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[PAX] Keiji Inafune Flips Capcom The Bird With Mighty No. 9!

8/31/13 9:13pm
tl;dr

Caz reviews & writes about games in between his sessions of cynicism on modern gaming.  For more, follow him on Twitter!

Three years after Keiji Inafune left Capcom and formed Comcept, the creator of Mega Man is creating a spiritual successor to Mega Man.  Meet Mighty No. 9!:

Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing! You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

It looks better than Mighty No. 7, but I doubt it can top Mighty No. 2

The design and art style are heavily reminiscent of Mega Man, but there are a few differences.  In addition to the cannibalistic nature of defeating the eight Robot Maste-I mean, the other 8 Mighty No. robots, Mighty No. 9 can also transform his body into different shapes, each having their own unique skills and abilities.  Also, by defeating enemies with certain weapons or hitting their weak points might drop "Xel" which can be absorbed  by No. 9 and used for special abilities like a double jump or a powerful attack.  It is being developed for PC and is scheduled for spring of 2015.  You can support Mighty No. 9 via Kickstarter here.

Calling it now, Patrick Stewart will be this game's Dr. Wily

As excited as I am for this project (And I am really looking forward to this game), this does make me wonder about what exactly is going on with the other projects Keiji Inafune is or was working on at Comcept.  Obviously, a project such as this will cost a pretty penny and take a talented team to make it, but it does raise the question of what exactly is going on with the likes of KAIO:  King of Pirates and Soul Sacrifice 2, the latter of which we've heard virtually nothing about in the past year except about some anime adaptation.

Someday...  Someday...

Still, it's good to know that Inafune hasn't forgotten his roots, unlike the company that he was once a part of.

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