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RingtoneAttack - Session # 6 - Metroid

8/16/13 2:30pm

Each RingtoneAttack session contains one classic video game soundtrack that’s been converted into ringtones.  All ringtones are 30 seconds in length unless the original track is less than 30 seconds.  Four separate audio formats will be available for download, and will comprise of two lossless formats, ALAC and FLAC, and two lossy formats, AAC and LAME MP3.  Audio encoding information is specified below each specific audio format download link; for you audiophiles out there.

Once you’ve downloaded your preferred audio format, you’ll notice there are some audio files labeled, (Edited), at the end.  Ringtones without this labeling, contain the first 30 seconds of that particular song track.  Ringtones with the (Edited) suffix contain either more of the main verse of that song track, like when an intro building up to the main verse of the song track is a bit long, or a different verse/segment within the song track altogether.

WELCOME g1s!  I’m fabio73, and THIS… is RingtoneAttack!  As with every session of RingtoneAttack, I’ll be bringing you the highest quality video game ringtones on the internet for all your mobile phone devices! 

This week’s session is another g1 requested game this time courtesy of g1 MaskedLemon, and contains ringtones and sound effects from the exploration classic, Metroid.

So before we get started, there are a few things I want to mention about the Metroid ringtones.  First, when I originally started working on the ringtones for Metroid, I had quite a bit of difficulty finding a Metroid NSF online that had the sound effects available.  You would think with a game as popular as Metroid, there would be some demand for the sound effects, and an NSF that would contain them.  This was not the case unfortunately.  However, I was extremely adamant about having an NSF with the sound effects, and I eventually was able to find one on the NesDev.com website that was provided by a user named, Dwedit.  So a big THANKS to Dwedit for his hard work creating the Metroid NSF with sound effects.  Here is a link to the forum post containing the Metroid NSF download link (the download is on Page 2):

Metroid NSF with Sound Effects - NesDev.com Forums

Dwedit has also provided a Metroid NSF download link for the Famicom Disk System version of the game; along with a few other downloads you may be interested in.

Second, it appears that the Ice Beam, Long Beam, Metroid taking damage, and the pause sound effects are missing from the NSF.  I’m 99% certain there isn’t anything else that’s missing, but I could be mistaken.  Nonetheless, I’m confident that these are not sound effects that are in great demand, so I felt at ease releasing this set of ringtones incomplete of sound effects.  If anyone knows how to extract music from NES rom files, I’d love to have a Metroid NSF with the complete set of sound effects on it so any assistance would be greatly appreciated!  MOVING ON!!!

Metroid is one of the first NES titles that I can remember feeling truly lost in as a kid, and rightfully so.  Metroid was designed to “impress a feeling of desperation and solitude on the player.”  Similar to games like The Legend of Zelda, Metroid is a game about nonlinear exploration and discovery.  Both games drop you into their respective worlds and leave you to your own devices.  Metroid had a far larger world to explore and navigate, larger than any game at the time, and it made it real easy to spend countless hours exploring Brinstar and Norfair if you didn’t know, or couldn’t remember, where to go to acquire power-ups.  In fact, my earliest memory of Metroid is playing the game over at a friend’s house doing just that.  I think it took us 5 hours or so just to locate and defeat Kraid.

I unfortunately never beat Metroid as a kid.  I never owned my own copy growing up so I could only play the game at a friend’s house, and that makes it hard to complete if you’re limited in the frequency and time to play as well as not knowing where you’re going.  It wasn’t until recently I decided to buckle down and actually play it the whole way through without looking at a guide or map.  As part of the 3DS Ambassador’s Program, I was given a free copy of Metroid for the handheld so I figured now was as good a time as any.  I think it took me 6 to 7 hours to get all the way through but I was able to complete it.

Alright everybody!  It’s time FOOOOOOOOOOOOOOOOOOOOR, your ringtone downloads!  CLICK THE MUSIC!

Tracks - 18
Sound Effects - 23


iPhone Downloads

ALAC (Apple Lossless Audio Codec)

Sample Rate: 44.100 kHz
Audio Bit Depth: 16 Bit Stereo

iTunes AAC (Advanced Audio Coding)

Stereo Bit Rate: 192 kbps
Sample Rate: 44.100 kHz
Channels: Stereo
Variable Bit Rate Encoding (VBR)


Android and FLAC/MP3 enabled mobile device Downloads

FLAC (Free Lossless Audio Codec)

Sample Rate: 44.100 kHz
Audio Bit Depth: 16 Bit Stereo

LAME MP3 (MPEG-1 Audio Layer III)

Estimated Bit Rate: 190 kbps
Sample Rate: 44.100 kHz
Encoding: Slow (High Quality)
Variable Bit Rate Encoding (VBR)


That about wraps up Session # 6 of RingtoneAttack!  Be sure to subscribe to the blog and feel free to post comments below about your experiences with Metroid as well.   Also, let me know what NES titles you’d like to see in upcoming session too!  So until next time g1’s…

I’m fabio73, and THAT... was

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