RingtoneAttack - Session # 4 - DuckTales

Posted on May 16, 2013 - 1:00pm by fabio73


Each RingtoneAttack session contains one classic video game soundtrack that’s been converted into ringtones.  All ringtones are 30 seconds in length unless the original track is less than 30 seconds.  Four separate audio formats will be available for download, and will comprise of two lossless formats, ALAC and FLAC, and two lossy formats, AAC and LAME MP3.  Audio encoding information is specified below each specific audio format download link; for you audiophiles out there.

Once you’ve downloaded your preferred audio format, you’ll notice there are some audio files labeled, (Edited), at the end.  Ringtones without this labeling, contain the first 30 seconds of that particular song track.  Ringtones with the (Edited) suffix contain either more of the main verse of that song track, like when an intro building up to the main verse of the song track is a bit long, or a different verse/segment within the song track altogether.

WELCOME g1s!  I’m fabio73, and THIS… is RingtoneAttack!  As always, I’ll be bringing you the highest quality classic video game ringtones for all your mobile phone devices.

Now originally, this session’s classic video game title was supposed to be The Legend of Zelda.  This was until at PAX East 2013, CAPCOM ended its panel with a world premier announcement for an upcoming title that is planned for release sometime during the summer of that same year.  The announcement would be something that doesn’t happen too often anymore in the gaming industry… genuinely surprise it’s audience:


I watched this video for the first time while I was at work, and when I heard that all too familiar DuckTales bass rift intro, an expression of disbelief appeared on my face with my mouth and eyes opening as wide as they could go; all while my arms shot straight into the air in excitement.  I nearly shit myself from the news.  If a coworker had walked by my office at that very moment, they would have though my favorite sports team had just scored.

Originally released in 1989 on the NES, DuckTales would become CAPCOM’s bestselling game on the system, selling more copies than even Mega Man II; which surprisingly is CAPCOM’s 3rd bestselling game on the system behind Ghosts ‘n Goblins, which is 2nd.  This certainly doesn’t mean that DuckTales is “overall” a better game than Mega Man II, but I also wouldn’t consider it an obscure title with a growing cult following; as it’s sometimes considered.  After all, DuckTales was originally a Saturday morning cartoon show that had been in TV syndication for 2 years before the video game was ever released, and eventually became part of The Disney Afternoon lineup, as well as having its own full-length animated film in 1990. 

The point is DuckTales on the NES is a fantastic platformer, and I was fortunate enough to own DuckTales, as well as another Disney game CAPCOM made, Chip ‘n Dale Rescue Rangers, growing up.  The multiple difficulty levels, the variety of levels, fantastic gameplay and music, and defeating your enemies by using your million dollar cane as a pogo stick all in the name of finding treasure, makes this game an absolute pleasure to play and keeps you wanting to come back for more.  My biggest regret looking back, was selling both DuckTales and Chip ‘n Dale Rescue Rangers at one of my family’s annual cul-de-sac garage sales. 

As we all know, one of the major drawbacks to being a kid is being too young to work and earn money so you can buy video games.  So the only way to earn money to buy the new games you wanted was to either have parents that bought you whatever you wanted, which I didn’t have… thank goodness, or sell your personal belongings at garage sales, or to friends, on top of saving your allowance and birthday money.  So by the time the Super Nintendo was out, I had already drained my savings account that I had been putting money into for over a year just to buy one, and had next to nothing left over to by games.  So I made the decision that some of my NES games had to go in order to make room for the newer Super Nintendo games.  It’s one of many video game related mistakes I would make growing up, this particular one teaching me to hold on to the video games I buy; because you’ll never know when you want to play them again.

So my advice for all you younger gamers out there, if you’re thinking about selling your video games for credit, and there’s even the slightest chance you may want to play that game again sometime in the future... KEEP IT!!!  Trust me; you’ll be thankful that you did.

Alright everybody!  It’s time FOOOOOOOOOOOOOOOOOOOOR, your RingtoneAttack downloads!  CLICK THE MUSIC!

Tracks - 18
Sound Effects - 32


iPhone Downloads

ALAC (Apple Lossless Audio Codec)

Sample Rate: 44.100 kHz
Audio Bit Depth: 16 Bit Stereo

iTunes AAC (Advanced Audio Coding)

Stereo Bit Rate: 192 kbps
Sample Rate: 44.100 kHz
Channels: Stereo
Variable Bit Rate Encoding (VBR)


Android and FLAC/MP3 enabled mobile device Downloads

FLAC (Free Lossless Audio Codec)

Sample Rate: 44.100 kHz
Audio Bit Depth: 16 Bit Stereo

LAME MP3 (MPEG-1 Audio Layer III)

Estimated Bit Rate: 190 kbps
Sample Rate: 44.100 kHz
Encoding: Slow (High Quality)
Variable Bit Rate Encoding (VBR)


That about wraps up Session # 4 of RingtoneAttack!  Be sure to subscribe to the blog and feel free to post comments below about your experiences with DuckTales as well.   Also, let me know what NES titles you’d like to see in upcoming session too; as we’ll be focusing on the NES library for the time being.  So until next time g1’s…

I’m fabio73, and THAT... was

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