Paper Mario: Sticker Star plans to be a star highlight
Paper Mario: Sticker Star may have been revealed at Nintendo's initial conference earlier this week, but a more recent event focused more on the gameplay. Not only will this be the first time that the Paper Mario series has shown up on a handheld system, but it was explained that this upcoming entry to the role-playing series was specifically designed from the ground up with the 3D features in mind.
The graphical style looks very similar to the Nintendo 64 original in terms of coloring, but the battle system has now been changed to an isometric view. It looks similar to Super Mario RPG on the Super Nintendo, but the main difference is the new incorporation of stickers. Instead of gaining new permanent abilities which use flower points, special moves can now be applied to your attacks via the use of collected stickers. These appear on the bottom screen of the Nintendo 3DS; some examples include an enhanced stomp as well as a koopa shell move. Instead of leveling up via experience, you now instead have to hunt down rarer stickers that can be obtained by completing specific challenges.
Stickers are central to the gameplay, often being hidden in the environment. But they aren't just used for combat purposes; they can also be utilized to solve certain puzzles. For example, Mario comes across a Toad who's sad about the wind blowing away his crops. By going to a paper map mode, you can place three attack flowers where his garden should be, which in turn restores the garden. This rewards you by giving you six flower stickers, which effectively doubles your sticker amount.
There were some other features introduced as well. Some hidden collectible stickers can be collected that resemble real-world items, such as a fan. By taking them to certain town areas, you can convert these realistic objects into stickers, which in turn can be strategically placed to solve environmental puzzles. Some of these in particular are needed to advance the plot.
What does the community think about these new changes to the gameplay? Do they sound innovative and exciting, or does the new sticker mechanic just sound like a bad gimmick? Leave your thoughts and comments about the upcoming game below!
You basically find HP power ups that permanently increase your HP there are no levels or experience in this game..
As for the other questions I have no answer for those
How is HP advancement managed? Do you find "Mushroom" stickers to add more HP to Mario?
Also, what about the partners? Before this, there were screenshots of a Chain-Chop character assisting Mario in battles; is that still a go, and if so, how are their attacks/health/contributions handled?
These are things I want to know.
It looks interesting, and I love the Paper Mario series, so I'm looking forward to it.
There was a screenshot when this game was first announced that showed a chain chop partner
You can still do normal attacks like jumping without stickers. The stickers are just to add special bonuses to your attacks, or to use separate types of moves all together.
Pre-order Bonus of a Sticker Pack would be awesome. I actually per-ordered this a while back at Gamestop.
I'm with you. I was a bit... scared of how it could be. But really, it already looks better than Super Paper Mario. At least they brought back the RPG battle system... kind of.
If you have no stickers in a boss battle do you just died?
they kinda got rid of badges in super paper Mario.
I too am frightened and off put by some of the changes, HOWEVER, I'm going to play nice & wait till I can actually play it before I strike righteous judgement :P. That aside I am very happy to see another paper Mario rpg style game. It's been far too long Nintendo!
Sounds like an interesting system. couldn't be more exited for this game
So this effectively gets rid of badges, which have been a staple of the franchise since the beginning. And since I see no partners, I'm extremely worried about the game.
All i need is the partners and I'll be satisfied
I think it might work. It kind of sounds like the battle chip system in the MegaMan Battle Network series. I'll keep watching for news.
yea...the no xp thing kinda ruins this game for me
I just don't know why this is labeled an RPG, yet you don't level up in this game. I could be wrong and hope they will tell us more about this in the near future.
I'm excited they went back to turn-based like from Super Mario RPG and the good Paper Marios. I like the sound of having some side-questy stuff like the Toad with his garden, but not having exp seems like it will ruin the whole RPG element of the game. apop99 made a good point of "why even battle?" and I agree. Why not just hoard all of your stickers to kill a boss? Either way I'm excited to see more about the game.
it looks interesting but what i really would love is paper mario (64) or the thousand year door on a handheld i dont care if its 3ds shop i just would love that anyway still interesting if 3ds lowers in price i will buy one just for this
To get more stickers and coins.