it worth playing? Yes! But it may be cheaper to just get their original versions.
Mario Party-e - e-Reader GBA 2003
This game came with 64 cards, a playboard, and an instruction booklet. This game could be played without the e-reader, but you aren’t going to get the full experience. On the playboard players have 5 hand cards and draws a card from the deck at the beginning of their turn, once a hand card is used it’s discarded. In-Play cards are placed on the playboard and have either coins or Superstar items. The e-reader is used to scan e-challenge cards to play 1 of 11 mini-games, but as I mentioned, you don’t need the e-reader to play the game. To win the game, a player must be first to have the Superstar Shoes, Superstar clothes, and Superstar hat. Once all of those are obtained the player has to place the Superstar card to win.
There are 7 different card types: Coin Cards, Item Cards, Superstar Cards, Blocker Cards, Search Cards, Chaos Cards, and Duel Cards. Then there are 11 e-challenge cards split into 3 categories: Free Challenge Cards, Wonder Challenge Cards, and Duel Challenge Cards.
Is it worth playing? Yes! As complicated as it may sound, it’s apparently easy to play.
Mario Kart GP - Arcade 2005
The sixth entry in the Mario Kart series has received negative criticism for its price to play and story mode cards. After inserting a certain amount of money, tokens, or swiping a special Time Zone Power Card, the player could adjust the seat to their liking before starting the race. Then you choose one of 11 characters, 8 from the Mario universe and 3 from the Pac-Man universe. Then you get your picture taken, which was then framed with a Mario hat and mustache. After all of that you could either play the Grand Prix or Time Trials; you had a time limit for each. In races you have to get in first place to proceed to the next course, if you get any lower places you have to redo the same course, but regardless, you have to pay the machine to race again. You steer with a wheel, accelerate and brake with corresponding pedals, and to use an item you press a button on the center of the steering wheel.
Is this game worth playing? No!
Mario Kart GP 2 - Arcade 2007
While the previous arcade game was only released in Japan and the USA, GP2 was released in Japan, USA, Australia, and Europe. In this game you had custom karts for characters like in Double Dash and MKDS. To play it costs $2, then the player does the same things they did in the last game: adjust seat and get their pictures taken. Also like in the previous game, you have to get in first to move onto the next race, but even if you lose you still have to pay. There are now 13 characters to play as: 9 from the Mario universe, 3 Pac-Man characters, and 1 from Tamagotchi. There are a total of 16 courses in GP2.
Is this game worth playing? No! You’d be better off playing a home console or portable Mario Kart game.
So that ends part 2 of my obscure and or forgotten Mario games blog. Feel free to leave a comment or subscribe. Part 3 will be up next Friday.
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