"RPG Elements" and the removal of roleplaying from roleplaying games
"RPG elements" have nothing at all to do with roleplaying, and in fact may turn off people who are actually looking for roleplaying in their games.
Remember D&D? No, not the seemingly infinite number of PC adaptations. I mean D&D, the tabletop game. Yeah, that D&D.
Did you know that D&D didn't originally award the vast majority of XP for killing monsters, but instead for collecting treasure? And that DM's were encouraged to award bonus XP for exceptionally clever solutions to problems faced by the characters in-game?
A far cry from more recent roleplaying games, sadly. These days it's all about "kill monster, get loot, level up, become gods". No creativity at all.
Perhaps it's due to the computer adaptations. You can't very well program a sentient DM into the computer, so that led roleplaying games to be redefined according to the limited palette of the early computer games.
Then you have the games that try to piggyback on the RPG trend with "roleplaying elements". Really? What does grinding have to do with roleplaying again? At least "games" like Progress Quest and Statbuilder (remember those?) were up-front about being parodies. "You are slaying lots and lots of evil monsters! Keep Clicking!"
Thankfully, not all hope is lost for the Real Roleplayer. Thanks to advances in computing power, we can now simulate vastly more combinations of scenarios than the early CRPG's (heh, crappages) could. Thus we have games like Skyrim, Mass Effect, and The Sims. And of course there's the tried-and-true tabletop games like D&D!
So what does the future hold for roleplaying games? I really don't know, but I speculate that AR (augmented reality) games like Ingress will becomes more and more popular. (Go Resistance! For humanity!)