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Rare is free to do what it wants according to Phil Spencer

5/17/14 2:00pm

Rare Ltd. Is a studio free to do what it wants to do, according to Xbox division head Phil Spencer.

Microsoft’s Xbox division recently announced it is cutting Xbox One’s price to $399 and no longer bundling Kinect 2.0 with the system. Rare spent the last few years focused on Kinect-based titles, so the studio’s future came into question with Official Xbox Magazine.

Spencer said Rare is an important studio and its future is its own choice.

“I've […] laughed when people have tried to use the word, what I "force" them to do - if you're around any independent studio, or like Rare a studio that's independent-minded, you'll know that forcing a studio to do something is never a successful equation,” Spencer said. “So they're free to look at all different kinds of opportunities, they always have been, and we're having a great time trying to work out with them what their next game might be, but we have nothing to announce right now.”

Xbox’s Larry “Major Nelson” Hryb said Microsoft will continue to improve Kinect, so downplaying Kinect doesn’t mean forgetting Kinect. The company appears to be dedicated in improving Kinect and eliminating the issues it experiences with Xbox One.

Rare has produced only Kinect Sports titles since 2010, and Xbox’s recent downplay of Kinect suggests the studio will try something else for its next release. Rare has a small library of fantastic choices it could finally pull out like Battletoads, Conker or even a decent Banjo-Kazooie game.

Rare founders Chris and Tim Stamper left Rare back in 2007 to pursue “other opportunities.” Their departure came on the heels of poor performance from Viva Pinata!, but Microsoft suggested poor sales from the studio’s latest release had nothing to do with the departure.

“Chris and Tim have helped shape Rare into the world-renowned development studio that is it today and their impact on the videogame industry as a whole is well known,” Microsoft said. “They are simply leaving to pursue other opportunities and we wish them luck in their future endeavors.”

Microsoft acquired Rare in 2002 for $375 million. The 100 percent buyout left Nintendo’s Donkey Kong Racing unfinished and but a memory.

Rare’s free to do as it pleases? Sounds great to us! What Rare series would you like to see make a proper return?

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